KimmelGames' Comments

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Anti-Idle: The Game

Play Anti-Idle: The Game

Jul. 23, 2011

Rating: 3

Public service announcement: Do NOT feed the dragon.

Shootorial #3: ActionScript 3

Play Shootorial #3: ActionScript 3

Jul. 22, 2011

Rating: 8

@ Orangatang91: The code "Keyboard.SPACE" finds the position in the array (don't quote me on that, It might not be an array) "Keyboard" ("Keyboard" is from that one line "import flash.ui.Keyboard") that is defined by the string "SPACE". At that position is a number. That number is 32. So, using "Keyboard.SPACE" is the same as using "32". So, when you type Key.isDown(32) it goes to the "Key" class that was defined and runs the function "isDown" with the parameter "32". Function "isDown" then returns a boolean value (boolean means true or false). *SOOO*, *if you want to use, say, "X" instead of "SPACE"* then you would have to look up some chart on the internet (I like http://preview.tinyurl.com/3o2wmgm). So instead of using "Keyboard.X", you must use "88" (Why 88? Who knows!). "Key.isDown(88)" is the line of code for you. Don't worry, it's a mistake that just about everyone has made, and I'm no exception. Please rate up if this was helpful.

Shootorial #3: ActionScript 3

Play Shootorial #3: ActionScript 3

Jul. 22, 2011

Rating: 0

Lol. I think that programming is my strong point, not art. I couldn't draw the bullet in the AS2 shootorials. But now it's easy as pie! XD

TILE BASED GAME TUTORIAL - PART1 - MAP BUILDING

Play TILE BASED GAME TUTORIAL - PART1 - MAP BUILDING

Jul. 19, 2011

Rating: 0

Thanks! But difficult with a very large map. The text editing could easily get tedious.

Neon Bounce

Play Neon Bounce

Jul. 19, 2011

Rating: 0

You really ought to make the paddle wrap around to the other side of the screen. Like the scrolling background in the shootorial.

Metro.Siberia

Play Metro.Siberia

Jul. 16, 2011

Rating: 4

Unfortunately, PanzerFront, that is the speed of the scrolling scores. Not the ship. :(

Juicy Escape

Play Juicy Escape

Jul. 15, 2011

Rating: 3

If I found a computer and was in a locked room, I'd trace the IP and email/Facebook for help! XD

Swerve

Play Swerve

Jul. 15, 2011

Rating: 0

@ Dylan: hmm, maybe... Or maybe it will flip at random. *Evil Grin*

Endless Migration

Play Endless Migration

Jul. 14, 2011

Rating: 0

I personally would be scared if my commercial flight landed with blood splattered on the wings.

Endless Migration

Play Endless Migration

Jul. 14, 2011

Rating: 2

*Flies over third ocean* "Sir. I think we overshot Canada."

Experiment in Mouse Evasion

Play Experiment in Mouse Evasion

Jul. 13, 2011

Rating: 0

Forget it. Too complicated.

Experiment in Mouse Evasion

Play Experiment in Mouse Evasion

Jul. 13, 2011

Rating: 0

So, with the new update, the main problem is that the ball thinks it is holding still when the background stops, and then it needs to speed up with gravity and hit the ground. Maybe I'll have a very low, um, darn. I lost the word. I'll only let it fall at a certain speed and lower, and it will think that it is falling for the whole trip.

Experiment in Mouse Evasion

Play Experiment in Mouse Evasion

Jul. 13, 2011

Rating: 0

@larry: I used trigonometry that even I don't understand. I really am not qualified to explain. What I basically did, was I found the distance between the mouse and the ball, and then I pushed the ball away at 1/8 that distance in the opposite direction.

Experiment in Mouse Evasion

Play Experiment in Mouse Evasion

Jul. 13, 2011

Rating: 0

@TehEpicGames: Sure, just ask me before you make bazillions of dollars off of it. :P

Work In Progress, Incomplete Game Uploaded so that I can show this to my friends and family.

Play Work In Progress, Incomplete Game Uploaded so that I can show this to my friends and family.

Jul. 11, 2011

Rating: 0

Actually, I recall reading that as long as there is an element of user interaction, the thing will pass as a game. I suppose that the circle following the mouse's position counts for that. And the "animation" is randomly created, just for the record. But I guess it still counts as an animation. However, I respect your decision to flag this. Kongregate personnel will do as they see fit. Also, this "game" (kind of) has quite a bit more that I've programmed into it, it's just that it's so full of bugs barely any of it works XD. Seriously. But they are being removed :). And I don't agree with your 1/5 stars. It deserves lower. XD. It really does. :)