Kohlenstoff's Comments

Game Comments
Play Reactor Incremental Reactor Incremental Jan. 31, 2015
I optimized the cooling circuit. Now it can hold 3.5 - 4.2 Trillions per second (depending on upgrade!). When you build it, dont install all cells, let 2 places in the middle empty, when you don't have the 100 Quadrillion upgrade. Observe for a while, the coolant cells need time to balance at a temperature!! http://i.imgur.com/19omQYM.jpg
Play Reactor Incremental Reactor Incremental Jan. 31, 2015
2,7 Trillion per tick full idle: http://i.imgur.com/Ecn9B5z.jpg (coolant cells are there to ensure, that the temperature don't increase too fast, when a mistake is made).
Play Reactor Incremental Reactor Incremental Jan. 31, 2015
Finally the building of cooling circuits works. Just a inexpensive carefully built first test: http://i.imgur.com/HZQF4SX.jpg ... i will improve it as soon the cell payd itself. It was not really affordable, so i made the cooling a bit overpowered. :D
Play Reactor Incremental Reactor Incremental Jan. 31, 2015
Yeah, the new updade looks great.
Play Reactor Incremental Reactor Incremental Jan. 31, 2015
This build is CRAZY: Its maybe not efficient, but the temperature bars on vents are flickering around. I guess its exactly balanced between cooling and heating. http://i.imgur.com/c7OYIUy.jpg
Play Reactor Incremental Reactor Incremental Jan. 30, 2015
After i read, that the heat outlets heat anything, i decided to improve my full idle quad nefastium cell reactor: 8 of the Quad nefastium cells in a group passively cooled. The 8 quad dolorium cells are there to balance the heat. http://i.imgur.com/gkTVcN9.jpg
Play Reactor Incremental Reactor Incremental Jan. 30, 2015
The new update made it possible to cool a group of 4 quad nefastium cells completely idle: http://i.imgur.com/w7ZC2ln.jpg
Play Reactor Incremental Reactor Incremental Jan. 29, 2015
This active configuration makes 28 B per tick and requires not much activity... but fast replacement of cooling reservoirs. It pays itself fast, but you should not rist too much, because oyu need to guard it actively! http://i.imgur.com/amRYZ8H.jpg
Play Reactor Incremental Reactor Incremental Jan. 29, 2015
Every change pumps heat into my construction, so i added 5 vents with 4 exchanger each to compensate it a bit.
Play Reactor Incremental Reactor Incremental Jan. 29, 2015
Not idle but 28 billion per tick and there is even way more possible. But i dont want to risk my investment. But it pays itself quite fast! http://i.imgur.com/d1XWW0M.jpg
Play Reactor Incremental Reactor Incremental Jan. 29, 2015
Yeah, the update looks good. Developers do an awesome work. Its by far not common, that i see soo much progress in so short time. Continue this great work!!!
Play Reactor Incremental Reactor Incremental Jan. 28, 2015
Actually the heat exchangers are way too underpowered. They need to be 10 time as effective (and expensive of course) to become useful. Otherwise they are just in the beginning of the game a bit useful for cooling a large uranium or thorium matrix indirectly over the reactor itself.
Play Reactor Incremental Reactor Incremental Jan. 28, 2015
Even more simple and more effective than my last dolorium build. It delivers 230+ Million per tick with DOLORIUM only!!! http://i.imgur.com/mJGI9Id.jpg Keep in mind, that it requires some upgrades,... before you build, test if 1 dolorium double cell can be cooled with one vent. If not, you should build more plating.
Play Reactor Incremental Reactor Incremental Jan. 28, 2015
@TheFroggy: Many thanks for inspiration. I improved your build a bit. 226 Million per Tick with dolorium!!!! And the reflectors make actually sense now!! http://i.imgur.com/F7TzeZj.jpg
Play Reactor Incremental Reactor Incremental Jan. 28, 2015
@Axel 1989: The best neutron reflector is still another cell. The only exception is, when the cells become expensive and cannot be grouped due heat. Look at http://i.imgur.com/gxOIJxA.jpg . I got the same upgrades like you (i got just one of the new heat bonus more), so you should be able to build this.
Play Reactor Incremental Reactor Incremental Jan. 28, 2015
Yeah, an option to export and import savegames would be great. In this way player can actively prevent total losses of savegame.
Play Reactor Incremental Reactor Incremental Jan. 28, 2015
@Jeoc: Just look at my comment... 123 M per click.
Play Reactor Incremental Reactor Incremental Jan. 28, 2015
Yeah, heat upgrade is fun... the reactor is now way less forgiving :D ... Here an experiment with 123 Million per click using seaborgium only: http://i.imgur.com/K3jDkS8.jpg When this thing blows up, it can be replace its value in few seconds, so its really cost efficient. When you try to build, think about the upgrades and to build carefully and dont just complain after it made boom.
Play Reactor Incremental Reactor Incremental Jan. 27, 2015
@Rauthtuar: There is help. Just click options help ingame abnd choose basic mechanics and managing heat. Those explain already all important facts for a good start.
Play Reactor Incremental Reactor Incremental Jan. 27, 2015
76 million per tick with seaborgium cells only: http://i.imgur.com/JgT75uD.jpg The whole reactor filling and stuff costs less than 11 billion.