This game has some potential. Correct following flaws to make it much better: 1. i dont see on first sight, which ressources i spend. 2. Miners should not be shootable by enemies. 3. More description takes less time than your programming effort but has also impact on the gameplay experience. 4. The text on the beginning should not cover the playfield and go away with a click, optimum is closing with clicking a cross in the corner like in windows.
Too much parts of the game seem to make no sense. I can collect and buy rocks... ehat do they do? I see the possibility to get skills in shop, but why i cant still buy some? Such questions should be answered.
@jcheung: http://imgur.com/SXkT4IT The problem with the cheap buildings is the expensive road system. One example. You can build a row of coal burners for a few units concrete but have to waste millions of steel for energy cable, but this steel would produce more energy, if invested in windmills. Another example. Your sand production could run cheaper, if you remove half of them, build windmills instead and upgrade them. Actually the construction cost of a sand production is soo cheap, that its not useful to have soo much.
@jecheung: You focus too much on expansion. This increases the cost of buildings and their infrastructure way too much. Focus on balance between expansion and build up. Keep in mind you can sell for the amount, you payd for. Here is my build (3 days medium activity, today i think i will get fiberglass without deficite): http://imgur.com/IPw6SOm
I got already 2 screens full of stuff and im currently using my first solar panels. I think the game is currently well balanced and really great. I had no problems to get all ressources up to plastic production and this without having too much from anything, as you can see here (Spoiler!) http://imgur.com/wlwGkPO (Spoiler). And i like, that i actually can do something instead of waiting for hours or days until next click.
I guess developer is more focused on preparing the game for ingame payments instead of making a good game. Thats explains, why the sounds are annoying, the music is a joke and the balance is already fallen down. Next time make a good game first and think about getting payd later. A good game is a game, which makes actually fun. A good game can only be made, if the creator either knows very much about making games or if the creator actually likes to play, what he makes. Here neither of both is the case.
No Pause, boring beginning, annoying short music loop, credits during beginning of gameplay and boring levels with a low difficulty curve (boring long beginning is bad, especially when amount of lives is limited), poor description of powerups, hud and happenings. You should rework it, the graphics are good and the feeling of flying and shooting is also not that bad. But the on hit feeling is bad and needs also rework. Make more different enemies, let more of them come at once, give em different patterns, make or get better and LONGER music loops (remember, you want to let people play long times, many musicians (like me) offer music for free so that you dont need such shitty megashort musicloops).
The bosses cannot be fought with tactics. Evading is not possible and trying different combinations of weaponry would require more grinding, than an idle game. The nukes do a damage of 1, whoot. Has this game passed any betatesting? I guess not.
@zuf601: Rightclick and "more game settings" and increase first number to desired amount to reduce lag. But keep in mind, that this has some consequences. When building begins or ends you need to leave and enter planet to see changed status.