The bosses cannot be fought with tactics. Evading is not possible and trying different combinations of weaponry would require more grinding, than an idle game. The nukes do a damage of 1, whoot. Has this game passed any betatesting? I guess not.
@zuf601: Rightclick and "more game settings" and increase first number to desired amount to reduce lag. But keep in mind, that this has some consequences. When building begins or ends you need to leave and enter planet to see changed status.
@Lzerk: Costs of material increase with production capacity so that buying materials becomes never cheap. Its allways better to mine. Never sell any material, you might need this later. And use last 5 kyrium allways for pickaxes only. When you hear to these rules in late game you need to mine less than 5 minutes per day.
@newhuhol: With energy balls from powerplants. When you progress, you can afford enough upgrades to have allways enough energy balls. If you got some, click on ships in right menu and choose atop of the window "all" and scroll down to your ships, which are under construction, click energy ball, click use, choose energy ball from inventory, click use. Repeat for next ship.
@cadaverescu and others with Central business district autocollect problems and other CBD problems: When too much CBDs are used, they stop function. I checked it now. I had 165 CBDs and was not able to colonize another big planet with CBDs and Ore mines without getting problems with autocollect and not working CBDs. After i reduced my Amount of CBDs to 130 i was able to colonize another planet with 2200 Buildings and 20 additional CBDs and everything works fine.
@Überbob: I get similar problems, when i build too much buildings. I got currently 15000 Buildings and all works fine. When i build more, some CBDs stop working completely. They dont reduce cost and dont collect. I had 19000 buildings on 80 small to big planets in my biggest time and at this time even autocollect and manual collect stopped working. Then i reduced to 15000 buildings on 8 big and 8 small planets and all problems were gone. Then i tried to build some additional CBDs or another planet with 2000 Buildings and the new CBDs failed again. So i have to stay at 15000 for now. Maybe its a performance issue. I want to try to reduce number of CBDs with 8 x 8 and hope that i get more place then.
@kappapi: So you should probably focus on upgrading the ships or look for other easier targets. If not already done, you should also look for the customize button in shipbuild and have a close look on all options there and you should also train your ships on weaker enemies and you should also ensure that no one dies (experience multiplicates power!).
As far as i know, the kind of planet is for buildings and mining not interesting. The amount of grids increases with higher planet sizes. The amount of grids will not increase much when you compare a 0.4 with a 12 but it becomes more important when planets have sizes above 100 or 500 or even 10000 and more. A 33000 planet has a 59 x 59 grid. A 10000 has a 39 x 39 grid.
@gunstav: mine them. Once you got kyrium (NEVER sell it! use last 5 allways for pickaxes.. ), mining will not be that painful. And when you don't sell any material, you need just to mine less than 5 minutes per hour of gameplay. In late game even much less! @Deathdealer: In superclusters are more clusters. Once you got all clusters of your supercluster discovered, you need another supercluster. Probes are for discovering clusters, superclusters and universes.
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