Koopacooper's Comments

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Bloodline Legacy

Play Bloodline Legacy

Aug. 28, 2015

Rating: 5

Using shift or ctrl to bulk-buy is great, but it would be great if the prices changed to reflect the total cost of the levels being purchased. Also if you don't have enough to buy 10 or 100 in one go, it would probably be better to disable that bulk buy, rather than just buying 6 or 7 or however many. The idea of buying a nice round number of levels is kinda defeated if you go and let it buy only part of them due to insufficient money... :)

Idle Gamer

Play Idle Gamer

Aug. 23, 2015

Rating: 1

Probability to win Youtube competition: 507%. I think I beat the game already. :P But seriously, nice little game, takes far too little time especially with an autoclicker on the job. Plus the money rolling over into negative numbers every couple of seconds during the endgame gets annoying, you should longer integers in your calculations. ;)

Electric Rubber 2

Play Electric Rubber 2

Aug. 18, 2015

Rating: 1

I was earning about 2500J/s on idle thanks to the bonuses I bought in the shop, then I got another idle upgrade on the main page...and my idle power dropped to 13J/s. Please fix the idle upgrades. I guess I'll have to reset now as I've lost all those bonuses...

Electric Rubber 2

Play Electric Rubber 2

Aug. 18, 2015

Rating: 0

I've just noticed - the second click power buff in the shop, +450J for $500, actually costs $5000. xD Other than that, pretty good game, I'm enjoying it so far. :)

Acceleration Incremental: Ascension (Beta)

Play Acceleration Incremental: Ascension (Beta)

Aug. 10, 2015

Rating: 39

I really enjoyed the earlier (beta) version of this game, but this one...it's not an improvement, imho. It takes way to long to get started (the joke about the ship's OS loading up taking ages just takes ages. I'm sure some people appreciated the humour, for me it was just about 5 minutes wasted waiting for the buttons to show up), and the game controls...I'm sorry, but using keyboard controls and nested menus for an idle game just seems designed to make everything take 5 times as long as it would by using a mouse. Innovative game idea, but awkward keyboard-based nested menu buttons and the overly long intro gag with the operating system bring it down for me. 3 stars.

Developer response from nadiakasper24

Long story short: The boot up gag is going to be shortened, the nested menus are to fit everything I have planned, and there really wasn't a better way to do that. Even with mouse controls the only other viable option is a second(or multiple) screens. I realize the keyboard controls can be a bit obtuse, and so mouse control will be reimplemented in the next build. Lastly, and I can not stress this enough (So sorry in advance for the caps): THIS IS NOT AN IDLE GAME!. This is an incremental game with some idle mechanics. The first version was an idle game. This is going to be more along the lines of games like Crank than say, AdCap or Clicker Heroes. EDIT: Done and done. Boot up time is shortened, mouse controls are implemented :D

Acceleration Incremental

Play Acceleration Incremental

Aug. 07, 2015

Rating: 0

Hmm, interesting. One complete loop of the distance counter, from -2^21 to +2^21 and then ticking over, is 4,194,304AUs long. At my speed of 7000AU/s, that should take...600 seconds to complete each loop. It actually takes 20 seconds, I timed it. xD

Developer response from nadiakasper24

Are you factoring in that distance is rounded to three decimal places, essentially dropping it to -2^18 to +2^18, and then factoring in spatial folding, where distance moved every .01 second is equal to (speed X .01 ) X Spatial folding modifier?

April Fools 2015 Learn to Fly 3

Play April Fools 2015 Learn to Fly 3

Aug. 05, 2015

Rating: -1

I'm guessing something cropped up in development and it's now more like May 2016? :)

Idle Runner

Play Idle Runner

Jul. 26, 2015

Rating: 2

Also a save function would be really great. xD Was only going at 300m/s, but browser froze and then rebooted on me.

Idle Runner

Play Idle Runner

Jul. 26, 2015

Rating: 2

WARNING: The red octagon symbol pauses the game. The green flag symbol RESETS the game - it DOESN'T unpause. Please change this, dev! :)

Infinite Spreadsheets

Play Infinite Spreadsheets

Jul. 26, 2015

Rating: 2

I'm curious, what's the formula for spreadsheets per xth employee? I'm guessing there is a formula, probably quadratic or cubic in nature? :)

Developer response from Moczan

The formula is being tweaked all the time but the first iteration was based on logarithmic function!

Infinite Spreadsheets

Play Infinite Spreadsheets

Jul. 24, 2015

Rating: 4

Just wondering - Is there a stat anywhere that says how many companies you've had? :)

NeuroDriver

Play NeuroDriver

Jun. 12, 2015

Rating: 4

This is great, but after 164 generations, my drivers are getting pretty good, and I want to start over because I used the track editor and created a piece of rubbish. Is there any way you could add an option to a) delete user-made tracks and/or b) delete everything and start over from Generation 0? I like to play some idle games over and over. :D

Business

Play Business

Jun. 07, 2015

Rating: 0

Max Level: 100,000. Really? *obvious hacker is obvious*

Business

Play Business

Jun. 07, 2015

Rating: 1

Interesting game, pretty good graphics. :) But I've so far spent hours buying a total of just 104 businesses, and yet it's still not saying that I'll have an active credit after reset? The problem with such games is, they always start off so incredibly slowly, but this is not your fault at all. :)

JumpingLine

Play JumpingLine

Jun. 05, 2015

Rating: 6

Well if you want to be really pedantic, Vaatula, this is not a Jumping Line OR a Jumping Ray. A "Line" in geometry is completely infinite in extent, and a "Ray" is a "Half-line", that is, it starts at an endpoint and goes to infinity. This game should be technically called "Jumping Line Segment". (Not so catchy though, eh? :P)

Gun Tycoon 2

Play Gun Tycoon 2

May. 23, 2015

Rating: 12

For those who want to know how the mood relates to your selling price: If your maximum possible selling price (without making people angry) is $X, then the maximum selling price for the 4 happier moods are $X/1.5, $X/3, $X/5 and $X/10. The buying speeds are similarly x1, x1.5, x3, x5, and x10. And every advertiser you hire will increase the maximum selling price for each mood by (respectively) $30, $20, $10, $6, and $3. Please +1 if you'd like to help this information be seen. :)

Take a Walk

Play Take a Walk

Apr. 06, 2015

Rating: 0

I've played this again and again, and I can now chill out and pass all three scenes perfectly...but I still can't unlock that 4th special on the bottom row, that requires "passing all 3 scenes without a break". What gives?

Time Clickers

Play Time Clickers

Apr. 02, 2015

Rating: 2

@Dknng28 - try an autoclicker at 100clicks/s. You don't even hear the click pistol firing, it just becomes a steady drone... ;D

Swarm Simulator

Play Swarm Simulator

Mar. 07, 2015

Rating: 0

Once you get past the early game (and the first few ascensions) upgrades come too thick and fast for the mass-buy feature to keep up with. As soon as I click "Buy all 16 upgrades", it does that...and 20 more show up in no seconds flat. I want to get all the upgrades (so I don't turn off notifications at all), but I can't mass-buy them fast enough. Would it be possible for you to include an optional "auto-buy upgrades" function that will automatically buy each upgrade as soon as it becomes available? It would make micromanaging and buying endless tons of upgrades slightly less tedious. :)

Swarm Simulator

Play Swarm Simulator

Mar. 06, 2015

Rating: -11

Could you please add an auto-buy function for upgrades? The mass-upgrade option is great 'n all, but after a certain point, there's just upgrades popping up faster than I can mass-buy them. An option to autobuy all upgrades with the cheapest first would make micromanaging between Swarmwarps *much* easier. :)