Under the original calculations, I earnt a grand total of 39 Magic points over a handful of prestiges and several days. Now, on this latest run-through I've got to several $quintillion over a couple of weeks, and I've still not even earnt ONE Magic Point. I think you broke your calculations when you tried to slow the game down...
This game is pretty elegantly/simply designed, but the pace of the game is totally broken. The price of each upgrade increases exponentially (by 10% each time), while the amount of boost to productivity increases linearly. The game starts slowly and actually continues to slow down from thereon out.
This is basically just the same game as Ratings Gainer, but with different names for the buyable items, a different game title, and a snazzy new background. 3 stars for the snazziness of the background, -2 stars for so blatantly cloning another game, so 1 star overall. I'd give it 0 stars, but that's not actually possible by the Kongregate ratings system.
So I'm through all the way to the final tree...I'm so glad to see the final tree is Yggradisl, it fits perfectly! :D ...but why doesn't Oswald automatically swing his axe at Yggradisl, like he does with all the others? This is an idle game after all, he should keep auto-swinging even when I'm on idle. :)
@ Runeflower - failing to forge is not the same thing as forging a bad sword - if you fail to forge a sword, you don't forge one at all. But if you do forge one, it might still not be as good as the one you already have. :)
One tiny suggestion I have to improve the way the game displays the number of gems I have, would be to make the font fixed-width. Once all the slots are automated and the gems are flying in, it would be great to not have the length of the number flickering back and forth as the digits change from wide 5s and 9s to narrow 1s. :)
@VlaD7575 - to avoid auto-pausing, simply do something different every once in a while, even just moving your character slightly onscreen will trick it into thinking you're still actively playing. Think of it like a standard screensaver, to stop it all you have to do is tap a key or move the mouse slightly. :)
@Siebedeerenberg - tactics vary according to the individual player, but general agreement is that you should at least double your number of total angels with each reset. So if you have say a billion angels, don't reset until you at least have another billion. Some people prefer to build up more between resets (I don't reset until I'll get at least 10x more than I already have)
I know you use chose lolcash deliberately, perhaps this was because it's time-consuming to program in extra symbols for each new magnitude of cash? I thought maybe using scientific notation would have been easier (and allow much larger amounts to be achieved) xD
May I suggest one little addition to the "buy" function, along with x1, x10, x100, and Max? An option to buy the item immediately up to the next unlock level for that item. Because not all the items (especially on the Moon and on Mars) unlock nice and evenly every 100 levels. :)
@SoftAsSilk - it's not laggy for me, I think it just looks a little laggy 'cos it plays at 10fps. xD And Speedlv, I noticed that if I let my points rack up and then spend some of them on the exponent, I suddenly have no points again. If I have 1000 points and I spend 500 of them on a multiplier, I have 500 points left over, yes. If I have a billion points and spend 50 million of them on the exponent, I have....0 left. I just wondered, is this deliberate to stop players growing the exponent too quickly?
The one thing I'd say that needs to be added to this next is an autosave/manual-save feature, so you can close the window and return to your game later. I just had to close my browser and restart (due to memory leak problems from my web-surfing), and lost my progress. I'd gotten the exponent up to 1.3 so far...
Good one, I'm glad you liked my idea enough to build a new and improved Basic Idle. :) But the calculations seem to be a little off once you start upgrading the exponents. I just noticed...I currently have (1*1*1)^1.2 which is another way of just saying 1^1.2, which should be 1...except it comes up as 1.2. Anyways, apart from that, nice improvements! :D
I think the difficulty of the dungeons rises way to fast, and causes the dungeoneer's ability to gain Exploration Points to level off far too quickly, forcing frequent resets which give little in terms of boost to EP gain on the next play-through. And I'm currently using the Ancient Equipment.
The last item on each menu (such as "Sell Grass") should really be fully-automated as soon as you buy it, otherwise that's gonna become a pain to go back to all the time. Also, most other variations of this game give speed bonuses for buying so many levels of each item, such as doubling production speed every 50 upgrades? 'Cos seeing the final item taking 1536seconds to crawl to production is really boring... :)
@ Harperson - really, it just wasted the points (and time building them up) entirely? Ouch, bad luck, I'm glad I never got that far then. Also, this game didn't save my progress, so I'm back to square 1 anyway.