Reminds me of the "Learn to Fly" type games, except without the fun crashes. The required interaction is so low that you can just leave this game running in the background and check in once in a while.
Wish I could edit my previous comment. It's FreeCell with a 'samurai' theme that gets very tiring when you have to drag every single card up to the piles and sometimes drag more then once because the game doesn't register you placing a card.
It would be really nice if blocks and mines didn't take 05s to build. It gets really tiring pressing Buildings>Build>Speed Up when placing a row of blocks or mines. It should either take no time at all, or you should be able to queue up a bunch.
A bit too easy. Having the price of gold fluctuate more would make the store/sell decision harder. Right now it seems like gold is almost always around 1400 so it's always worth selling. If gold swung wildly from up and down I'd have to work harder to time the prices. Maybe since there is a period where gold spikes, there should also be gold ruts.
I do like how buying bigger bombs doesn't equal bigger profits. You do have to find a good balance of bomb sizes to get the biggest bang for your buck (if you'll excuse the pun).
I normally don't like tower defense games, but throwing in the rpg elements made it great. I would have played this all the way through and it probably would have been one of my favorites. But it's only a demo, so sadly I'll probably forget about it and move onto lesser, yet more complete, games on Kongregate. Such a shame.
There's a lot of hidden costs in this game, especially as you keep upgrading. As an example, if you want to upgrade a Lvl 7 Twig Snapper to Lvl 8, it'll cost you 135,000 pebbles and 24 hours. But since it's offline for 24 hours, that means you're also giving up 10,440 twigs/hour, or 250,560 twigs. And since the upgrade only gives you an additional 2,880 twigs/hour, it'd take almost 4 days to make up for the twig production you lost.
What's the point of having a pre-game tutorial at the beginning if you're going to get an in-game tutorial as you upgrade weapons? I didn't think I needed to be reminded about the height and wind factors.
Great game. 5/5. 1 small complaint: It'd be nice if you couldn't hit Reload when your weapon is in the process of reloading. Too many times I'd instinctively hit R when changing to another weapon or when I'd run out of ammo, only to restart the reloading process.