Hard badge guide here for those having trouble :)
http://www.kongregate.com/forums/3-general-gaming/topics/196203-wonderputt-guide
And of course, +1 if you found it useful ;)
I think I broke level 9, I got the red and green balls happy, but the green guy didn't absorb his ball. The level wouldn't finish, so I restarted and now I have an invisible red ball who throws the surrounding crates away from himself immediately at the start of the level - the starting position for him is empty, but the boxes jump away as if he's suddenly gotten bigger. The level won't finish even if I get the green guy big, and changing levels and back again doesn't help either :/
Could do with a minimap with at least the person closest in front and behind you. Being able to turn off KERS would be good, and why do only I slow down if I hit someone from behind *and* if someone hits me from behind?
Precisely lining up bits and gaps can be annoying, perhaps some sort of 'snap-to-be-in-line' system would be good. Also, it'd be nice to be above to rotate the puzzle whilst in grabbing mode, perhaps by grabbing empty space.
Could do with a map showing where everyone is. I spent ages running around looking for where the baddies were, and would have spent even longer if not for help in chat.
Nice idea for a game - fast piece finding jigsaws, but one needless difficulty is how hard it can be to pick up some of the smaller pieces. If there is no other piece I could have intended to click on, it'd be nice if the closest piece to my cursor was selected.
Could do with a select all hotkey, and the game seems to push the player towards rushing the enemy and reproducing any clickable buzzbot. Perhaps using some number keys as groups, or to select the 5 (or so) buzzbots with highest damage/armour/range/etc. to encourage some strategic use of the different skills.
Fall damage would be good, as would the baddies skipping their turn instead of pottering about for 45 seconds. Maybe some way to jump from planet to planet (with some risk of flying off or taking fall damage) would be good too.