LawLietaLfa159's Comments

Game Comments
Play Flappy Bird Flash Flappy Bird Flash Feb. 13, 2014
Needs a mute button.
Play Endless Evil Endless Evil Aug. 28, 2013
I'm enjoying the game, the only thing I would change is rather than unlocking monsters or "denizens" for multiplier points you could add different playable characters, or different versions of the ones we have, with different cosmetics or even changed stats.
Play SkullFace SkullFace Jan. 31, 2013
I only have one complaint: it would be nice if you could roll even if you press down BEFORE you land and hol it. Like in N+.
Play Thing-Thing Arena 3 Thing-Thing Arena 3 Jan. 21, 2013
I would love to see the features of this game put into a progressing game, like the story modes of the thing-thing series. Using all these cool weapons would feel much more gratifying with some sort of objective.
Play Qoosh Qoosh Jan. 21, 2013
I enjoyed it up until one point which was frustrating enough to ruin the experience despite otherwise fun gameplay, style and voice acting: when you get to the "new" levels you're supposed to teleport across 3 platforms which open up one after the other. BUT there is a delay between two teleports, which doesn't seem to be calculated into that puzzle. I'm not sure if this is because you can't teleport mid-air after a teleport, (although I always aimed right on top of the platform) but after dying approximately twenty times despite clicking on the next platform before falling into acid I left this game, not likely to return soon. Too bad, I liked the voice acting and Portal references.
Developer response from AethosGames

You can just hop across it while in slow motion, no problem

Play Outernauts Outernauts Jan. 14, 2013
Like some others pointed out I think lag is a major issue. The game itself is fun, but the framerate drops become really distracting, especially if I want to play for a longer time.
Developer response from Insomniac_Games

Hey, sorry you are having issues. We are always looking to optimize the game. Hopefully future updates will alleviate some of the issues for you.

Play Outernauts Outernauts Jan. 09, 2013
This glitch is gonna cost me over 2000 points
Play Outernauts Outernauts Jan. 09, 2013
It does not let me flee, when I flee at the iron pickled whoever it just puts me right back in the fight. Way to go.
Play Relive Your Life Relive Your Life Jun. 11, 2012
Recognition of some button sequences is quite bad, I literally couldn't kick the scorpion five times because I pressed the right button a bit too early or didn't press left repeatedly five times quick enough. Then I actually said screw it, but I wasn't talking about the scorpion.
Play ESCAPE ESCAPE Jan. 14, 2012
1) The sliding-boost mechanism is not explained anywhere, yet you NEED to use it to get a head start, otherwise patterns placed to slow you down will mean your death. 2)Often you have to use this exactly timed jumping to jump above a huge electric fence, or whatever the hell that is, but it only appears on the top of the screen AFTER you already jumped and let go of the space key. 3) The visual style reminded me of a far less detailed Final Ninja and 4) There is just about no variety in the gameplay. Overall I think this was supposed to be like Canabalt, using the one-button mechanism, but is nowhere near as good.
Play The Adventures of Red The Adventures of Red May. 27, 2011
Loved the way the puzzles were designed, good art and the way the hero doesn't quite get what he wants after making it through the maze reminds me of "THE CAKE IS A LIE"
Play Bela Kovacs and The Trail of Blood Bela Kovacs and The Trail of Blood Apr. 08, 2011
The whole game was great and definitely one of the best point and click adventures I have played, but I don't quite understand the logic behind the lock numbers, which took me several tries. Do those numbers have some meaning I missed?
Play bioTerror bioTerror Mar. 17, 2011
It's funny how a game meant to criticize other games turns out to show how stupid some players can be. I was honestly shocked to see no one got the joke about zombie shooters being generally pointless.
Play de Blob 2 Revolution de Blob 2 Revolution Feb. 19, 2011
I actually liked the game because of its simplicity, although the fact that it has "De Blob" in its name, I expected it to be De Blob gameplay-wise as well. Plus the challenge is bugged: I had to save more than 200 Graydians to finish it.
Play Go Kart Go! Turbo! Go Kart Go! Turbo! Jan. 30, 2011
Enjoyable kart game, although everyone seems to be upset about the Mario kart- type gameplay, I think it has become its own genre. My only complaint would be that in some cases the ground of the first level turns invisible. Other than that glitch this game is the way it's supposed to be: nothing too new, but it does everything it has to.
Play Hostage Crisis Hostage Crisis Jan. 13, 2011
This game is very much like one of Cactus' games called "Ultra Mission". It's featured in his 2nd arcade pack, and the explosion mechanism is better in that one in my opinion.
Play Ghost Guidance Ghost Guidance Jan. 13, 2011
I loved the entire thing, and it would be great if there was a sequel/further developed version with, as everyone else says: more ships and a longer story mode.
Play Bridge Bridge Dec. 31, 2010
I like the idea of making your own story out of pictures, rather than text as it used to be, my critique would be however, that some of the pictures, especially at the two grey ends are too abstract and hard to figure out. While it does give the player a greater freedom of interpretation, you have to include some guiding line, so that we can make associations with it. Overall: good game, but better concept.
Play Elements Elements Nov. 16, 2010
I really like the idea that you can connect your Elements and Kongregate account. Also, for anyone just starting out take a look at the elements wiki site, you'll find loads of guides on how to make money and build decks.
Play Momiga Momiga Oct. 31, 2010
150 clicks. I like the idea very much how this game is not about what's on the screen, but how it acts.