For everyone doing story mode, you need at least a level 6 on the speedometer upgrade to break through the last wall. Bump this up so others can use this to their advantage as you can realistically get speed boosts along the way, but you need at least a level 6 in speedometer to break through the wall (at close to full speed).
I am fairly certain the game isn't gone. Rather, it is very likely that some changes in the servers or codes of the Kongregate website has caused the site-locking mechanisms in the game to trigger and treat Kongregate as a foreign entity, hence the game does not work. Please rate this up as it basically reflects the most likely reason as to why it's not working.
I'm sorry, but this game is absolutely too laggy for me to play. While I appreciate the hard work, this is silly to play on a netbook, and I am more than disappointed that a less than adequate attempt has been made in reducing graphics and scaling back animations for the low quality mode. A mere reduction in image quality is insufficient to have this run smoothly on a netbook.
A well polished game, but overall some of the things detract from it. The distracting graphics of plane fly-bys really takes the pace off the jumping. Starting a new game after finishing one is laggy and has not changed from the AG version.
Not too bad a game, but I honestly think that a little bit more creativity could have been done in making it less like a Cannabalt game and more of something unique. Things like loop-the-loops, ramps and things like that would tie in more with the style of a "roller coaster", while maintaining its current gameplay.
A clever and simple game, but it takes small details a bit too fair. While the game itself is fun, the need to dodge + jump + shoot + avoid getting hit is very frustrating in Run N' Gun. The "powerups" are not explained and have to be guessed. Double Jumps are not unlimited, and exactly what is the reasoning for this? While this game is interesting, it is not very friendly unless one wants to spend a lot of time on it. The difficulty curve steepens a fair bit more than it should. Challenge in a game should be there, but it should not come from frustrating players with challenges and obstacles that don't make the game any more interesting, but only make the game's experience less enjoyable.
A novel concept, but needs some better execution. A means to see a trace line of the last shot's path would be great, as well as a means to aim a little more accurate. Setting something like a "Par" score system would promote people to attempt to be more efficient. The game is interesting, but there is too much randomness from my perspective as a player. While fun, it gets frustrating too quickly and too easy.
It seems and looks like a very good game. Unfortunately, it seems to feel very laggy. Controls are difficult and unresponsive when the game slows down. Perhaps something could be done to make it a little better on this aspect. :)
Very reminiscence of Monster Den. A simple styled RPG. Very fun game. My only real gripe is the fact that colour contrasts aren't that good. IT takes a bit too much time to find the stairs sometimes. A sign or better contrast would be great. :)
I adore the isometric style of this game, although a more free moving system (Like the MMBN games) would be more beneficial and many times more intuitive. The style of the game and the execution is interesting, although there is much room for improvement into making this game more filling, content wise. I personally think the game's engine is fine, but it needs more content to make it more captivating. Good job!
I was disappointed when I pretty much have to learn how to read guitar tabs and have a good understanding of guitar notation to be able to play this game seriously. I myself take piano, and am more used to the traditional stay of presenting notes. My irk is that there is no way for me to use much of the skills I am already familiar with.
I've played a lot of different Tower Defense Games, but pretty much everything here is identical to DTD Arcade mode. Of course, the only clever bit is the use of walls and obstacles that make maze construction more complicated, but the basic mechanics are identical to DTD. This game is flashy in graphics and effects, but ultimately its just another DTD clone on the inside.
A straight forward game, but still tricky and complicated to play. Much of the game revolves around good hand-eye co-ordination, along with frequent use and practice with a mouse.
I think the greatest feat would be to score 300 with a touchpad, as scoring high without a mouse is going to be very tricky.
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