LightBane's Comments

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Earn to Die 2: Exodus

Play Earn to Die 2: Exodus

May. 27, 2015

Rating: 2

Perhaps "shift" would be a better button than "ctrl" when you can use the "w" button to go forward. Accidentally closing tab while playing is bad times yo. ^_^;

Berzerk Ball 2

Play Berzerk Ball 2

Feb. 16, 2014

Rating: 4

I can't help but feel that a game on Kongregate about beating up a geek seems a little tone deaf.

You Are Disabled

Play You Are Disabled

Dec. 22, 2013

Rating: 9

Other than reset/mute buttons, this is a nice lil bleak slice o' pain. Brutally difficult, especially with the spastic.

You Are Disabled

Play You Are Disabled

Dec. 22, 2013

Rating: 8

That reset button needs to be present all the time, not just on the first screen.

Guns n Puzzles

Play Guns n Puzzles

Aug. 17, 2013

Rating: 3

Not bad, especially for 7 days work. It'd be nice if there was a more official end than just being stuck in a box, though.

GeomeTron!!!

Play GeomeTron!!!

Aug. 15, 2013

Rating: 1

This is a currently a very basic game in the style of older games, but you could make it shine. Consider adding score multipliers for grappling multiple materials of the same shape in a row, or having levels require certain amounts of each shape. Also, completing a level is currently anticlimactic; you should put a neat little wooshy animation of some sort to show advancement between levels.

Connect The Stars

Play Connect The Stars

Aug. 15, 2013

Rating: 0

Cute little game. Only minor complaint is that making the connections between nodes has a pretty small hitbox. Other than that, if you can whip up some more levels, this is a nice little puzzle game!

Match Cubed

Play Match Cubed

Aug. 15, 2013

Rating: 0

I like the changes made since i saw the early build! Some more things to consider: since the cubes' "gravity" is fixed, perhaps some indicator to let you know which direction the cubes will fall towards. Alternatively, you could see if you could make the cubes always fall down the screen as you see it, as opposed to towards the cubes' bottom. Very nice development of a truly interesting concept either way.

The Rooms

Play The Rooms

Aug. 14, 2013

Rating: 5

Not bad at all. The spooky kid thing is alarmingly effective at inspiring panicked running. Kinda made me think of a very stripped down version of Slender: The Eight Pages. I'd be interested in seeing how the game progresses.

Hyundai Racing

Play Hyundai Racing

Aug. 14, 2013

Rating: 0

It'd be an average avoidance game, but having the camera fishtail as you move the car is a pretty bad move. And, of course, it's an advertisement masquerading as a game. So there's that too.

Inversa Naturans

Play Inversa Naturans

Aug. 14, 2013

Rating: 0

I find the method of movement to be really odd. It also causes a hard shockwave crash with enough play.

Crazy Invaders 2

Play Crazy Invaders 2

Aug. 14, 2013

Rating: 0

Unfortunately, this doesn't really bring anything interesting to the table. Minor quality of play improvements could be made (having the description of the power-up appear where you collect it, not at the top of the screen, for example) but without something new or a different spin on the classic arcade shooter formula, this is merely a personal exercise in coding.

COOOB

Play COOOB

Aug. 14, 2013

Rating: 0

I'd say you need to either localize in other languages or make it clear what the goal is, and how to achieve it, without words. Physics-wise the orange block is *super* bouncy, which makes it increasingly impossible to protect it from the super invincible death blocks.

LAZR

Play LAZR

Apr. 03, 2013

Rating: 0

This is how the video game industry started. Vaguely nostalgia-esque, but beyond that there's nothing of note here.

Match Cubed

Play Match Cubed

Apr. 03, 2013

Rating: 1

It needs to detect when no further moves are possible for a game over condition. While the idea is kind of neat, having blocks fill in from behind means that combos can't be set up as with collapse from the top match 3's. Not an issues here, because combos don't exist, which is another problem. Work in progress here.

Developer response from GIB3D

Working on the game over detection. Funnily enough, I actually completely forgot that feature even though it's in basically any Match 3 game ever. You live and you learn.

Umbra

Play Umbra

Apr. 03, 2013

Rating: 1

Not so much a game as a proof of concept. It could turn into more. Color shifting needs to do more than just affect the platforms you can fall through, though, if it's to become a really compelling game.

Arkanoid Clone

Play Arkanoid Clone

Apr. 03, 2013

Rating: 1

Yeah, this isn't ready for primetime yet. It's typically not optimal to have it possible to have your paddle able to completely leave the field of play or for it to be possible to have an eternity bounce possible on the first hit.

Perfect Balance

Play Perfect Balance

Mar. 28, 2013

Rating: 2

No time limit for success detection in a balance game with circles in it = rage no amount of schmaltzy new age tones will fix. 1/5

Bubble Sky

Play Bubble Sky

Mar. 04, 2013

Rating: 1

This game is a hot mess. The strange delay before a match is finalized coupled with a seemingly arbitrary game over trigger sinks this poor attempt at the Snood/Bust-a-Move genre.

New Star Soccer

Play New Star Soccer

Feb. 13, 2013

Rating: -4

Either the threshold for a "Best of" game is *really* low or folks were absolutely *desperate* for a soccer game. That's the only way I can reconcile a game this bad being in the "Best of 2012" quest.