I am an SMNC mono-gamer and I approve of this. The game has come a long way since that initial promo trailer. We've got 17 pros now, from robots, to cannibal mutants, to Leonardo Da Vinci. There are almost no balance issues to speak of anymore, at least according to the people who could be called "experts," so get some friends and play some five-mans! Don't be complaining about imbalance when all you do is solo queue.
"You got some plot in my genocide simulator." "I think your game stepped in something. I think it's called a plot." "What I'm saying is," I don't like the plot. At all. Couple that with the apparent glitches (of which I experience none), it's still a good game. 4/5
Good game. I like the music and sound effects (much more light hearted than most point and clicks), but it was a little easy. I was able to beat it without a walkthrough, which I almost always have to use. I don't know if it's too easy, but it's easy. It's also very very short. 4/5
Well, here's what I have to say. I like how the car moves, but the course is very tight, as in the road is a little small. The grass also slows down the car more than it seems it should, which would be fine, if the road was wider. The music, I like the music. It just feels right for a racing game, but I recommend putting it on a loop. It stopped playing while I was typing this up. (Just in case, you know?) Aside from the car, this game looks very plain. Try speckling the road with a black pixel every once in a while (also make it a little more gray) and as for the grass, try throwing in some darker green lines to give it the feel of grass. (These are suggestions. If you like how it looks, than it looks perfect.) When the game starts, it just starts. "Ready, set, GO!" with no, I'm ready now, start the countdown, and also, the play again button didn't work. I'm giving you a three, for effort, because I didn't not like it, there just wasn't anything outstanding.
From an artistic standpoint, I love that you gave the balls highlights. Other than that, the pixel graphics are par course. The character could have been animated while he moved side to side (legs coming up and down), but beyond that I don't see anything else that seemed like it was missing. Gameplay is hard, but possible, and the mini-games made it seem much bigger than if you only had the main mode. All in all, very good job if you're just learning the language, and it was fun I admit, so four out of five. Not too shabby, Sparkle, but I expect something bigger next time. ;)
This game is good - 4/5 - but the original was much better. For one, there's no risk anymore. In the first one you needed to cash-in the jackpot, and in this one you just get it when you fail. On the other hand, though, I love how you added in the hats. I've seen too many sequels that just release the exact same game only with aesthetic differences. And here's a suggestion, try to find longer songs. Maybe you can find a garage band in your area that'll let you use their stuff. Nice job, anyway.
Here are a few (many) things that this game needs to improve to get a five, but here's a four, anyway.
1: There should be a "Next Level" button at the end of a map. Seriously, it's annoying.
2: Tricks net so little bonus points, they're completely pointless. They should be worth more than one second for five back-flips. [/exaggeration]
3: A Map Maker feels severely lacking. This game is perfectly built for a one.
4: There's no reason to play it fast. Sure, it feels awesome to get a low time, but there's no way to know how low that was. There at least needs to be a required time to beat for each level, and highscore system would be ace, too.
5: On the same page as four, I'd like to know what my previous highscore was when I get a new one, so I know how much better I did. I'm forced to remember, and nobody wants to have to remember their scores.
Fix those if you can, and that game would be on my favorites. Hope you make a sequel, have a nice day.
These games, these "art" games, are always so beautiful. They tell stories in a way that no other medium could. They're more touching because you can feel a connection. Because you've played him. There needs to be more games like this one.
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