argh! the recipe of the potion is in the game --' and don't forget to look on the ground in front of fire... It tooks me 5-6 times of restarting just to understand that x) But great game, the concept of anti-escape game is realy nice, and the different endings in fuction of stamina are a great idea =)
"oh? what's the badge of the day today? well i didn't play this game yet... well this game looks easy... what? a second one? ok, it's fine... HUH?? a third game with WASD??? nooooooooo!! I'm in azerty!!!! ARGH AND THERE IS A FOURTH GAME WITH Q AND E?????? DAMNED!!! DEVILISH DEVELOPPER!!!!". (Then I saw the option menu) "I LOVE YOU ICYLIME !!!! You have pity for the poor azertians and qzertyians, you're the best ever !!! now i can spend my whooooole life on your game trying to get the hard badge alone!!!" and then my brain exploded
Even if I agree with some of the annoying points found in this game by some people (like respawning delay for example), I'd prefer to insist on its originality and well balanced maneuvrability of this game, and say that the little defaults about the spikes and the bouncing angles in some situations are entire part of the challenge ;)
For my part, I really had fun playing this game, and the music is great. Making your advertising in the beginning of the game was nice, I get trapped thinking it was already the end of the game XD
If it seems to you that there are only 33 levels and not 34, perhaps it's because you didn't completed every bonus chamber (I mean getting the gem AND the chest and end with a gold medal), which allows you to access a 4th bonus chamber in the catacombs, just before the last level, where the last gem is... + if it helped
Questy is just hilarious : stupid enough to jump in the first hole he find on his path, but seems to be the only one to resist the temptation of an appetizing piece of meat left on the way XD
Thanks for all the additions to the first chapter that make this game really nice to play ^^
honestly, I'm playing for 4 days (!) now, trying to get the gold in every level, and... I'm not bored! which is really rare for me concerning games. Difficulty is really progressive, and amazingly dosed. bravo! 5/5 +<3
mmh... I should desactivate the alarm... ok, I'm a spy, HQ should have let me some ultra sophisticated gadget to get rid of this kind of things ! Let's see... oookaaaay, I got a flashlight, yepee... *(thinking really hard to find an ultra sophisticated solution to manually desactivate the alarm with a flashlight)*... Hey!! I know! ok, I'm going to hit this machine to death with my flashlight!!!
cute game =)...
however, lil bit easy I think. I love challenging and mind bending puzzles, so here is the reason...
But after all, it's better to see different dificulty level in point-and-click games, it make the diversity of it.
wow... simple graphics and great idea, you don't need anything else to enjoy =)
The last boss (hades?) was a quite hard though, the best way I found to pass it was to try to kill him as fast has you can ^^. In fact, you have to shoot his head 5 or 6 time (without dying of course...), so when you fall down for the first time or after dying, follow the tip of miko_rpg, and after the 3rd/4th shot you'll need some luck to pass between fireballs, so if you hurry when he throws bats and spider, you can destroy him before the next wave of fire... hope this was usefull ;)
Really interesting to see how simple graphics can generate a so addictive game... and the music too is part of all these details that make this game one of my favorites ^^... I've never found any game with such a good music ! just... great !
You're an artist Mr Skutnik. Puting such a poetic dimension in your games makes it unique, just my best point-and-click experience. If only I could give 6/5...
(Note that there are many ingame references to other games from the same author : 10 gnomes, the 3-waves symbol (in covert front too), machines like in submachine series...)
I love the idea;
I just noticed 1 bug (maybe due to my computer, it's a bit old ^^): on level 20 (and only on it) I can't put stones where I'd like to, depends of if it's the first, second or third stone I place, some places whithout trees aren't working... Am I the only victim ?