Lloyd_Majere's Comments

Game Comments
Play Pixelo Pixelo Aug. 24, 2014
Thanks so much, Die_Go! I figured it had to be a Move one, but I didn't want to waste time for no reason or no end. I appreciate it!!
Play Pixelo Pixelo Aug. 22, 2014
Anyone know which prize (not badge) is between "Perfectionism (50,000 X Marks)" and "Fingerprint (50,000 Touch)" ? I have over 50,000 Move, and that wasn't it... It's the last prize I need.
Play AdVenture Capitalist AdVenture Capitalist Jul. 23, 2014
There's a very strange glitch if you leave the game running for long periods of time. If you leave the game on the Upgrades menu, the font will like... spread out. The scroll bar becomes smaller and spaces get put in between upgrades. It's easily fixable with a refresh, but I figured you should know. It's reproducible: just leave the game running for ~6 hours.
Play AdVenture Capitalist AdVenture Capitalist Jul. 04, 2014
@GAMEseraph - Click 'see all' comments, sort by best/rating, and look for iceman23's comment for the specific numbers. And while I can't find it, the devs have said that this is intentional, as it balances out the highest profit for the lowest expense. This way you aren't JUST saving up money for the next priciest thing, and you're getting the most rewarding thing for less while you try to save for the achievement boosts. It makes logical sense, and makes playing progress much smoother to the endgame.
Play StrikeForce Kitty StrikeForce Kitty Jul. 02, 2014
I feel like there's something wrong with the difficulty scaling. After using the best suits from area two and being level 14, I STILL can't kill but one or two people in area three, and sometimes not even that. What makes less sense is that I can beat the boss with ease if I manage to get my entire team there. Something's definitely not adding up right.
Play Nether Runner Nether Runner Jun. 15, 2014
Found a glitch - was unable to do any damage to the second boss. Two possible triggers: Either it's because I got a Thundernomicon just before the transition, or because one of the stone enemies was still on-screen through the transition.
Play Curl Up and Fly! Curl Up and Fly! Jun. 05, 2014
Gameplay-wise, there's really only one flaw to me: At some point (for me it was about Day 30), players can make EVERY run infinite. Using the rocket to make sure your speed doesn't slow below 10, and using mines/springs/balloons to keep your height, you can literally never stop. I went from 150,000ft to 300,000ft at 20mph like this, and I had to let it die to spend the $3mil I had earned. It breaks the game from that point on, and I could spam every achievement by just letting the game run and tapping space. Otherwise, it has beautiful gameplay, and I can't wait to see what it'll become.
Play Collapse It Collapse It Mar. 27, 2014
It's a decent game, but it's INCREDIBLY too easy. More often than not you can win just by putting a single bomb in a place that looks unstable. Bomb explosions will take care of the rest. The only levels I struggled on were 27 and 29, for somewhat unfair reasons. It needs to give us a little challenge... I had cups on every level before I got the 30 minute achievement.
Play Learn to Fly Idle Learn to Fly Idle Mar. 19, 2014
Descriptions for the enemies would be a nice addition. Shouldn't be too much to add if it's just some extra text somewhere. It'd be nice to see little jokes and confirm references (Is "The Wall" a Game of Thrones reference?) etc.etc. Great game, can't wait for Learn to Fly 3! :)
Play OFFS3T game OFFS3T game Feb. 18, 2014
Good game. Individual Scores for levels would be nice. Seems like it's 300 per level, but I'd love to know which ones to play to increase my score.
Play Badge Master Badge Master Jan. 28, 2014
It really makes me mad that the account Jayisgames, the all-time points leader with nearly 3x the next closest user's amount, ONLY has 28 badges. Similarly, onemorelevel in the number 3 spot only has a SINGLE badge. I think badges should be separated from points on Kong, because this is obviously showing that there's no correlation any more.
Play Socrates Jones: Pro Philosopher Socrates Jones: Pro Philosopher Sep. 10, 2013
Wow... In the tutorial, I was convinced this was going to be a horrible Phoenix Wright clone... But wow... This game impressed me in EVERY way. I just spent two hours straight playing through it. I can't remember the last flash game that had me so interested, with such good humor and flow. Definitely one of the best I've EVER played.
Play GigaBuddy GigaBuddy Jun. 05, 2013
And... now my save is gone.
Developer response from GarageWorldGames

I tried to fix the problem where it wouldn't register the completing of certain levels, so that change may have altered something with the save data making it go away.

Play GigaBuddy GigaBuddy Jun. 05, 2013
Several glitches. On my first sitting, I went through level 52. Now it's not registering my level completes for any level past that. Also, some levels are very easy to glitch through by jumping down a bit and using the momentum against a wall. A good example is level 49 - you can get the key without going around the circle if you just jump off the first ledge, then run back and spam jump against the key wall.
Play Sota: level pack A Sota: level pack A May. 09, 2013
It's cute. A bit short, and not that complicated... I suggest adding in more obstacle-like levels. The few levels there are are very easy to figure out by just trial and error - I only struggled on the very last one. Also, the level complete pop-up bar gets in the way a LOT. Especially if you are trying to adjust something that's behind it. Other than that, it's a pretty good game.
Play Magnetized Magnetized Apr. 26, 2013
Amending my statement that "This game isn't that good" - It's a TERRIBLE game. The first 56 levels have several flaws, mostly around the inability to understand or control the blue magnet's strength or the yellow magnet's teleport. They were playable, but not that hard. But the last three levels... I don't even know what the developer was thinking. Forcing difficulty by abusing the flaws of the game mechanics is NOT good game design. PERIOD. For every comment that says how bad the last three levels are - they're right, and it should further reduce the quality of this game. Those who rate it highly sadly don't know good games.
Play Magnetized Magnetized Apr. 26, 2013
To be honest, it's not that good... The game itself is almost too simple, and the ONLY reason for difficulty is that it's impossible to visually tell how powerful a magnet's pull is or will become after holding it down. In the first 10 levels, which ideally are tutorial levels, most players will die ~40-50 times. The music becomes painful after a while and the visuals are dull... I honestly can't see why so many people would rate this perfect.
Play Cat God vs Sun King 2 Cat God vs Sun King 2 Mar. 24, 2013
I am again disappointed in Nerdook. This game had a lot of potential, but... only 9 levels? Most of which are situational and upgrade-dependent? I got to the last level in a little less than an hour, only to find I have to grind for another hour to be able to beat it. But a two hour game that didn't even get a hard badge? Come on Nerdook. Even the first game was better - it had 12 levels, unique achievements, and neat upgrades. When are we going to see more gems like what you've made in the past?
Play The Grinns Tale The Grinns Tale Mar. 12, 2013
Dunno if this will get seen, but to the devs - since you are looking into how to feed while in town, why not have a "mock dining room battle" that uses the battle interface but really only allows you to feed your troops?
Play Shadow Snake 3 Shadow Snake 3 Mar. 01, 2013
This game is just not good. If any of the complaints were changed (upgrade prices, upgrades carrying over, getting hit reducing health AND time, difficulty curve, sloppy control, etc.) it would decrease the game's difficulty drastically to the point of being too easy. So while I applaud the ability to throw bad game mechanics together to make it hard, it doesn't make the game actually better. I really can't rate this high with all the combined flaws.