Lloyd_Majere's Comments

Game Comments
Play A Dance of Fire and Ice A Dance of Fire and Ice Dec. 06, 2014
"These tutorials are inadequate for what's coming" Well yeah... They are much slower, much smaller, and don't even contain the horizontal form that occurs 30% through 3-X. Not to complain, but you do break the rule of one-miss-and-game-over standards... it's a little unfair that one miss makes us start over, with no way to practice, on a difficult section that doesn't occur anywhere else.
Play Shards of Titan Shards of Titan Nov. 08, 2014
So, two things. For those complaining about the stamina, just wait until level 15. With Arena and Multiplayer dungeon runs, you'll have about 3-5 hours of actual playing per character in total. And for those complaining about town building, this is actually one of the most relaxed town buildings I've ever seen in an MMO. Wait times are so short, and the building is so easy... Just give it a chance. Play through the Beta and you'll see what I mean.
Developer response from Codename_Enter

Thanks for pointing this out Lloyd. Based on player feedback, we are presenting some of that content a little earlier so players don't get discouraged.

Play Shards of Titan Shards of Titan Nov. 05, 2014
Not sure where to report bugs/issues, but one that I found: I created a guild instead of joining one, and did not get the achievement for "joining a guild." This should overlap, I believe.
Developer response from Codename_Enter

Thanks Lloyd. Best way to report bugs is to open a ticket in the game (click the "Help" tab at the top of the game).

Play Shards of Titan Shards of Titan Nov. 03, 2014
I went up to 9 on only the first three dungeon maps, and I don't think there was any mention of Stamina until I ran out. Would have been nice to know before I grinded away the day. Unless I missed it, you should make it blatantly clear during the dungeon select tutorial >.>;
Developer response from Codename_Enter

Thanks for the feedback Lloyd. We will be adding some additional indication that you will eventually run out of stamina to the earlier game so that it doesn't come as such a surprise. We do hope players will give the game a fair chance, and stamina does get a bad reputation. So we don't call it out too early, but we do understand your concerns. Hopefully you can still enjoy the game :)

Play Pixelo Pixelo Aug. 24, 2014
Thanks so much, Die_Go! I figured it had to be a Move one, but I didn't want to waste time for no reason or no end. I appreciate it!!
Play Pixelo Pixelo Aug. 22, 2014
Anyone know which prize (not badge) is between "Perfectionism (50,000 X Marks)" and "Fingerprint (50,000 Touch)" ? I have over 50,000 Move, and that wasn't it... It's the last prize I need.
Play AdVenture Capitalist AdVenture Capitalist Jul. 23, 2014
There's a very strange glitch if you leave the game running for long periods of time. If you leave the game on the Upgrades menu, the font will like... spread out. The scroll bar becomes smaller and spaces get put in between upgrades. It's easily fixable with a refresh, but I figured you should know. It's reproducible: just leave the game running for ~6 hours.
Play AdVenture Capitalist AdVenture Capitalist Jul. 04, 2014
@GAMEseraph - Click 'see all' comments, sort by best/rating, and look for iceman23's comment for the specific numbers. And while I can't find it, the devs have said that this is intentional, as it balances out the highest profit for the lowest expense. This way you aren't JUST saving up money for the next priciest thing, and you're getting the most rewarding thing for less while you try to save for the achievement boosts. It makes logical sense, and makes playing progress much smoother to the endgame.
Play StrikeForce Kitty StrikeForce Kitty Jul. 02, 2014
I feel like there's something wrong with the difficulty scaling. After using the best suits from area two and being level 14, I STILL can't kill but one or two people in area three, and sometimes not even that. What makes less sense is that I can beat the boss with ease if I manage to get my entire team there. Something's definitely not adding up right.
Play Nether Runner Nether Runner Jun. 15, 2014
Found a glitch - was unable to do any damage to the second boss. Two possible triggers: Either it's because I got a Thundernomicon just before the transition, or because one of the stone enemies was still on-screen through the transition.
Play Curl Up and Fly! Curl Up and Fly! Jun. 05, 2014
Gameplay-wise, there's really only one flaw to me: At some point (for me it was about Day 30), players can make EVERY run infinite. Using the rocket to make sure your speed doesn't slow below 10, and using mines/springs/balloons to keep your height, you can literally never stop. I went from 150,000ft to 300,000ft at 20mph like this, and I had to let it die to spend the $3mil I had earned. It breaks the game from that point on, and I could spam every achievement by just letting the game run and tapping space. Otherwise, it has beautiful gameplay, and I can't wait to see what it'll become.
Play Collapse It Collapse It Mar. 27, 2014
It's a decent game, but it's INCREDIBLY too easy. More often than not you can win just by putting a single bomb in a place that looks unstable. Bomb explosions will take care of the rest. The only levels I struggled on were 27 and 29, for somewhat unfair reasons. It needs to give us a little challenge... I had cups on every level before I got the 30 minute achievement.
Play Learn to Fly Idle Learn to Fly Idle Mar. 19, 2014
Descriptions for the enemies would be a nice addition. Shouldn't be too much to add if it's just some extra text somewhere. It'd be nice to see little jokes and confirm references (Is "The Wall" a Game of Thrones reference?) etc.etc. Great game, can't wait for Learn to Fly 3! :)
Play OFFS3T game OFFS3T game Feb. 18, 2014
Good game. Individual Scores for levels would be nice. Seems like it's 300 per level, but I'd love to know which ones to play to increase my score.
Play Badge Master Badge Master Jan. 28, 2014
It really makes me mad that the account Jayisgames, the all-time points leader with nearly 3x the next closest user's amount, ONLY has 28 badges. Similarly, onemorelevel in the number 3 spot only has a SINGLE badge. I think badges should be separated from points on Kong, because this is obviously showing that there's no correlation any more.
Play Socrates Jones: Pro Philosopher Socrates Jones: Pro Philosopher Sep. 10, 2013
Wow... In the tutorial, I was convinced this was going to be a horrible Phoenix Wright clone... But wow... This game impressed me in EVERY way. I just spent two hours straight playing through it. I can't remember the last flash game that had me so interested, with such good humor and flow. Definitely one of the best I've EVER played.
Play GigaBuddy GigaBuddy Jun. 05, 2013
And... now my save is gone.
Developer response from GarageWorldGames

I tried to fix the problem where it wouldn't register the completing of certain levels, so that change may have altered something with the save data making it go away.

Play GigaBuddy GigaBuddy Jun. 05, 2013
Several glitches. On my first sitting, I went through level 52. Now it's not registering my level completes for any level past that. Also, some levels are very easy to glitch through by jumping down a bit and using the momentum against a wall. A good example is level 49 - you can get the key without going around the circle if you just jump off the first ledge, then run back and spam jump against the key wall.
Play Sota: level pack A Sota: level pack A May. 09, 2013
It's cute. A bit short, and not that complicated... I suggest adding in more obstacle-like levels. The few levels there are are very easy to figure out by just trial and error - I only struggled on the very last one. Also, the level complete pop-up bar gets in the way a LOT. Especially if you are trying to adjust something that's behind it. Other than that, it's a pretty good game.
Play Magnetized Magnetized Apr. 26, 2013
Amending my statement that "This game isn't that good" - It's a TERRIBLE game. The first 56 levels have several flaws, mostly around the inability to understand or control the blue magnet's strength or the yellow magnet's teleport. They were playable, but not that hard. But the last three levels... I don't even know what the developer was thinking. Forcing difficulty by abusing the flaws of the game mechanics is NOT good game design. PERIOD. For every comment that says how bad the last three levels are - they're right, and it should further reduce the quality of this game. Those who rate it highly sadly don't know good games.