Lloyd_Majere's Comments

Game Comments
Play Collapse It Collapse It Mar. 27, 2014
It's a decent game, but it's INCREDIBLY too easy. More often than not you can win just by putting a single bomb in a place that looks unstable. Bomb explosions will take care of the rest. The only levels I struggled on were 27 and 29, for somewhat unfair reasons. It needs to give us a little challenge... I had cups on every level before I got the 30 minute achievement.
Play Learn to Fly Idle Learn to Fly Idle Mar. 19, 2014
Descriptions for the enemies would be a nice addition. Shouldn't be too much to add if it's just some extra text somewhere. It'd be nice to see little jokes and confirm references (Is "The Wall" a Game of Thrones reference?) etc.etc. Great game, can't wait for Learn to Fly 3! :)
Play OFFS3T game OFFS3T game Feb. 18, 2014
Good game. Individual Scores for levels would be nice. Seems like it's 300 per level, but I'd love to know which ones to play to increase my score.
Play Badge Master Badge Master Jan. 28, 2014
It really makes me mad that the account Jayisgames, the all-time points leader with nearly 3x the next closest user's amount, ONLY has 28 badges. Similarly, onemorelevel in the number 3 spot only has a SINGLE badge. I think badges should be separated from points on Kong, because this is obviously showing that there's no correlation any more.
Play Socrates Jones: Pro Philosopher Socrates Jones: Pro Philosopher Sep. 10, 2013
Wow... In the tutorial, I was convinced this was going to be a horrible Phoenix Wright clone... But wow... This game impressed me in EVERY way. I just spent two hours straight playing through it. I can't remember the last flash game that had me so interested, with such good humor and flow. Definitely one of the best I've EVER played.
Play GigaBuddy GigaBuddy Jun. 05, 2013
And... now my save is gone.
Developer response from GarageWorldGames

I tried to fix the problem where it wouldn't register the completing of certain levels, so that change may have altered something with the save data making it go away.

Play GigaBuddy GigaBuddy Jun. 05, 2013
Several glitches. On my first sitting, I went through level 52. Now it's not registering my level completes for any level past that. Also, some levels are very easy to glitch through by jumping down a bit and using the momentum against a wall. A good example is level 49 - you can get the key without going around the circle if you just jump off the first ledge, then run back and spam jump against the key wall.
Play Sota: level pack A Sota: level pack A May. 09, 2013
It's cute. A bit short, and not that complicated... I suggest adding in more obstacle-like levels. The few levels there are are very easy to figure out by just trial and error - I only struggled on the very last one. Also, the level complete pop-up bar gets in the way a LOT. Especially if you are trying to adjust something that's behind it. Other than that, it's a pretty good game.
Play Magnetized Magnetized Apr. 26, 2013
Amending my statement that "This game isn't that good" - It's a TERRIBLE game. The first 56 levels have several flaws, mostly around the inability to understand or control the blue magnet's strength or the yellow magnet's teleport. They were playable, but not that hard. But the last three levels... I don't even know what the developer was thinking. Forcing difficulty by abusing the flaws of the game mechanics is NOT good game design. PERIOD. For every comment that says how bad the last three levels are - they're right, and it should further reduce the quality of this game. Those who rate it highly sadly don't know good games.
Play Magnetized Magnetized Apr. 26, 2013
To be honest, it's not that good... The game itself is almost too simple, and the ONLY reason for difficulty is that it's impossible to visually tell how powerful a magnet's pull is or will become after holding it down. In the first 10 levels, which ideally are tutorial levels, most players will die ~40-50 times. The music becomes painful after a while and the visuals are dull... I honestly can't see why so many people would rate this perfect.
Play Cat God vs Sun King 2 Cat God vs Sun King 2 Mar. 24, 2013
I am again disappointed in Nerdook. This game had a lot of potential, but... only 9 levels? Most of which are situational and upgrade-dependent? I got to the last level in a little less than an hour, only to find I have to grind for another hour to be able to beat it. But a two hour game that didn't even get a hard badge? Come on Nerdook. Even the first game was better - it had 12 levels, unique achievements, and neat upgrades. When are we going to see more gems like what you've made in the past?
Play The Grinns Tale The Grinns Tale Mar. 12, 2013
Dunno if this will get seen, but to the devs - since you are looking into how to feed while in town, why not have a "mock dining room battle" that uses the battle interface but really only allows you to feed your troops?
Play Shadow Snake 3 Shadow Snake 3 Mar. 01, 2013
This game is just not good. If any of the complaints were changed (upgrade prices, upgrades carrying over, getting hit reducing health AND time, difficulty curve, sloppy control, etc.) it would decrease the game's difficulty drastically to the point of being too easy. So while I applaud the ability to throw bad game mechanics together to make it hard, it doesn't make the game actually better. I really can't rate this high with all the combined flaws.
Play Band Of Heroes Band Of Heroes Feb. 16, 2013
Surprisingly more difficult than I thought. A bit too short though. I think you have a great foundation for a game, but you progress through it way too quickly, and the levels become very repetitive by the end. You should definitely experiment more in different ways to change how the difficulty is presented - new enemies, obstacles, different types of bullets to dodge, etc. Also, make a more in-depth story to lengthen the gameplay - you get all the characters by stage 6 and only three bosses? Too fast. Maybe try some challenges for levels (don't get hit, pacifist, etc.) Overall, it's really a perfect start - now just focus on the smaller things to make it a perfect game.
Play Monster Legions Monster Legions Feb. 11, 2013
I've just steadily grown more disappointed in Nerdook's games. This one feels like half a game. There's no way to really upgrade yourself, so a lot of it comes down to luck. Pushing the enemy back quickly is actually a BAD thing because their tower will kill you faster than their units. Strategy is nonexistent because you can't alter your style in between fights or predict the enemies assault. And the gameplay is bad too - five straight fights for virtually no profit. It's a frustrating and dull game at best.
Play Legend of Pandora Legend of Pandora Dec. 29, 2012
Things I dislike - Poor design choices in RPG Maker and poorer ripping off other games. I know it's a free thing, but so far, I dislike how much I recognize. It feels more like you took things you liked and put them together, not made a game yourself.
Play Escape the Red Giant Escape the Red Giant Dec. 24, 2012
I agree that you didn't really explain your game well enough. Ohbye mentioned the tangent lines instead of which side of the asteroid controlling the direction. You also didn't explain that the goal is to actually DESTROY asteroids to reduce the uncontrollable speed. It's a very easy game if you get speed -> break asteroids -> reaction landing to get more speed.
Play Vorp! Vorp! Dec. 12, 2012
Since when did flash games HAVE to become this big? It's really not necessary, and it's rather annoying actually... There's a reason F2P MMOs like DOTA and LoL require downloads and competent servers.
Play Legacy of a Thousand Suns Legacy of a Thousand Suns Nov. 10, 2012
8 mil isn't THAT hard to get, especially if you are only here for badges. Use your free Suns to buy an epic item with 200 attack or more. Then split points into Energy and Stamina to keep leveling as you play. Just check back every hour or so and you will be doing 30k damage every 20 stamina - meaning only a few days worth of work. I took out the first two raids solo and am almost done with my badge. So... can we stop complaining about the badge and just get it to be done?
Play Pocket Creature PVP Pocket Creature PVP Nov. 08, 2012
The only problem is that the difficulty curve doesn't match the leveling curve. I got completely stuck at Moon Castle 1, and had to grind for nearly an hour to get the gems to pass it with the same team.I know it's a short game, but it completely ruined the Juliet achievement for me, even though I reached MC at day 50.