It's a little too random for my tastes. Even on easy mode, I had 30 consecutive battles of less than 10 enemies, so thinking that was the norm, I focused on buildings instead. BAM - 40 enemies against my sparse army. Even though they were all weak, I didn't last. Good game, easily 4/5, but it's just not my thing overall.
Also, it would be nice to be able to filter out those who aren't in my current formation. That might just be a personal thing though; I'd get why you'd want to make sure the potential teams were visible constantly. Just, once you reset a few times and know what you're doing, that information becomes less important and you want to focus on what you know works.
On the bench interface, here's an idea: Since we have zero control over equips, make a small toggle button between equips and abilities. Then remove the space where they are now, and shrink the boxes around it down proportionally. You could easily fit 9 people in the current space of 6. Although 10 is likely preferred, 9 would at least minimize scrolling.
Outside of the formation mechanic, which eventually just turns into random guessing hoping that my DPS goes up, this feels way too much like Clicker Heroes for my tastes. There's a few differences, but the gamefeel is identical, and the existing similarities (abilities and level and stage progression) are borderline clone-level. Whether this is just copying a formula for success, I can't tell, but I don't think people will readily play 2 or more of the same idle game. (I didn't play AdCap AND Idle Necromancer, nor Clicker Heroes AND Tap Tap Infinity, nor the Mining Clones... etc.)
I refreshed my game in Firefox and completely broke the UI for Disco, Farm, Factory, and Oil, and the Import/Export functions now don't load. Clicking "Soft Reset" also freezes my Firefox completely. I had 1.01 M Bonuses, and was holding about 6 Sept. Also had 25 Lvl 101 Cows, 16 Lvl 75 Oil Rigs, 600 Factory workers and a Lvl 300 Factory. All the upgrades for the farm, factory, and oil were reset, and the Oil Rigs and Cows were deleted.
@PonyFlare, if you read the patch notes, you would have seen that by fully upgrading Decrease Animal Hunger the animals become immortal. Don't take your ignorance out on the developer for a problem they've already solved.
An afterthought: I bet the badging process, those who decide the badges (not sure if it's just greg), probably don't have to sit and wait for stamina. They don't have to deal with all this money-grubbing nonsense. They probably use free kreds to maximize their own playthrough, and then set badges on what they THINK users will appreciate. The reality is, no user wants to be FORCED to spend Kreds, and no user would ever do so on a game that's so blatantly flawed and extorting.
So many logical flaws... My level 4 hero just died on the 4th level, with enemies "level 3-4." This means he loses EXP that would help him survive. Timed potions are useless in a stamina system; you should just make them last X number of battles instead. Only having six stamina for battles that takes 0 effort is not a game - those battles last about 5 minutes total, less than half the time for ONE extra stamina. Why do I not have enough stamina to Master even ONE of the STARTING areas on my first sitting? Why do those areas pose more challenge to me than boss levels? Why didn't you curve it: starting areas take two to master, next level set takes three, next four...??? Why does everything upgrade with DIFFERENT types of currencies? This game lacks so much of the minor thoughts that go into good game design. I cannot believe it was badged.
Sorta major issue with the age thing. It's cool that you get older as you play, but a problem that you don't age offline. That makes it much more profitable to get online for less than five minute intervals. I can get on, collect from the bank, click 540 times, and buy whatever needs buying all in a couple in-game "days." That way, I almost never age.
As far as I can tell, Stock is not really worth it unless I stare at it for at least an hour. Investing over 10,000 in it, I don't even make hundreds in returns after waiting for the high increases. Doesn't matter what I invest in either, since it's percentage based. I might be misunderstanding though.
Not a bug, but worth mentioning: If you are a Guild Leader, and you click to Kick yourself (on accident or otherwise), you remove yourself from the Guild AND disband it, without a confirmation notice or anything. Kinda frustrating to have to remake mine...
That secret ending was AMAZING. I've been playing games for 50 years and I've NEVER seen anything so shocking and moving at the same time. And the sudden return of the golf pro... totally out of left field. You sir are a game genius. I'm looking forward to the sequel, I'm sure it'll get another 587458736/5 rating. Next time though, add in some Kred systems so I can support you properly.
732 puzzles golded, plus quite a few daily completes over the years... And I'm only level 81. I'm not going to stop playing, but I'd really like to reach level cap eventually. I think I only went up like, 6-7 levels since you added the Daily pack... I really don't want to wait two years to reach a perfect file.
Like the idea, but it lacks all purpose. The main game room is ALWAYS full, as people are automatically dropped there. And no one in there understands the mechanics, they are just mindlessly spamming stuff. If you want any hope at patterns, you need to enter a smaller room, which means you'll never get back into the main. But even then people don't know what they are doing. Ultimately, this "game" shows a nice functionality between games and the chat room (like TwitchPlays) but it's not worth anything as an actual game.
"These tutorials are inadequate for what's coming" Well yeah... They are much slower, much smaller, and don't even contain the horizontal form that occurs 30% through 3-X. Not to complain, but you do break the rule of one-miss-and-game-over standards... it's a little unfair that one miss makes us start over, with no way to practice, on a difficult section that doesn't occur anywhere else.
So, two things. For those complaining about the stamina, just wait until level 15. With Arena and Multiplayer dungeon runs, you'll have about 3-5 hours of actual playing per character in total. And for those complaining about town building, this is actually one of the most relaxed town buildings I've ever seen in an MMO. Wait times are so short, and the building is so easy... Just give it a chance. Play through the Beta and you'll see what I mean.
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