LocheDuvall's Comments

Comment

Concerned Joe

Play Concerned Joe

Oct. 31, 2011

Rating: 6

Level design shows a lot of hard work and great effort. There are parts of it where it's obvious that things were just thrown in not to be challenging, but tedious and annoying. By a certain level, the player has proven they understand certain concepts of the puzzle, and by putting in easy and time consuming puzzles followed by precision jumping, perfect time execution puzzles, you don't accomplish fun, you just made your game look longer because it always took 30+ seconds to get to the real puzzle. Kinda lame, but otherwise, well made.

Sketch Alley

Play Sketch Alley

May. 31, 2011

Rating: -3

This has been done before, and way better from other people. It's a nice idea and some new things are here that I haven't seen in other versions, but it's still lacking.

Siegius

Play Siegius

May. 24, 2011

Rating: 1

I like the concept, but Age of War was better. Less complicated, and actually felt like things were moving.

Faultline

Play Faultline

May. 17, 2011

Rating: 1

Great game and concept, would be awesome to see a part 2 where the connecting points aren't all predetermined

Tentacle Wars. The Purple Menace

Play Tentacle Wars. The Purple Menace

Mar. 16, 2011

Rating: 2

Level 16 is a little screwed up...I've got 4 maxed to 100, and he's got 2 maxed to 100...we're at a stalemate since our fire rate is equal and we're at the same power. Even though I should have the advantage, since I have more area, it doesn't matter since each one can only target one other. Kind of BS...I get the strategy that you have to keep both sides, but this is just impossible to complete the way I've done it, even though it'd be nice if a time out feature were active...X time spent with no change or little change insize and the one with the more area claimed wins

Reactance

Play Reactance

Feb. 28, 2011

Rating: 0

2/5 - requiring pixel perfect navigation w/o extremely accurate controls on the final level, where every other level could just be over powered isn't fun, it's just frustrating. I really wish more developers would understand that frustratingly difficult does not equal fun for the majority of players. For those that are masochists, make harder modes, not near impossible normal content.

Topsy Turvy

Play Topsy Turvy

Jan. 24, 2011

Rating: 3

Level 19 I have to make a random leap of faith to even see what's below. This could be fixed by allowing a zoom out feature, which would also help minimize confusion on some of the other levels I had to back track just to see what had changed or where I was going again.

Adapt or Die

Play Adapt or Die

Jan. 12, 2011

Rating: 4

Not a bad game, and I love the concept of it. My biggest problem is that it's way to fast paced to actually try to implement a strategy half the time, it all becomes a zerg rush and the build up to it. Also, the AI is incredibly stupid, which makes it take even longer to complete a level. There's no way to tell them just to hold a spot, they insist on attacking further, which brings them in range, and gets them killed. Incredibly annoying to have to tell your right flank not to attack every 5 seconds or so.

Champions of chaos

Play Champions of chaos

Jan. 05, 2011

Rating: 1

Really good game, but it feels like a there was a lot of work put in toward the beginning, and then other ideas just sorta got thrown in. Grammar is terrible in a few places, and it sort of distracts from the game. There are actually phrases missing, and the combat system is way to unbalanced. It is fun for a few minutes, but lacks any real challenge.

iZZi

Play iZZi

Sep. 29, 2010

Rating: -1

It's a great game, but it has far to many problems. Nitku already covered everything I had an issue with. Please fix those issues, and + rate Nitku's comment up top if you agree.

PC.Defense

Play PC.Defense

Sep. 19, 2010

Rating: 0

Sorry, but with a ton of tower defense games out there, this one is just sub-par. I'm sure many have noted the lack of details given about the towers while playing, and visually, it just doesn't stand out. I tried memorizing what towers were what AV programs only to find out that did me no good. Other than that, using actual AV programs as names for towers just seems kinda lazy. This is every other run of the mill tower defense game, reskinned.

Best Friends Forever 3

Play Best Friends Forever 3

Jul. 20, 2010

Rating: 1

Zooming in breaks the game, and the font is too small to read...awesome combo there

Kids Vs. Ice Cream

Play Kids Vs. Ice Cream

Jul. 03, 2010

Rating: -1

The hold mouse to auto fire is an obvious flaw, but did anyone else have a major problem with almost every color in this game being pastel? It got so hard to see where I was aiming, what I was aiming at, or even what I was shooting.

Home Sheep Home

Play Home Sheep Home

Feb. 28, 2010

Rating: 0

You can glitch the sheep inside of each other and make them fly!

Chibi Knight

Play Chibi Knight

Feb. 28, 2010

Rating: 0

Requires a little bit of grinding, but that's fine with me. It's a solid game...higher level enemies respawning would have been nice though.

One Button Bob

Play One Button Bob

Feb. 22, 2010

Rating: 0

399...boss is easy once you get the pattern to it

VVVVVV Demo

Play VVVVVV Demo

Feb. 22, 2010

Rating: 0

I don't really mind demo's here, but why did a demo become a featured game? 2/5...controls are too loose

Creeper World Training Sim

Play Creeper World Training Sim

Dec. 23, 2009

Rating: 0

Good game, but the sudden difficulty curve at the last level was a bit annoying.

Spin The Black Circle

Play Spin The Black Circle

Dec. 22, 2009

Rating: 0

It's not as much challenging, as it is tedious. The further in you get, the less room for mistakes you have, up to a point where it takes many attempts at the same mindless activity. Challenge=fun, but hard doesn't always mean challenging. It would have been more entertaining if the solutions weren't blatantly obvious for every stage.

Blosics

Play Blosics

Dec. 17, 2009

Rating: 0

Pretty easy game...but needs more levels. 5/5