OK Lots could be done to make better. Items: description and class limits? Random mob drops? Sell value
Mobs. Add a boss mob in (glow around him) hard to kill and immune to clicking. Drops a random item (ala Diablo)
Add a cleric type whop can pop a heal every xx Seconds to lowest hp adventurer..
just the tip of ideas.. those are the obvious ones that should be easy to add.
Nice idea for the very base of the game. I am hoping this represents 1% of game play.
Bugs in this demo. Drops don't show up. Coins have no use. Right click to move conflicts with right click to revive.
Hope list. Classes - Selectable. Inventory screen is more friendly. Dropable barriers made from dropped wood and steel. Customization re avatars.
I will give almost any go a try but in this case FAIL FAIL AND FAIL
upgrades don't all work. the system is too fast to upgrade, and its boring.
1 minute 14 seconds with autoclicker and I had maxed.
PLEASE at least have someone alpha test it for you!
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