LoonyLizard's Comments

Game Comments
Play Astrox Astrox Apr. 08, 2014
I'm a bit confused as to what the new missile classes will meant for varying tiers of targeting arrays. Will there be two ranges that scale as you install better and better targeting, or will they represent some sort of trade-off for the respective ranges?
Play Astrox Astrox Apr. 01, 2014
Huzzah for quieter beeps! Thanks, Momo!
Developer response from momoguru

just for you :)

Play Astrox Astrox Mar. 31, 2014
@MonoGuru - Could you please turn down the volume on the beeps in the game? They're so piercing in comparison to everything else. They make my wife wince, even when I have my headphones on.
Developer response from momoguru

volume sliders for sound and music on the list

Play Astrox Astrox Mar. 31, 2014
Finally, a Unity game that doesn't make me want to crush my screen into very small pieces. Excellent work! 5 stars!
Developer response from momoguru

lol, awesome :)

Play Zombie Outbreak Simulator Zombie Outbreak Simulator Mar. 29, 2014
The lack of goals and objectives makes this more of a motion wallpaper than a game. As an exercise in mob AI, it's fine, but this isn't the place to showcase what looks like mid-term homework for a game design major. As players, we only want finished products.
Play Road Of Fury Road Of Fury Mar. 28, 2014
@IriySoft: When the Time Compression is activated, missile guidance no longer works. Is this a bug or an intentional limitation?
Developer response from IriySoft

Looks like a bug! Will look at it on Monday.

Play Road Of Fury Road Of Fury Mar. 28, 2014
@Fabrir: I've found that the 2nd tier trio gets me further and with more kills. Part of the problem with your setup is that the guided missiles fire ballistically when time compression is activated. Also, I'd rather have the rail gun to clear through lines of baddies on the road before they can shoot me.
Play RPG Shooter: Starwish RPG Shooter: Starwish Mar. 17, 2014
The storyline strikes me as a mash-up of The Matrix, Star Wars, and Firefly. I like it.
Play Glean 2 Preview Glean 2 Preview Jan. 26, 2014
@LordSafirius: There's also a wiki available if you want to take a more deliberate approach.
Play Glean 2 Preview Glean 2 Preview Jan. 26, 2014
Hunting for viscera is a pain. It makes no sense that it's impossible to do on aerial planets. Those critters really need to be vulnerable to dynamite.
Developer response from okaybmd

Those critters will be vulnerable to dynamite in the final version.

Play Glean 2 Preview Glean 2 Preview Jan. 24, 2014
I think I've found a bug. I have all the ingredients for dynamite, but it won't let me craft it if I already have one on my inventory. I really hope this isn't an intentional limitation of how many consumables you can carry.
Play Glean 2 Preview Glean 2 Preview Jan. 21, 2014
I have been waiting for this for over a year! Thank you SO MUCH for making it happen, okaybmd.
Play Kingdom Rush Frontiers Kingdom Rush Frontiers Jan. 10, 2014
These ads by BetterSurf are really starting to piss me off. It seems everywhere they pop up, there's interference with the way the site used to run, whether Kongregate, Google, or YouTube. BetterSurf = worse surfing
Play Steampunk Tower Steampunk Tower Dec. 01, 2013
Game froze on the grand walkers. Couldn't even restart the level.
Play Glean Glean Aug. 10, 2013
@Grellek: Yes, it's tough to see iron on volcanic planets, but that's why you pay attention to your radar, once you've gotten the first upgrade for it.
Play Questopia Questopia Aug. 07, 2013
I wish the game size scaled with the page zoom. I've got a 17-inch screen, and this tiny little playing field seems like a joke.
Play Pretentious Game 3 Pretentious Game 3 Jul. 31, 2013
D.H. Lawrence was full of crap.
Play Bloons TD 5 Bloons TD 5 May. 10, 2013
The fixed position upgrade of the Dartling Ammo Dump is having any effect. I have the thing fully upgraded, but when I go to a track, the button to choose fixed or free for a Dartling Gun is gone. Fix, please!
Play Bunny Invasion 2 Bunny Invasion 2 Apr. 13, 2013
To the developer: On the next chapter of this series, I'd like to see some passive damage upgrades added to the field the bunnies have to cross. I'm thinking stuff like broken glass, nails, flea infestation (would make the bunnies stop & scratch), acid puddles, oil slicks, flamethrower sprinklers, stuff like that. Give this a + if you'd like to see more bunny carnage.
Play Beloved Beloved Mar. 03, 2013
Politics. Meh. Good puzzle, though.