LordDeathwing's Comments

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Chronicles of Blood

Play Chronicles of Blood

Feb. 27, 2013

Rating: 87

I really wish that everything in this game that you cannot trade away was made disenchantable, even if only for very low amounts of rubies.

The Necropolis

Play The Necropolis

Dec. 18, 2011

Rating: 2

Nice Idea, but the problem is that the game is too sensitive about the light radius. Even if a monster just entered the edge of your screen, it sometimes begins to drain your sanity. Also, if a monster is on the other side of a wall, but inside your light radius, it sometimes still drains your sanity. Possibly a bug since it doesn't happen all the time?

Burrito Bison

Play Burrito Bison

Mar. 25, 2011

Rating: 4

Only one word: AWESOME!!!

Xeporad-V

Play Xeporad-V

Mar. 24, 2011

Rating: -3

I have finally beaten this piece of ... I don't wanna say it. But obviously, for effed-up controls, a TOTAL BS level 29, and an ENTIRELY LUCK-BASED END-BOSS BATTLE, Where you have to coax 4 turrets that shoot RANDOMLY into shooting a rotating ball in the middle of the room 20 or so times, this game gets a 1 out of 5. It's UTTER CRAP and NO-ONE should EVER play this. FAIL!!! Oh and by the way: The Ending Sucks.

Sneak Thief : Triple Trouble

Play Sneak Thief : Triple Trouble

Mar. 24, 2011

Rating: -1

@distracticus it even lagged my High-end-machine, so yeah. crappy coded, but it's just one scene, so it's ok...

High Tea

Play High Tea

Feb. 10, 2011

Rating: 1

I want to see anyone get the hard Badge. The best Score I could muster was 38'426'400, and although I didn't finish the game - I came extremely close, but couldn't buy enough tea in time, due to the stupid cooldown - that's the best I could do. I got extremely lucky with Opium prices, and struck a lot of ~20 crates for 99$ deals, but I think 40 Million is BARELY manageable without cheats or EXTREME luck. If there was an endless mode, it would be possible, but as is... no way, José. 40M, yes, but not 80. that's just crazy. modify the badge, please!

Wizard's Run

Play Wizard's Run

Nov. 03, 2010

Rating: 3

This game is great fun, but I must agree with the other posters that it is a tad too easy. Here's my upgrade path which allowed me to complete the game at level 11. I guess 10 is possible if you're good at evading stuff... level 2: 2 in Fireball level 3: 1 in fireball, 1 in icebolt. replace the ice aura shit with the ice bolt. Spam x+c. Level 4: 1 in Hot Air, 1 in Holy Grace (might not be needed) Level 5: 1 in Hot Air, 1 in Winter's Might. Level 6: 1 in winter's might, 1 in Holy Grace (might not be needed) Level 7: 2 in Hot Air Level 8: 1 in Rapid Fire, 1 in Winter's Might Level 9: 1 in Frostbite, 1 in Dual Fireball Level 10: 1 in Rapid Fire, 1 in Icebolt Frenzy. Level 11: 1 in Rapid Fire, 1 in Icebolt Frenzy. That's pretty much it, and it's all what is required to beat the game.

CellCraft

Play CellCraft

Jul. 13, 2010

Rating: 27

I would never have thought you could make an educational game that was so much fun! This is AWESOME! 5/5

Necronator

Play Necronator

Jun. 29, 2010

Rating: -2

I have a small complaint with this game, and that is the time limit given for the towns. Sure, it's only about getting a bonus if you can destroy the town within the time limit, BUT the town doesn't count as destroyed before you haven't killed all the people in the town as well. This is BAD, because 1. this makes it literally impossible to keep it in the time limit, people scurry around too much 2. there are always more people than you have to kill to complete the mission objective. It should be changed so that the town counts as destroyed - and the mission ends - when you destroy all the buildings and fulfill the minimum kill requirements for the mission. another possibility would of course be to raise the time limit, which is ridiculously short for most towns. the last town in the first part of the world is HUGE and STILL has a time limit of 2 minutes.

The Enchanted Cave

Play The Enchanted Cave

Jun. 29, 2010

Rating: 1

This game is great. reminds me of Lufia 2 with its optional 99 level dungeon. hard as hell, but SO addicting... just like this game. definitely deserves badges.

Tropical Dragon Slaughter

Play Tropical Dragon Slaughter

May. 16, 2010

Rating: -1

Nice little flash shooter, but I cannot rate this higher than 3/5 for following reasons: 1. The game moves a little too fast. Ok, it adds to the challenge, but there sometimes are too many enemies on screen to be able to dodge em, not at the speed this game's going. 2. Powerups move away from you and most of the time, they move too fast to catch em. considering that the powerups only last a short amount of time, this sucks. 3. Sprites, sounds and music are ripped off of Tyrian. I mean, okay, it's just a flash game, but please don't steal from tyrian. Tyrian is AWESOME. 4. If you have to mimic Tyrian, at least incorporate a Shop system like Tyrian's.

Heroin Hero! (Demo)

Play Heroin Hero! (Demo)

May. 15, 2010

Rating: 5

Where is the damn dragon? where is it? I need to catch it! I know I can do it! just one more, just one more... come on, where's the DRAGON!! damnit! I just wanna play with him, he's so nice...

One Button Bob

Play One Button Bob

May. 15, 2010

Rating: 2

Is there a minimum number of clicks? Oh and Lightfire18: Chuck Norris would just have to LOOK at the mouse button to win, so technically he beats this game in 0 clicks. everytime.

Star Trek : Nebula

Play Star Trek : Nebula

May. 14, 2010

Rating: 1

4. shield is spelled wrong, it's spelled "sheild" in game. also, separate health system is kinda neat, but power-ups should reflect that (the game shouldn't spawn hull powerups when your hull is max, but spawn shield powerups instead). 5. collision detection is screwed up. sprites are too big anyways. 6. stage bosses are impossible to kill without quantum torpedoes (in their yet abusable form) since they have too much health and do tons of damage (one barrage nearly instakills you, and dodging it is nigh impossible.) therefore, 1/5 until fixed.

Star Trek : Nebula

Play Star Trek : Nebula

May. 14, 2010

Rating: -1

just another Shootorial game, although spiced up nicely. things that need improvement are: 1. get rid of the whole ammunition system or add phasers with infinite ammo. since the upgrades are random, it can take forever to get more ammo. 2. Quantum torpedoes can be activated but not used if you have no ammo left, which is just stupid since the text still says that you have 10 Quantum Torpedoes left. also Quantum torpedoes are a) useless, there's always only one ship on screen, so the piercing effect does nothing and b) abusable, minibosses will die in one shot, Stage boss will need only 2 or 3 hits (no recovery time, therefore multiple hits in one). 3. If a soliton pulse works on a miniboss, why not on a stageboss? just remove the instakill, and do massive damage instead

Spiral Shooter

Play Spiral Shooter

May. 08, 2010

Rating: 1

well... Ok I think the guy who did this could not work with flash very well so... here's something you absolutely HAVE to improve: 1. Handling Turning is flawed because you cannot turn 360, you will always turn by about 15°. You can also only turn by tapping the buttons again and again. only sometimes the game will recognize you holding the button down and then your ship goes apeshit and turns way too fast. also, speeding up seems to have the same issues. 2. Collision detection is just awkward. please make it so that you do not fire odd shapes at odd shapes. just a straight laser will do, no need for a parallelogram with beveled edges. also, you can't tell when you'll get hit by the... odd shapes... flying around.

Coptra

Play Coptra

May. 06, 2010

Rating: 1

this game is absolutely AWESOME i must say. being able to stack powerups is really neat, and laser + spread is just PURE OWNAGE. 5/5, bring more of it! oh, and this game should have badges. Seriously.

Cursed Treasure: Don't Touch My Gems!

Play Cursed Treasure: Don't Touch My Gems!

May. 06, 2010

Rating: 1

things I would really like to see improved: 1. reduced camo time for Ninja bosses, OR less speed for them. otherwise it really is nigh impossible to beat them. Or give us a tower that can slow them for a while at least. 2. PLEASE include some priority system into the AI so that towers Prioritize Enemies that carry gems. it would be the most rational thing to do for those towers, anyways. 3. the timer for the spell that increases attack speed should be increased. Only 5 seconds is not that cost-efficient for 200 mana. perhaps make it 15 seconds, but reduce the speed boost a little.

Omega Crisis

Play Omega Crisis

May. 02, 2010

Rating: 2

Good game, but I really have to say it is way to easy. Whoever played "Orbital Decay" even once will say that this is just too easy. also, it's a taad bit short. I agree with potatoEngineer that the Turret A.I. is retarded, they ALL select the same target AND they just pick it at RANDOM. oh, and ppl, don't bother with gatlings anymore as soon as you can build Missile turrets. do NOT research laser turrets, they do JACKSH*T. for all missions I found it easiest just to build the maximum number of Missile turrets ASAP; perhaps later sell some level 1 missile turrets and upgrade some others. always build on demand; meaning, build them in the general direction of the aliens next onslaught (just press space as soon as you hear the siren and look for the portal). upgrading main turret also is mandatory.

Dance of the Robots

Play Dance of the Robots

Apr. 25, 2010

Rating: -1

OMFG I just cannot stop playing this the tune is too catchy I am addicted to that tune alone...