The base is getting damage when you activate overload. And it is annoying that you have to play the level once just to know from where the damn air units are comming.
@simon: I like the game like it is, I am not hacking, my score is possible (IgorL has proof)... But there is no competition... That is why I got bored. More Bugs would be nice, but I don't think I had made such progress if there would be more variation.
Hm... It sucks a little to watch a wave of radios destroy the whole map... okay, the drums killed 2/3 of my towers a few waves ealier... some waves are just killing me... the iPhones werent the worst though. The only thing to change is the building options, let us build before the wave begin, that _is_ a bug.
You might think about the scoring system.. when pressing 'next wave' about 250 times... okay, I got what I deserved ;) but still, a score of -9,223,372,036,854,775,808 is just not right.
Brilliant game! Only improvement possibilities are graphics, as always, and abit the diversity of units... the green giants, samuri and snipers are the only units I used in the endgame... oh, maybe the possibility to remove the "buildings" once build.
Actually, without the missing features it would be fun. But the Tank AI is so horrible... 5 Tanks, 2 Repairs are attacked by 2 Tanks, I am loosing 2-3 Tanks if I leave it to the AI. The mining speed is okay, I think, maybe 2 instead of 1.5 would be good. Fix the problems and you'll have a good game.
Here a little Tutorial, on how to get higher Scores: From left to right you'll see little mazes that try to show how to understand the bug's movements. The first 4 mazes show how to repeat the movement of the bug, once, the next show the importance of distance for the bug, it matters where a wall is placed. http://www.popn.de/bild/1237879895e55caf54c6fb30fb92dfec7a101e5098.png