LouWeed's Comments

Game Comments
Play The Cave of Ātman The Cave of Ātman Jul. 02, 2014
Awesome. A level editor would be great, or just some more levels
Play Parallel 2 Parallel 2 Jul. 02, 2014
Not bad. Add a timer to the levels and you've got something with replayability
Play Mine Runner Mine Runner Feb. 09, 2014
My comment got butchered by Kong because of an angle bracket. Anyway, in a nutshell: I like the idea, but. Difficulty curve needs increasing. Kind of boring, needs findable items, or if the character could level up. Or something.
Developer response from Happy_G

i have been thinking about the difficulty, as it sits now bombs = level + 10 so it only adds 1 bomb per level, i have been thinking about making it increase in a different fashion maybe level * 2 + 10 or level * 3 +10 so it adds multiple bombs per level, just not sure how many bombs to add per level would be a good fit. i have gotten alot of comments from people about it being to easy for to long so you get bored before it gets challenging.

Play Mine Runner Mine Runner Feb. 09, 2014
minesweeper d like it if there was a bit more to the levels than just the gimmick. Maybe some items? Maybe if the character could level up? Not sure, but it needs something else...
Play Interruption Interruption Feb. 09, 2014
Like Spin the Black Circle, but dumber.
Play Rockocroco Rockocroco Jan. 13, 2014
Nice game, but the difficulty stops increasing after a certain point. Adding more varied enemies would add to the difficulty as well as the enjoyment. Personally I don't think adding upgrades would help
Developer response from AdventureIslands

Actually the game keeps speeding constantly and never gets easier, there will be a point when stuff starts to move so fast it's impossible to avoid them. But the game is about trying to get highest possible score before that happens.

Play Lime Rick Lime Rick Sep. 04, 2013
D: I was only 5 levels away from the end... Hopefully you get The Puzzle Game Of The Year working again before the rating drops below the threshold...while you're at it, add api and give those lazy badge makers something useful to do instead of giving unnecessary publicity to the latest generic td/shooter lagfest from Iriysoft/AG.
Play Clockwork Cat Clockwork Cat Aug. 26, 2013
Needs a restart, a mute, and high-scores. And the jump sometimes doesn't register, specifically just after I've finished a jump I have to wait a half-second or so before I can jump again. But other than that I love it 5/5
Play Mini Dash Mini Dash May. 01, 2013
Well, I kind of liked it. Shame it's only a demo for a mobile game, because I really can't see the control scheme working with touch screen controls on a (relatively) tiny screen.
Developer response from playcreek

You could be surprised how well it plays on mobile!

Play Bonsai Worlds Bonsai Worlds Apr. 23, 2013
I really like this as an idle-type game. So it would be great if it didn't auto-pause whenever the focus left the screen. I'd also like the ability to zoom out. And I don't know if there's anything you can do to fix the lag...my bonsai of size 2,000, pop. 200,000 is using 500MB of RAM, which seems excessive.
Play Magnetized Magnetized Apr. 19, 2013
That was awesome. I do have some suggestions though....a death counter is of course essential, but so is a time counter. Maybe a click counter too? It would also be nice to be able to use the space key as well as Z. And obviously you need to implement a "game completed" stat and a "number of levels completed" stat on the kong high scores so this game can get badges.
Developer response from rocky10529

thanks for advice:)

Play Folds -- Origami Game Folds -- Origami Game Jan. 27, 2013
I probably sound like a crazy person, but the game should be more strict about the accuracy; the last two levels especially I managed to complete in less than the required folds with solutions that were obviously incorrect, but still scored 100%. Excellent otherwise though, I expect we'll see badges before too long.
Play Death Count Death Count Nov. 30, 2012
Physics feel a bit squishy. And where's my death count? Otherwise mildy enjoyable.
Play Desktop Tower Defense 1.5 Desktop Tower Defense 1.5 Nov. 01, 2012
For all the people complaining that this game does not work (i.e, everyone): http://userscripts.org/scripts/show/125484 resterman is the guy to send your thanks to.
Play Hexagon Hexagon Oct. 04, 2012
Wow, so many comments complaining about the controls...seriously people? You press the right arrow, the triangle rotates clockwise at a constant speed. You let go and it stops. You press and release the left arrow, same thing but anti-clockwise. The only "looseness" is in your fingers.
Play Shape Fold Shape Fold Sep. 25, 2012
Nice game, but the controls are awkward. Feels like I'm trying to tie my shoelace with one hand.
Play Jahooma's LogicBox Jahooma's LogicBox Sep. 14, 2012
OK, I'm going to say the B word: badges. Your game doesn't have them. But it deserves them (even though Manufactoria is just a teensy bit better). You need to come up with a scoring system that actually works. Currently there are two scores, # of boxes and # of steps, and the second score is totally dependant on the input. Either drop the # of steps score, or standardise the input so it's the same for all levels. Either way, there needs to be a way of determining a single goddamn *score* for a level--is it better that I use less boxes, or less steps? Maybe combine the two somehow? Anyway, it's a great game, best I've played in a while...
Play SokoKong SokoKong Sep. 13, 2012
I suppose 'easy' is a relative concept. First sokoban game I've played in a long time that I actually enjoyed. 5/5
Play Escape from the VBP Escape from the VBP Sep. 05, 2012
It's a nice game. It would be good to see an arcade mode where you see how many points you can score in one run with a fixed amount of cash to spend.
Play Bloons TD 5 Bloons TD 5 Aug. 22, 2012
So now we know: there is a God, and he hates us all.