LouWeed's Comments

Comment

Tough Love Machine

Play Tough Love Machine

Jul. 28, 2015

Rating: 132

might be the best puzzle game I've played this year. Not sure yet because I've been stuck on level "the worst moment in your life is coming" for a while and you're right: I should get back to work. Either way 5/5

ICS - Instantaneous Combusion Syndrome

Play ICS - Instantaneous Combusion Syndrome

Jun. 22, 2015

Rating: 1

The level design/puzzles in this game are good, but the movement is too slow to truly enjoy. And if I was a vampire, and I was on fire or being chased by billy the vampire slayer psycho goat, I think I'd be running?

Game.Init()

Play Game.Init()

Jun. 16, 2015

Rating: 0

That was good. Your best, I think

Developer response from keybol

thank you!

Crayon Poke

Play Crayon Poke

May. 10, 2015

Rating: 3

Great game. Only improvement would be increasing the speed maybe (though I realise that would ruin the effect of the skipping carefree). And adding a timer.

Number Snake

Play Number Snake

May. 04, 2015

Rating: 3

Has potential but 1) should accept all correct solutions, e.g. http://i.imgur.com/tzsrOse.png 2) should be able to enter numbers with keyboard and 3) individual square colour shouldn't change depending whether or not I have the "correct" number entered

Titan Souls

Play Titan Souls

Apr. 27, 2015

Rating: 16

right-click -> "Show All" fixes the bug where part of the game screen is cut off

Sun Wukong

Play Sun Wukong

Apr. 26, 2015

Rating: 0

Solid metroidy game. Please add a timer. Some enemies would be great too. Personally I thought the speed was just right.

Hex Rush Ultra

Play Hex Rush Ultra

Apr. 19, 2015

Rating: 1

Found a small bug: when you respawn, you retain the directional momentum you had when you died. Great game btw, most fun I've had on K this year

Hyperhook

Play Hyperhook

Apr. 13, 2015

Rating: 1

this is great, I even like the music. Only complaint is the colour scheme.

Developer response from horseflip

I originally wanted to include several color schemes as an option, but didn't have the time to implement it in the end. It could come as an update though, thanks for reminding me.

Psych

Play Psych

Jan. 26, 2015

Rating: 2

Cool game. Some kind of bug I've encountered twice now where the music fades out, the screen goes black and I have to refresh—but other than that, really nice. I love the way things get weird very quickly.

Amazing Tomb

Play Amazing Tomb

Jan. 12, 2015

Rating: 5

Pretty good. I liked it enough to find some things to complain about. 1: The horizontal movement feels slightly sluggish. If the old man was more sprightly, I'd have more fun, I think. 2: the jetpack item feels like more of a power-down than a power-up, I invariably die if I pick it up because the fuel runs out in the middle of what would have been an easy jump. 3: a keyboard shortcut for restarting on the game-over screen would be great. 4: add Kong api/high scores

LolliPoop

Play LolliPoop

Dec. 15, 2014

Rating: 5

this should have been a relly shit game. But somehow you messed up and made something good. The graphics and general look & feel in particular are great

Developer response from MyPocketGames

The best comment!

Octagon

Play Octagon

Nov. 30, 2014

Rating: 3

pretty good. But where's endless mode? Do I have to beat all, what 8? levels first or something

Developer response from FlowStudio

Hi LouWeed, drag the black octagon on the home screen down and turn it up side down to switch to endless. See here my simple "tutorial" :) http://cl.ly/image/3b2r2h34413Q

The RoguePuzzleGame

Play The RoguePuzzleGame

Oct. 01, 2014

Rating: 4

Cool. But would be so much better if there was a score for how well I completed each level. Score should be based on health remaining, and number of moves. As it stands there's no real motivation to play the game well, and so no replay value.

The Wizard

Play The Wizard

Sep. 11, 2014

Rating: 5

Fourth play-through, I got the 320k high score I was aiming for. Max score is probably somewhere around 322-3K. A level select would be a great addition because as fun as the game is, I'm not going to do another whole playthrough just to scrape a few measly points from a couple of levels. Probably the most fun I've had playing a game this year though 6/5

Extreme Winter Holidays

Play Extreme Winter Holidays

Sep. 10, 2014

Rating: 5

Weirdest platformer I've played in a while. Didn't even know it was a platformer for a couple of levels. Needs a level timer for replayability

The Wizard

Play The Wizard

Aug. 31, 2014

Rating: 2

Really good game. Love it. But why is the screen so damn big?

The Cave of Ātman

Play The Cave of Ātman

Jul. 02, 2014

Rating: 70

Awesome. A level editor would be great, or just some more levels

Parallel 2

Play Parallel 2

Jul. 02, 2014

Rating: 7

Not bad. Add a timer to the levels and you've got something with replayability

Mine Runner

Play Mine Runner

Feb. 09, 2014

Rating: 2

My comment got butchered by Kong because of an angle bracket. Anyway, in a nutshell: I like the idea, but. Difficulty curve needs increasing. Kind of boring, needs findable items, or if the character could level up. Or something.

Developer response from Happy_G

i have been thinking about the difficulty, as it sits now bombs = level + 10 so it only adds 1 bomb per level, i have been thinking about making it increase in a different fashion maybe level * 2 + 10 or level * 3 +10 so it adds multiple bombs per level, just not sure how many bombs to add per level would be a good fit. i have gotten alot of comments from people about it being to easy for to long so you get bored before it gets challenging.