MaddAddams' Comments

Game Comments
Play Spectromancer: Gathering of Power Spectromancer: Gathering of Power Apr. 10, 2014
Achievement Unlocked! Take away every single spell an opponent has with the two cost Goblin in a Very Hard campaign battle
Play Champions Of Chaos 2 Champions Of Chaos 2 Apr. 08, 2014
On a strategic note, if Stun is too powerful to be used in the most important fights, perhaps you need to rethink how you've included it in the game. If I can't use it in a boss fight, I'd much rather have some other skill instead that I *can* use.
Play Champions Of Chaos 2 Champions Of Chaos 2 Apr. 08, 2014
I know you might think it's worth a chuckle when you put it in, but labeling an enemy 'Fat Elf GF' is needlessly boorish and misogynistic (especially since she's normal-sized). Remember kids will be playing these games too.
Play Tinysasters 2: rise of the nexus Tinysasters 2: rise of the nexus Apr. 04, 2014
As for the critiques on the tutorial being long: it felt kind of like campaign mode to me. Just add two or three more unique challenges at the end, trim the explanatory text and call it a campaign instead of a tutorial. Golden.
Play Tinysasters 2: rise of the nexus Tinysasters 2: rise of the nexus Apr. 04, 2014
I was always the Civilization player who sat back researching, building an infrastructure and handling random events. Kudos for making a fun game with all those aspects and no annoying neighbors who decided to wage war on you for not giving them technology as tribute.
Play Kingdom Rush Frontiers Kingdom Rush Frontiers Jan. 27, 2014
Somewhat disappointed I have to have a twitter and facebook account linked to this game in order to earn the hard badge. I was hoping earning all the other stars would open up an additional bonus level to hit 77, but no. Not the game's fault. 5/5 for the game, 1/5 for Kongregate.
Play Crystal Story II Crystal Story II Dec. 28, 2013
So far I've been to Small Forest, Medium Forest and Smalltown. I hope Mediumtown is next.
Play Yu-Gi-Oh! BAM Yu-Gi-Oh! BAM Dec. 27, 2013
I find all the comments about things being unbalanced amusing, because the card game on which this is based is notorious for having very little balance. It just isn't a concern of the developers as long as they're selling product.
Play Heroes of the Realm Heroes of the Realm Dec. 14, 2013
Ok, I've hit level 9, still mostly enjoying this game, but I have to report: the AI settings don't fix the Fear issues. My unit keeps casting it instead of attacking, which is super annoying, because she's my only three-star and has better fighter stats than any of my other characters. When her ability procs in a fight where I'm significantly outnumbered, it basically reads: Skip your turn. Maybe have the ability deal damage as well? Fearing an enemy with 3 troops instead of killing it is a significant feel-bad.
Play Heroes of the Realm Heroes of the Realm Dec. 11, 2013
Giving fear to a unit with like three troops left instead of just killing it is another pet peeve of mine. And unlike most, I actually kind of enjoy the army-building in this game, and am glad the whole resource storage aspect is mostly irrelevant.
Play Heroes of the Realm Heroes of the Realm Dec. 11, 2013
I feel it's really weaksauce to say 'At level nine, you can muck with the AI' instead of just not having terrible AI. If all it takes is to twist a few behavior knobs, twist them for everyone! I hate losing battles because my units all attack the guy I just gave fear to, or because my charger decides to attack a single guy instead of the triple-hit he has lined up.
Play Snail Bob 5: Love Story Snail Bob 5: Love Story Nov. 21, 2013
I would like both hiding in my shell and turning around to be keyboard accessible so that I can play this game with one hand one the mouse and one on the keyboard without awkwardly trying to hit a button in the upper right.
Play Bloons Super Monkey 2 Bloons Super Monkey 2 Nov. 16, 2013
One thing I think this game deserves a lot of credit for is making a flash game that puts an absolute butt-ton of things onto the screen in complex movement patterns with minimal slowdown. Making this game run as smooth as it does took some work.
Play Cyber Chaser Cyber Chaser Nov. 09, 2013
Please tell me you're joking when you say your graphics are bitmap, and that you're using at least some rudimentary form of compression.
Play Cyber Chaser Cyber Chaser Nov. 09, 2013
I'd like to fail challenges and be given the option to restart as soon as I've failed them. For example, after I've taken my first damage in the take no damage challenge.
Play Mob Wars: La Cosa Nostra Mob Wars: La Cosa Nostra Nov. 09, 2013
You can tell a game is brainless when the easy badge requires you to get to level 20. In a good game, that goal is the hard badge.
Developer response from kanoapps

The second badge requires level 50. Things don't get really tough until later. :)

Play 10 10 Nov. 02, 2013
Heh, as soon as I read Coolkid1's comment about the negative ten block, I had to go back and do that. If you add achievements, solving a puzzle with a -10 should be one.
Developer response from iojoe

Special achievements for tricks like -10s is a great idea! I will defintely look into that for the sequel!

Play 10 10 Nov. 02, 2013
It's both to this game's betterment and its detriment that there are multiple solutions to many of the puzzles. The good thing is this allows for unique, creative solutions and presents a nominally low stress environment to solving because it is more difficult to tangle a puzzle into unsolvability. The downside, for people whose brains work like mine, is because there are so many solutions, it's more difficult to pick out what the keys to each puzzle are at the beginning. I can't write as many pathways off as 'clearly wrong' and because of that, suffer a bit of an information overload at the start if each puzzle. Its open ended structure leads me to attempt to process too much of it at once. But that's just how my brain works, and it's interesting to see a simple yet emergently complex puzzle game that leans that direction.
Developer response from iojoe

Wow! Great comment! Since often the first few moves are experimental it can feel a bit bewildering if trying to plan ahead/identify patterns - I think this is especially true of the earliest levels. When the difficulty ramps up there are lot more wrong paths that are quickly reached, so the game play does change slightly as you go along. Thanks MaddAddams!

Play Bit Battles Bit Battles Oct. 29, 2013
This game is a slide show for me, even at low quality.
Play 10 10 Oct. 20, 2013
The first time I saw a block with an 'x' I thought I was going to have to multiply