Field X5 - It's just not fair to me as a player to let me play without telling me activating all the nodes isn't a bonus, but a requirement. I spent quite a length of time on this map on my first playthrough ignoring the nodes and just trying to get a high score to give me more exp, because that's what the game has trained me to do. Telling me 'Charge all the nodes.. 5 waves left!' is just WAY too late to be giving me that sort of objective. Especially as it has an innocuous triangle-shaped field token.
@Charon96 There's a picture that represents each of your three bottles, and gives them either horizontal, vertical or diagonal shading. There's a second picture of the table that shows the glasses on the table; within this picture the glasses are shaded based on what the contents are supposed to be. Super obscure, stumped me for a good ten - fifteen minutes, but solvable. I only watched the walkthrough long enough to realize the person making the walkthrough didn't know what he was doing.
I felt like this game was one giant positive feedback loop. Start winning? Nothing can stop you! Start losing? Might as well hit restart, son. Interesting, enjoyable games need to have a way for you to come back from defeat, and make things more difficult when everything is going well.
On a strategic note, if Stun is too powerful to be used in the most important fights, perhaps you need to rethink how you've included it in the game. If I can't use it in a boss fight, I'd much rather have some other skill instead that I *can* use.
I know you might think it's worth a chuckle when you put it in, but labeling an enemy 'Fat Elf GF' is needlessly boorish and misogynistic (especially since she's normal-sized). Remember kids will be playing these games too.
As for the critiques on the tutorial being long: it felt kind of like campaign mode to me. Just add two or three more unique challenges at the end, trim the explanatory text and call it a campaign instead of a tutorial. Golden.
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