MagiMaster's Comments

Game Comments
Play King's Rush King's Rush Oct. 10, 2014
There are a few issues that become more and more apparent as you progress. You can jump, but often not high enough to clear an entire set of obstacles, but while you're in the air, your cannon tends not to aim at the ground, so you can't clear the obstacles out of the way either. That means that it's often best to ignore the jump button entirely, but then your cannon doesn't reload fast enough (even with the reloader) to get everything out of the way. It doesn't help that on steep hills it also has trouble hitting the things right in front of you or that the ballista wastes its time shooting at armored guys it can't damage. The stuff raining down on you doing unavoidable damage just makes things even worse. In the final stage, I got to just past the last gate time after time, no matter which way I played and even after several upgrades. That leads me to feel like skill doesn't matter much in this game and you're really just grinding for the final few upgrades to get to the next level.
Play Galaxy-Siege2 Galaxy-Siege2 Oct. 01, 2014
As is, I think this would have been better as an idle game.
Play Galaxy-Siege2 Galaxy-Siege2 Oct. 01, 2014
The unlock schedule, limited resources, low sale price, swarms of enemies and restricted building space altogether make this a very linear game with no replay value. You can't, for example, make a small powerful ship with any chance of survival. In fact, it seems likely that everyone's ships will end up looking pretty much identical throughout the entire game.
Play 10 More Bullets 10 More Bullets Oct. 27, 2013
Three bugs I noticed: 1) If there are too many objects on screen, bullets start disappearing. I assume you're using a bullet pool? If so, it's too small for the endgame. 2) The odd numbered explosions always face right. They should flip either based on the ship direction or randomly. (Ok, not exactly a bug.) 3) The special waves of normal ships (horizontal, cross, etc.) have a fixed explosion multiplier like the special ships, but they reset the values of the exploded bullets too unlike the special ships.
Developer response from sushistory

Yes the bullet pool can be fine-tuned. The rest is not really bug.

Play Battle without End Battle without End Feb. 24, 2013
Small bug. I grew up immediately after rebirth. I'm not exactly sure what happened, but maybe I hit the button right as I was about to grow up.
Play Battle without End Battle without End Feb. 20, 2013
There should be some hidden way to get the extra titles you see on monsters. I want piercing eyes.
Play Notebook Wars 3: Unleashed Notebook Wars 3: Unleashed Nov. 29, 2012
Mercy invincibility for enemies in this kind of game really messes with the usefulness of fast weapons.
Play Grapnel Grapnel Mar. 16, 2012
I've begun work on Grapnel 2. Follow along if you're interested: http://sepiamage.blogspot.com/
Play Ming Mang Ming Mang Mar. 14, 2012
The game doesn't check whether or not there are pieces in the way of a move (you can move over other pieces). According to the instructions, that shouldn't be legal.
Play Mouse Maze 2 - Harrison Variant Mouse Maze 2 - Harrison Variant Mar. 10, 2012
It seems that Kongregate removes scores that are vastly higher than usual. So to proves that I really do have such a high score, I'll have to share the level. :P
Developer response from CuriousGaming

I'm impressed.

Play classic Sokoban game classic Sokoban game Mar. 02, 2012
You haven't credited the authors as per the licenses for some of these level sets.
Developer response from mahongquan

i do not know the licenses for some of level sets.I will credit the authors when the game is full finished.I am still work at it

Play Theme Hotel Theme Hotel Dec. 07, 2011
Since all the elevators are one-per-shaft, don't make elevators that go all the way up. Make two shafts, side-by-side, one that goes from ground to about 1/3 up then skips a floor before going up the rest of the way (in a new shaft), then another that goes up 2/3 of the way before doing the same. Then the guests that aren't trying to go from ground to the top won't take up the full height elevators and complain about the waits. Of course, it'd be nice to be able to put multiple elevators in one shaft.
Play Toxers Toxers Aug. 24, 2011
Guns are almost useless. An attack that costs resources should be better than an attack that doesn't, but wasting 10 bullets on a 60% chance to hit each enemy (just one example) is definitely worse than just whacking them with your sword.
Play Swords & Potions Swords & Potions Jun. 06, 2011
Arg! For several days in a row, I have barely gotten a single customer looking for something I actually sell! Can't I just put a sign outside that says "There is no armor or clothes here"?
Play Trollface Launch Trollface Launch Apr. 02, 2011
Needs high scores so we can see how many other people have bought the super-upgrade.
Play Unleash The Princess Unleash The Princess Mar. 12, 2011
Yeah... You might want to go play some real Sokoban games before trying to make your own. (Try JSoko.)
Play Cave Explorer Cave Explorer Mar. 12, 2011
It's a nice idea, but it needs a lot of work and some non-ripped sprites.
Play Blicko Blicko Mar. 12, 2011
It'd probably be more fun if it were a little more forgiving when deciding what's touching what. Also, the scoring formula (40n + n*(n-1)/2) means big combos aren't worth that much more than just clicking each piece, which is a bit odd for this type of game.
Play Turbo Santa Turbo Santa Dec. 15, 2010
This could have been a lot more fun and in the spirit of the season without all the pointless toilet humor.
Play Little Stars for Little Wars: Players Pack Little Stars for Little Wars: Players Pack Aug. 02, 2010
The idea is definitely not original, but it is a very good implementation. Also, this game can't get badges as the author didn't implement Kongregate scoring.