I'm completely stuck, I can't defeat the sandworm in any way. Must be doing something wrong though.
On a side note, what's the point in levelling? I don't see my characters getting stronger in any way.
Pretty good game, but there are still some issues. I hate the fact that your register gets stripped when you go back to the game - not that the costs of upgrading it are too high, but if you don't notice it you'll find your karma being halved from a full bar in no time (and I'm talking from experience here). I think there's also a bug with the 3rd building, when I tried to buy it I wound up in my 2nd building, except without any cd racks and only 3 or 4 people passing in the street each day.
@nazareth for the doors, just look at the tablets next to each door. The switches are set in the same pattern, and each switch has a 1 and a 0. So it should be easy to figure out.
I really love the game, but I still have 2 (minor) remarks. 1, I'd like the bestiary pages to have a bit more info, like what the monster can drop. 2, I'd love it if you could put a 'standard' order of your characters, cause it becomes somewhat annoying if I have to change Natalie and Matt around every single battle.
Pretty good game, but could use some balancing and achievement-bug fixing. A lot of achievements don't work, like the double starting money and inf-cost reducing ones. I'm not too sure about the damage increasing ones either.
I managed to finish Map 1, the problem was mostly the initial waves. If you can get a shriller up after the 2nd boss, the rest is fairly simple. Just don't get overwhelmed at the last 5 waves, which are all multiple bosses with ridiculously high amounts of HP.
As Twanfr said, the enemies have very few abilities. Things like magic/ranged immunity or resistance would make melee units actually useful. Also, some form of item management would be nice. Still a great game though.