MajinZh's Comments

Game Comments
Play Maganic Wars Outsite Maganic Wars Outsite Jul. 23, 2008
"New card unblocked!" what's the problem with them??
Play The Classroom The Classroom Jul. 23, 2008
OMG GLITCH! hold down and right and you will get outta classroom!
Play Submachine 2: the lighthouse Submachine 2: the lighthouse Jul. 14, 2008
OMG I won submachine2 10 times in a row for no reason... all-time record
Play Submachine 1: the basement Submachine 1: the basement Jul. 13, 2008
Submachine 1 extended Walkthrough: Go up. Pull the lever. Go down. Go left 3 times. Go up. Pull lever. Get wheel. Go right. Put wheel on middle circle. Go right. Go down 3 times. Memorize the pattern of 3 screws. This password will be known in this walkthrough as "password 1". Go up 2 times. Go left. Turn the screws in password 1. Go down. Get coin. Go up. Go right. Go up. Go left. Turn wheel. Go right. Go down. Go right. Go down. Go right. Go down. Get pearl.
Play Submachine 1: the basement Submachine 1: the basement Jul. 13, 2008
Go up. Put cursor on right botton on radio until top drawer opens. Get spoon. Go left. Go up. Go left. Go up. Go left. Go left. Use pearl with the bottom end of the empty string in grandfather clock. Get tile B. Go right 2 times. Go down 2 times. Pull lever. Go down. Go right. Click bell 1, then bell 4, then bell 2. Click square in box. Get tile D. Go left 2 times. Look at coin. The date on top of coin will be "password 2". Enter password 2 on the machine. Click box. Get Fuse. Go right. Go up 2 times.
Play Submachine 1: the basement Submachine 1: the basement Jul. 13, 2008
Go right. Go down. Use fuse in empty slot. Go up. Go left. Go up. Go right 2 times. Pull lever. Go left 2 times. Go down. Go left. Go down. Go left. Go up. Get tile C. Go down. Go left. Go up. Go left. Go up. Go right 2 times. Use spoon on electric sparks. Get tile A in panel. Go left 2 times. Insert all tiles in the rhombus that is inside circle. Click door. Click Square in door. Click top button. Wait until you stop. Click bottom button. Red door goes to finish and submachine 2 advert. Blue door is finish.
Play Submachine 2: the lighthouse Submachine 2: the lighthouse Jul. 13, 2008
Submachine 2 Walkthrough: Optional:Go right. Optional:Click game machine. Optional:Secret(1) on right side of rocks.(Secrets are tiny red dots.) Go left three times. Put wisdom gem in the pole. Click white dot on top of the pole that just opened up from box. Go left. Go up. Go left. Go up Go up. Get cog on the floor. Optional:Secret (2) on chair. Go down. Go right 2 times. Go up. Go right. Write down(or memorize)the (c=#) code in bottom-left corner of machine.
Play Submachine 2: the lighthouse Submachine 2: the lighthouse Jul. 13, 2008
(Code is different for every time you play.) Go left. Go down. Click the machine. Put cog in machine. Click button on machine. Zoom out. Go left. Go up 2 times. Go left(in bottom sewer)3 times. Get key. Go right 3 times. Go up. Go right. Click hole. Get fork. Optional:Secret (3) in top left of hole.
Play Submachine 2: the lighthouse Submachine 2: the lighthouse Jul. 13, 2008
Zoom out. Go left. Go up. Go left. Go up 2 times. Optional:Secret (4) in pile of sand. Go up. Go right 2 times. Get pamphlet. Click pamphlet. Write down(or memorize) the day it was erected. Click to stop looking at it. Click picture. Click right end of line. Write down(or memorize)the dot code. Zoom out 2 times. Go right. Optional:Secret(5) in pile of sand. Go left. Optional:Secret(6) on top of light.
Play Submachine 2: the lighthouse Submachine 2: the lighthouse Jul. 13, 2008
Go left 4 times. Optional:Go in left door. Optional:Get cat note from bookshelf. Use key on right door. Go in right door. Get key. Go out. Go right. Go down 3 times. Go right. Go down. Use key with lock. Go left 10 times. Optional:Secret (7) in sewer pipe floor.
Play Submachine 2: the lighthouse Submachine 2: the lighthouse Jul. 13, 2008
Go right 2 times. Go down. Go right. Get Positive Coil. Go left. Go up. Go right 2 times. Go down 2 times. Go right 2 times. Go down. Optional:Secret (8) on right side. Go down 2 times. Optional:Go right. Optional:Go up. Optional:Secret (9,10) on floor. Optional:Secret (11) in hole(Right side of wall). Optional:Get Letter to Liz. If you did optional, go down, then left. Go down. Go left 3 times. Go up. Go right. Click the square in middle of pipe. This is a puzzle, you have to get everything lit up. A 4-move solution to this puzzle is... [1] [2] [3] [4] [5] [6] [7] [8] [9][10][11][12] [13][14][15][16]
Play Submachine 2: the lighthouse Submachine 2: the lighthouse Jul. 13, 2008
Press either 3,12,14,5 OR 2,9,15,8 in any order. Zoom out. Go left. Go down. Go right 2 times. Go up. Get switch handle. Go down. Go right. Go up 4 times. Go right 2 times. Go down. Go right. Get key.
Play Submachine 2: the lighthouse Submachine 2: the lighthouse Jul. 13, 2008
Go left. Go up. Go right 2 times. Go up 2 times. Go right 2 times. Use switch handle on switchbox. Pull handle. Go left 2 times. Go down. Go right. Go up 3 times. Go right. Go in door. Get Negative Coil. Go up 2 times. Use key with door. Go in door. Go left. Click typeletter. Get diary 2. Zoom out. Go left. Get slide.
Play Submachine 2: the lighthouse Submachine 2: the lighthouse Jul. 13, 2008
Go right 3 times. Click green light thing. Enter dot code, then click green button. Zoom out. Get light bulb. Optional:Go right. Optional:Get Note to Myself. Optional: Click figure and try to get Secret (12-16) and go left. Read Diary 2. Write down(or memorize) the m=### code. (Code is different for every time you play.) Go left. Go out. Go up 2 times. Go right. Go up. Optional: Secret (17) on wire. Click switch. Click buttons so that the wires all touch the middle. Go down. Go left.
Play Submachine 2: the lighthouse Submachine 2: the lighthouse Jul. 13, 2008
Use fork with the broken wire connection for switchbox. Pull switch. Go up 2 times. Go right 2 times.(invisible path, look at lines in backlground until you see 2 oblique lines.) Click the right oblique line to go right. Put positive and negative coils in right positions. Go left 2 times. Optional:Go left 2 times. Optional:Get Secret (18) on floor and go right 2 times. Go up 3 times. Optional: Secret (19) on floor, with left wires. Go right. Get key in sand. Go left. Go down 9 times. Go out from door. Go left. Go down 3 times. Go left. Put movie memory and light bulb in the camera. Click switch. Click lens. Click the ID card. Get ID card. Go right. Go up 3 times. Go right. Go up 4 times. Go left.
Play Submachine 2: the lighthouse Submachine 2: the lighthouse Jul. 13, 2008
Go up. Solve this equation:m(from diary 2)×c(from machine)^2. Click machine. Put answer to equation in the machine. Go down. Go right. Go down 9 times. Go out through door. Go left 3 times. Use key with lock. Go in hole. Go left 2 times. Optional: Secret(20) on floor. (Congrats! You got all secrets!) Go left. Get fuse. Go right 3 times. Click hole. Go right 3 times. Go up 9 times. Go left. Use ID card with the slot. Go right 2 times. Use fuse with slot. Go left. Pull lever on giant lightbulb. You win!
Play Just Chatting Just Chatting Jul. 13, 2008
lol try zooming in, the white line is still same size though chat window is larger