What a wonderful game to end the series. Bravo Mateusz! Still took me 2 hours to complete a second time around, but I found the 10 secrets this time. I guess it's time to replay the whole series again.
@Rainlord Let's get the facts straight: the only reason people are hating on you is because of your attitude. You have come up with very good feedback on the game, and noticed certain bugs that others have been using to their advantage or simply ignored. However, the way you communicate this feedback is very negative and doesn't allow discussion. You are extremely closed off when it comes to arguing certain points and receiving feedback yourself. Because of this, the Elements community cannot fathom taking any of your criticism positively and discards any of your comments. It's unfortunate, because with your clear dedication to game improvement and commitment, you can be an asset to any game developer, but none of your feedback is considered due to your attitude.
I have to commend this game for two things: first, for getting an IDLE game so good that I actually play it and come back. Secondly, you guys did an amazing job at content here. Your content writer is a genius. All the puns are great and their context is pure gold. Good job content writer person!
I got so excited when I saw this 3rd installment appear. Then I thought... oh no, I'm going to nope... nope nope nope again. Then I did and it was great. Good job Scriptwelder, you did an amazing series with this. Congratulations!
Love the game! Picks up everything good of the first game, and evolves it just enough for the game to get even better. Amazing graphics, hilarious references and beautiful gameplay. Only disappointment: most of the Heroic and Iron challenges are easy compared to the first game (in normal difficulty).
A very good game, but still requires some tweaks. It would be great is to improve on the "Map events". I love the idea, but the way it's setup is kind of pointless but has great potential. Give some control over to the player instead; like if the fight is based on spoils only, ask the player how much he wants to invest against what the opponent has invested in the fight. The resources invested would go in a head to head match, in a sense. Then, add an defensive investment system to improve on city defences (i.e. spend X of Gold, Y of Crystal to have 2 extra soldiers in the city to defend). But this will not even be worthwhile if you cannot lose the city. If all I have to do to regain the lost goods is do an easy fight from the beginning, I will not bother investing into defending a city. This is also why Building Towers is useless and you could lose it from the upgrades.