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About me

Well, I’ve had a few messages from people who think that developers are too stupid to manage to add BOTH wasd and arrow key movement to their games. Now, this is tricky…. but watch! * In your already existing code, you can do the following >>>AS 2.0<<< in your “if (key.isDown())” statement, you follow your current WASD keycode with || key.DOWN (or UP, LEFT, RIGHT). You must include the pipes (On a US keyboard, it’s right above the enterkey, or shift+backslash). >>>AS 3.0<<< In your “if (event.keyCode == [wasd keycode here]” statement, after your wasd keycode, add || event.keyCode == Keyboard.DOWN (or UP, LEFT, RIGHT, as appropriate). Voila! YOU’RE WELCOME

  • Member Since: Mar. 20, 2008
  • Last Login: Apr. 27, 2012
  • Current Points: 5869
  • Comments: 140
  • Forum posts: 21
  • Sex: Female
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MandolinBee

Oct 3, 2009 1:47am

Update: At 5hort3’s request, I have compiled a brief how-to on adding arrow support right here in my profile. It’s unfortunate the profile doesn’t allow for proper formatting, however I’m sure most devs who are capable of making good games will be able to parse out the appropriate information, unless you’re as dumb as…

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MandolinBee

Oct 3, 2009 1:20am

Yes, I’m the newb because a developer can’t figure out how to add both wasd AND arrow control to their game. That’s genius caliber logic right there! My bad!

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5hort3

Oct 2, 2009 9:54pm

L2P NEWB

WASD FTW

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