ManyaStarr's Comments

Game Comments
Play pulse pulse Feb. 27, 2014
I understand you consider the music a key part of the game, but it still needs a mute button.
Play 12 Towers 12 Towers Jan. 06, 2014
Where is the mute button?
Play Parallel levels Parallel levels Jan. 06, 2014
Good idea in general, but if bad controls kill you 10 times after you already know how to solve the puzzle, it gets frustrating, rather than interesting or challenging.
Play Memorix 3D Rock Memorix 3D Rock Nov. 24, 2013
When in the game, clicking on a grayed 'gem' turns it around permanently and it's then inactive. And the 'tutorial' at the start is just confusing, not informative.
Developer response from GabeOliveira

While not yet solved the problem pointed out, the game now has the option to put all the pieces in the original position just pressing the A key, so there will be no more missed pieces during a game session! And more improvements will come soon. Thank you again.

Play Colour Slide Colour Slide Nov. 22, 2013
The graphics look simple, but the game is an interesting puzzler. If it looks too easy, try changing the settings for more challenge.
Developer response from gerryq

My original concept had lots of layers. In fact the code still allows for that. Then I realised (a) unless you go beyond a 2D square grid, more than two are redundant, and (b) it's actually quite hard enough with just two!

Play Memorix 3D Rock Memorix 3D Rock Nov. 19, 2013
Looks promising, but also looks bugged. Clicking on things doesn't seem to do anything.
Developer response from GabeOliveira

Hi, ManyaStarr! Thank you for the feedback. Please tell me: what are the things you can't use?

Play Rolling Ghosts Rolling Ghosts Nov. 18, 2013
Nice one. Only problem I had is that sometimes it's hard to determine if one of the ghosts will fall through a hole or 'plug' it when solidified.
Play The Little Who The Little Who Nov. 12, 2013
Decent work, last level is still very frustrating though. Solved it by pressing both jumps at once, don't see an alternative for it in spite the alleged update. I wonder though, why are these melancholic/ depressed stories so popular lately? Depressed, melancholic and such don't actually equate to 'deep' or anything.
Play 0. Flyland Wars: Playing Field [Trainer] 0. Flyland Wars: Playing Field [Trainer] Nov. 12, 2013
Coming to this one after checking out a couple of other 'Flylands'. You might be having something here, but it still needs a lot more work. Rather than flooding the site with so many versions, you should first get one solid game together.
Play 2: Flyland Wars: Horse Trail 2: Flyland Wars: Horse Trail Nov. 12, 2013
Needs a mute button. Looks unfinished.
Play 1. Flyland Wars: Mountain Climb 1. Flyland Wars: Mountain Climb Nov. 12, 2013
Needs a mute button. Aside from that, is this even meant to be a game? If yes, it needs more sense of what exactly one is supposed to do here.
Play Compute Cascades Compute Cascades Nov. 12, 2013
Needs a mute button.
Play Tiny Castle 2 Tiny Castle 2 Nov. 12, 2013
Guess this one an actual 1/5, a rare occurrence for sure. No matter how one spins it, there is no game here and not much of a visible effort from the developer either.
Developer response from Vilius2001

[REPEATING] It's supposed to be like that. (READ THIS CAREFULLY AND SLOWLY) IT'S NOT MY FAULT that on the Nitrome Fanfiction Wiki page the creator only writed that not much information about the game.

Play Cup Cake Collector Cup Cake Collector Nov. 10, 2013
You say there are instructions in game, but I can't see any. Also, not a very good take at the ancient theme.
Play Drive it Carefully Drive it Carefully Nov. 10, 2013
Why are you calling it a car when it's clearly a rocket navigating a cave? Also, it's not a race when you are alone, even when against the clock.
Play Gluttonous chameleona Gluttonous chameleona Nov. 10, 2013
Decent effort, but physics games + exact timing kill it for me completely.
Play Jenna's Toy Castle Jenna's Toy Castle Nov. 10, 2013
I agree, far too rough to convince anyone, much less to be worth paying for.
Play Union of Block Socialist Republics Union of Block Socialist Republics Nov. 10, 2013
The incoming blocks are almost impossible to see and evaluate. Also, they move too fast.
Play Tiny Castle 2 Tiny Castle 2 Nov. 10, 2013
I guess this is bugged. I only get a playing area the size of the 'stencyl' logo as play area, in the middle of the much larger usual game area that is now gray. Moving the figure (the knight?) off this small play area apparently kills it, since the thing restarts.
Developer response from Vilius2001

[REPEATING] It's supposed to be like that. It's not my fault that on the Nitrome Fanfiction Wiki page the creator only writed that not much information about the game.

Play Crossing the Thames Crossing the Thames Nov. 10, 2013
Interesting take on the good old Frogger, but the boats are simply too small and very difficult to hit. The starting point at the bottom of the screen is also next to impossible to start off from, since you need to immediately jump on the second ship, even though you can't see it yet. Ok idea, but needs more work.
Developer response from KybeleStudio

Thanks a lot for the feedback