Mastermeda's Comments

Game Comments
Play Astrox Astrox Apr. 17, 2014
Epic Mega Fuel Tank is worth 66k while Rare Mega Fuel Tank is worth 88k. Stats wise, Epic Mega Fuel Tank is better with 100 more fuel with the same turning modifier. Momoguru you might wanna take a look at this. ;)
Play Loot Heroes Loot Heroes Mar. 24, 2014
A game on kong that really isnt on kong. A game in a website within a website. Legit inception stuff there.
Play GatherX GatherX Mar. 17, 2014
Returned to the game in another session, past progress of the previous session gone. Oh well not that mass-clicking was really that fun anyway.
Play Band Of Heroes Band Of Heroes Mar. 14, 2014
I feel as if I'm the one creating the bullet hell with these loads of projectiles i'm firing. Pretty fun game, I must say I enjoyed it. I felt that the levels were kind of too long for my liking and more map variety would be better. Solid game 4/5.
Play 4th and Goal 4th and Goal Mar. 13, 2014
Who needs a playbook when you got the fastest runningback that is out of this world?
Play Forbidden Arms Forbidden Arms Mar. 13, 2014
Great game! Really got me engaged the entire time. Loved the fluid action and tons of skills/combos to pull off. Like what others had mentioned, the upgrade system needs some work. I also found the stages to be a tad repetitive. It would be interesting to add a miniboss inbetween maps or more variety. Towards the end, being fully upgraded also ruined the boss fight as I was way to overpowered. Nonetheless with the great art, music and gameplay, a well-deserved 5/5.
Play Dead Zed 2 Dead Zed 2 Mar. 01, 2014
Very unfortunate to see areas unpolished. This game could have so much potential. If you were to fix the issue of the search parties and reloading as other comments have pointed out, as well as implement storylines and character development to the survivors, this could very well become a top-notch game. Till then, a very disappointing 2/5.
Play Blade Hunter Blade Hunter Feb. 26, 2014
This is the great J-key mashing simulator! 5/5 for days.
Play Drop Kick Drop Kick Dec. 13, 2013
You shitting me? Why do I have to score 5 goals in the semi finals? Thats just ridiculous.
Play Champions Of Chaos 2 Champions Of Chaos 2 Nov. 03, 2013
I must say that i thoroughly enjoyed this game. However, I felt that it was way to easy to spam pots (doesn't help that their cheap too). Some bosses such as the Tavern ones had way too much hp (psuedo-difficulty) and it was just a matter of a pots and time battle for me which dulled the "fun". Moreover, greater customisation of the colours of the characters would be better and the hotel rooms/llama arenas should bear the same theme as the town (for example, llamas fighting on ice in Ironclad Mountain). Other comments around have pointed out other issues/suggestions I had in mind so i'll leave it as that. 4/5 Hope to see an sequel.
Developer response from EpicLLama

Hi! Thanks for the feedback and for liking the game, if you feel the game to be easy I would recommend you to try it on hard mode.

Play Ninja Training Worlds Ninja Training Worlds Oct. 20, 2013
(PART 2) 6) There is no story/background. This makes the game rather meaningless. 7) As someone else mentioned, there is a spelling error for Oxygen. 8) I'm not too sure if the sprites and graphics are original but I hope you would have integrity there. 9) Overall I feel that this is a very lacklustre effort and it’s very evident when you compare this with other platformers on Kongregate. For example, the best comparison would be a Ninja Platformer (which is what your title and game suggests). The first search result gives me the game Final Ninja. It’s similar to yours which have a level select screen as well but its has more engagement in the story, a menu bar, better gameplay (more ninja-like unlike this game which you just blatantly slapped on the ninja title.) It’s very disappointing, with how given your experience that you have decided to stoop this low to dish out low quality games. 1/5
Play Ninja Training Worlds Ninja Training Worlds Oct. 20, 2013
(PART 1)Some comments & suggestions. 1) The "Hard" mode shares the same levels as the Normal one, including the tutorial level. Maybe the tutorial should be separated? 2) The monsters deal 5 damage which poses no risk. This damage does not change in hard as well. 3) There is no menu/pause button. You have to suicide to get back to the menu. If you try to suicide to monsters only, it will take way too long as well which further explains the earlier comment. 4) Repetitive music and map design. 5) The gameplay is too dull. The entirety of the game can be summed up in the first two levels. The following levels merely prolong the game. (To Be CONT)
Play 10 10 Oct. 15, 2013
Interesting concept, but after awhile it seems to become one of those Rush Hour games (sliding game), except instead of trying to get the car out, you're trying to match the numbers. This is especially so in the "Block" set of levels. I personally felt that the novelty ended there and it became rather dull and mindless. 2/5.
Developer response from iojoe

Thanks for reviewing Mastermeda! The hope with the blocks is limited space results in adding up becoming more challenging.

Play Spectromancer: Gathering of Power Spectromancer: Gathering of Power Oct. 15, 2013
The campaign seems way to random to put a finger on "difficulty". For example, for the Council of the Liches battle, I knew way before the battle ended whether there was a chance to win solely based on the card set. I didn't feel much impact in the difficulty toogle and I felt that battles with life points in the few hundreds to be of pseudo-difficulty and it just took TIME rather than skill to win the game. The games which I lost, were easily won the second time I tried. Did I improve? No. I merely had a better card set than before that was effective. Otherwise, this was a rather fun game but got very dull and draggy towards the end. 3/5
Play Barons Gate Barons Gate Sep. 29, 2013
Game broken, the boss that uses fire dies in the fire and gone is the key to open the door as well. Not to mention that level, once the boxes are broken, there is no way back up for the chest(doesn't help that jumping is such as chore). I also disliked the floating platforms especially the one in town (i got stuck under once) which was just poorly designed. This has some potential but could use a rework and some polish. Till then, 2/5.
Developer response from Griman

thanks for your thoughts

Play Socrates Jones: Pro Philosopher Socrates Jones: Pro Philosopher Sep. 13, 2013
Great game! Really loved how it played out. However, like many others have commented, it was rather frustrating to figure out exactly which argument or question to a statement would trigger Socrates enlightenment even though the player themselves would already have figured out the counter-argument. Nonetheless I'll give 5/5 because I would love to see more of these and hopefully more improved and with contemporary philosophers.
Play Sonya the Spy - CERN Episode Sonya the Spy - CERN Episode Sep. 09, 2013
So nice of a thief to help fix the escalator instead of just walking it up.
Play Samsara Room Samsara Room Sep. 09, 2013
Pretty enjoyable game. Not a click-fest and unfolds quite uniquely. Definitely set apart from other escape room games. 5/5
Play Medieval Rampage 2 Medieval Rampage 2 Sep. 08, 2013
Once more, the money issue as with the previous game (they dont learn do they?). I like how the devs added newer features like magic but yet the most ideal way (look at the top comments) would be to bank all in with the final bow and health potions. Read my previous review on the original Medieval Rampage comment page. 1/5.
Play Medieval Rampage Medieval Rampage Sep. 08, 2013
Its so expensive to buy HP potions that its so hard to save up for the composite bow or for powered arrows. It feels like whenever you take a step forward, the game pushes you back two steps when it comes to money. The enchantments aren't reassignable too so it would only be logical to pump the Composite Bow. However with the money issue, you'll end up getting the bow for only the last few rounds. And boy is the bow soridiculously overpowered that the final boss battle isn't even a challenge. The map stays the same and after awhile its just a borefest with repetitive gameplay. Doesn't help that the bosses' HPs are way to much which only adds pseudo-difficulty by extending the game length. 2/5.