This is my take on the most efficient way to play the game: Build Farm/Wells>Houses>All affordable Merchandise Buildings>Market(if necessary to sell produce). This increases your population for production which earns money to buy more resources than you can make yourself which can then be used for more upgrades. The merchandise buildings will start to get exponentially more expensive (lvl20+) and you should drop Farm/Wells after that as at this point you should have an unlimited pool of food/water to create population at will and you'll start to have difficulty employing them. Create Merchandise buildings when you can afford and House & Markets when necessary. Some extra tips: The prices of goods you sell fluctuate so for blacksmith crafting, the steel battleaxe may not necessary always be the best weapon to craft. Check the prices and craft/sell accordingly. Have fun ;)
This is a game breaker here. The first storylet appeared which took away a massive amount of money in return boosted the stats of my squirrel. However, the stat boost not only disappeared, but the overall stats were lowered to the point of first purchase upon refresh. Pretty much ruined the game as I'm left in debt with a sub-par squirrel.
Thought it was pretty interesting and humourous but then the game went all out click-fest and check-every-option-to-progress. Some things like the scarf is non-intuitive for example. An unfortunate 2/5
Getting stuck behind obstacles, RNG elements, cash pickups that disappear and highly repetitive gameplay with little strategy. As much as I would like to have fun seeing penguins go on a rampage, the flaws of the game is just burdersome. 2/5
5/5 full of fun. a little frustrating when you first start as you'll probably just fumble about. Afterwards it becomes strangely satisfying when you start score really awesome goals with the 2 button mode.
Felt that it was too much RNG involved. If the blocks were to be reused the next turn, it would allow multi-turn planning and significantly increase the level of play and sophistication to this game. Think if of it as a challenging variant of bubblebreaker. If you could have more skills to be interactive with the board such as the ability to switch a block's colour to chain combos (to balance it, set a criteria such as needing to remove a set no. of colours first), I could see this go way further. This game currently falls short for me as level rather than skill is more valued here. 3/5
Hilarious brawling fun. Its really simple and enjoyable. By the time you reach the infinity gladiator upgrade it starts to get really repetitive as the waves are exactly the same. A little disappointed about that but still, a very solid game. 4/5.
Very frustrating to control the team. Pretty shoddy job on the gameplay there. The other aspects such as student organisation, ambiguity and poor design of several features such as mentors which are raised in the commets of others really drag this game down. I really would like to see an improved and well polished Valthrian Arc rather than a shabby one like this. I'll still give a very generous 4/5 for encouragement but honestly, it could've been much better.
Epic Mega Fuel Tank is worth 66k while Rare Mega Fuel Tank is worth 88k. Stats wise, Epic Mega Fuel Tank is better with 100 more fuel with the same turning modifier. Momoguru you might wanna take a look at this. ;)
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