A feature request: Have the engines turn off if your ship is upside down. When I hit something and tumble, if I hold the down key while trying to recover the buffer gets full a its impossible to control.
Sparta, No Shots Fired: For those who feel that guns are too violent - buy and max out a Flame Thrower and 3 fans. BBQ! Lazy? Use a maxed Flamer Joe (centered) and 2 Fans with a 400 wall and repairmen.
@aquatorrent and others playing the campaign: You get more money for killing them early, and almost nothing once they reach your wall. So either be a perfect shot or alternate killing the lead guy with one that just appeared. I really don't know - the reload delay always puts me behind so I get less money, then I don't have enough firepower for the next wave.
I see comments about selling/moving towers during a level. I find the recovery lag and the recharge timer too long to risk it. Only on the two-path level, the last level and one other did I dare even try it. My timid solution was to come back to hard levels after I'd upgraded enough. So the game IS very well balanced. :D
TO GET CREDIT FOR the Badge of the Day - Return to your profile page. As @Meyismyname suggested, that is all I had to do. I suspect that game progress is stored locally but badge credit is kept by Kongregate.
FYI - After a tower kills an enemy, it won't see ghosts that's are flying over towers. When the ghost passes over open floor it can target it. Also, if a tower is built where an enemy is already in range it may fail to see it.
Your nanos that are traveling will eliminate red nanos they run into - so as soon as you're producing more than them: select several of your cells and click once on the four weakest cells, select other cells and repeat quickly. Send them to your own depleted cells too . Fill the screen with nanos traveling in every direction and the red nanos will never make it to another cell.
Thanks for the tips Torbax and Darknut79! For the "Show us your ..." badge score is key so I went for combos (swing→bees→bees→fling). I set the path upward so I could use both swing traps right off. Here's the layout, I added blue trigger links: !http://imgur.com/langRCy!
Took me a few tries at the build/upgrade order to keep some of the captain waves from getting thru
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