Good game. Some observations about the philosophical propositions: "Doubt is the root of all evil." Perplexity instead of doubt. "Every choice is right." If we consider 'not choosing' as a choice, then, maybe, the proposition is incorrect. "The shortest way is the easiest." But not always the best... "All is lie. Here are no rules." Is that a rule?. I like how the message changes when we find more than one solution on some puzzles. By the way the solution for the last puzzle is shown on the first.
"New game+" and infinite levels would be awesome. When we drag an equipment to the inventory it should close by itself; to keep it open we should to click the inventory button. The sounds of status benefits and mana and hp recovery are annoying, maybe it could be switched by a stronger aura effect. And the flies? They don't give XP? Anyway, 5/5.
Very short game. 10 to 15 minutes to buy everything and even less to reach the end. After some fuel upgrades the controls are unecessary; we just need to click accelerate and fart. It could have more resources. 3/5
Cool game, but could be better. The start is a little slow. We only have two options: buy beverages and invest or take areas by force which I'd not recommend 'cause the game gets pretty hard, so that's to be used as a last resource. As we gain territory it gets very annoying to monitor everything, even because the consumption's higher in some places than in others. The distribution of beverages should be a bit better like in a general panel or something. We should be able to hire mobsters instead of waiting for them to increase their numbers; maybe because of that I couldn't take the last area no matter what... Lastly it seems to have a problem in the counter when we click upgrade too fast. It'd be cool if there was an aligment like totally entrepreneur or totally gansgster. Good game, nonetheless. :) 4/5
Suggestions: The highest distance is too low for the quantity and effect of upgrades. Instead of putting the value of coins as an upgrade they should value more as we get higher. The spikes instead of making us fall, should consume a quantity of energy. Also, add enemies, because it's hard to lose the game as it's now. 3/5 Five minutes of good casual play. :)
Three things to be observed:
1. The pills shouldn't have a time limit, they should expire after an amount of jumps.
2. When we reach the end our achivements and coins gains are lost, that is, they are not usable on the upgrade screen.
3. When we're with wings even when we fall to visible ground we lose.
"Take me with you!" Awesome. :) When we complete the puzzle its name should appear above the picture and not in front of it, so we can see the details. It's very cool how the drawing become a beatiful piece of the art on the image. Congratulations. :)