Mazos' Comments

Game Comments
Play Persist Persist May. 02, 2013
I love Ludum Dare; and even more the games made for it. :)
Play This is not a minimalist game This is not a minimalist game Apr. 29, 2013
Very cool! :) 5/5
Play Bear Grills Bear Grills Apr. 15, 2013
Very short game. 10 to 15 minutes to buy everything and even less to reach the end. After some fuel upgrades the controls are unecessary; we just need to click accelerate and fart. It could have more resources. 3/5
Play Searching for the Elephant Searching for the Elephant Mar. 21, 2013
Awesome game. Awesome music. The puzzles are great but a little hard, in my opnion. 5/5
Play J-J-Jump J-J-Jump Feb. 21, 2013
Good game. :) Its was not difficult to understand how to play and level 10 wasn't that hard...
Play Ninja Mafia Seige 2 Ninja Mafia Seige 2 Feb. 18, 2013
Kusarigama level 1 causes much more damage than katana level 5. Maybe because of the attack speed. I'm sorry but the game's kinda boring... I agree you guys can do better. 2/5
Play NYC Mafiosi NYC Mafiosi Feb. 10, 2013
Cool game, but could be better. The start is a little slow. We only have two options: buy beverages and invest or take areas by force which I'd not recommend 'cause the game gets pretty hard, so that's to be used as a last resource. As we gain territory it gets very annoying to monitor everything, even because the consumption's higher in some places than in others. The distribution of beverages should be a bit better like in a general panel or something. We should be able to hire mobsters instead of waiting for them to increase their numbers; maybe because of that I couldn't take the last area no matter what... Lastly it seems to have a problem in the counter when we click upgrade too fast. It'd be cool if there was an aligment like totally entrepreneur or totally gansgster. Good game, nonetheless. :) 4/5
Play RuddyJelly adventure RuddyJelly adventure Nov. 30, 2012
Suggestions: The highest distance is too low for the quantity and effect of upgrades. Instead of putting the value of coins as an upgrade they should value more as we get higher. The spikes instead of making us fall, should consume a quantity of energy. Also, add enemies, because it's hard to lose the game as it's now. 3/5 Five minutes of good casual play. :)
Play RuddyJelly adventure RuddyJelly adventure Nov. 30, 2012
Three things to be observed: 1. The pills shouldn't have a time limit, they should expire after an amount of jumps. 2. When we reach the end our achivements and coins gains are lost, that is, they are not usable on the upgrade screen. 3. When we're with wings even when we fall to visible ground we lose.
Play NoNoSparks: The Ark NoNoSparks: The Ark Sep. 03, 2012
"Take me with you!" Awesome. :) When we complete the puzzle its name should appear above the picture and not in front of it, so we can see the details. It's very cool how the drawing become a beatiful piece of the art on the image. Congratulations. :)
Play Bloons TD 5 Bloons TD 5 Aug. 30, 2012
The dartling gun should have the option to lock the aim from the beginning... :/
Play Sands of the Coliseum Sands of the Coliseum May. 31, 2012
Is it really necessary to have mercy or not after ALL that blood?!
Play Outpost: Swarm Outpost: Swarm May. 30, 2012
4/5. We can buy weapons in the server at center of the stage, that's cool. However we urgently need terminals around the corridors to buy supplies and, preferably, through shortcut keys for each one, so we won't need to access that interface and decrease the heat of the game.
Play Reprisal Reprisal May. 24, 2012
It'd be awesome if we could anchor our cursor on the tile we're working in, as said in some messages, so we could build bigger pieces of land faster. But it'd be even better if there was a shortcut to make automatic terraforming around the buildings, as we see in Populous 2. I loved the game anyway, although in some moments it was too easy...
Play John Citizen 2 John Citizen 2 May. 23, 2012
The boss stops shooting after some seconds.
Play Last Guardian Last Guardian May. 19, 2012
There should have a multi-shot upgrade and a critical hit chance as well. All gods attack with their own element but the Thunder God makes us attack faster... well, I'd prefer it threw thunders on the enemies. The graphic changes, as we upgrade stuff, could be more visible and/or relevant.
Play Teddys Excellent Adventure Teddys Excellent Adventure May. 19, 2012
The bucolic landscape against the darkness of certain parts of the woods, and the fact the bear's going back to its beloved owner, all that makes a pretty decent fantasy for kids. I've never had a "Teddy Bear", but it brings back memories. :) And, by the way, it's challenging enough for a kid.
Play Guardians of the Light Guardians of the Light May. 16, 2012
Excellent! Good graphics, proper music and much creativity. Awesome weapon development system where new and "unexpected" resources come to our aid. Many kinds of enemies and each of them offering a proportional challenge. I only suggest a progress bar on each stage so we could manage the use of bombs... and breath relieved when trying to get a perfect on later levels.
Play Boss Slayer Boss Slayer May. 12, 2012
Awesome and simple, as always! Maybe we could have a bomb to clean the screen of bullets and enemies, and a corresponding upgrade as well.
Play Paladog Paladog May. 10, 2012
Excellent game! Pretty dynamic, although it was not so original as posted in some comments... but who cares? Very funny. I'd only suggest to make the ending movie be shown only once after the last boss is killed. It shows every time we kill it.
Developer response from fazecat

Thanks for the idea! I'll forward it to the relevant team. Let's see if there's a way to fix that!