Mbaruh's Comments

Game Comments
Play Rise of Champions Rise of Champions Mar. 14, 2015
Great game. I'm didn't advance too far, but from the contect that is open for me here are stuff I would want to see in the game: 1. Bazaar with items that were placed by other players. 2. A richer enchantment system. 3. More interactive treasure hunting. Maybe having to battle beasts and other creatures on the way.
Play Onomastica 2 Onomastica 2 Dec. 02, 2014
I found a bug: when you jump on clouds, at the last one when you jump to the mountain, you can fall down and there's nowhere for you to go from there.
Play One More Line One More Line Nov. 28, 2014
For those complaining about the game being unresponsive or that getting in a too tight orbit is a dead end: I agree that it is difficult when you're getting too fast, but in your average orbit it's easy enough to control the direction with some training; and if you get too fast, you can release and then immediately re-grapple to make the orbit bigger.
Play One More Line One More Line Nov. 28, 2014
Great game! Original, fast paced, simple, and good soundtrack. The only upgrade here is your skill. 5/5
Play A Temple of Two Worlds A Temple of Two Worlds Sep. 09, 2014
Fun game, but it was very unclear what to do in the beginning. Once I got the first password, the rest was a breeze. 4/5.
Play Pwong 2 Pwong 2 Sep. 05, 2014
Took me a while to realize I can upgrade stuff
Play Simple Squares: The Game about Squares Simple Squares: The Game about Squares Aug. 10, 2014
Isn't this just 'Upbot goes up'?
Play Renegades Renegades Jul. 31, 2014
I think an 'undo last turn' button should be added. At the beginning I still don't judge well how far I can walk and then still attack. Makes me repeat the entire level.
Play Auto Turret Auto Turret Jul. 29, 2014
To those who are troubled with the damage / speed stats in the first tab: * The damage stat is the amount of life reduced by a single barrel. Multiply the damage by the number of barrels you have to get the damage done by a single shot your turret. * Attack per second is just the number of shots you fire each second. 1/ApS is the time it takes for your turret to fire. * Damage per second is just damage X barrels X ApS (I personally think it's a pretty useless stat, but w.e).
Play Kick The Critter Kick The Critter Jul. 27, 2014
I entered the 3rd area for the first time and everything just stopped.. like, I have 0 speed, but the game keeps going.........
Play War of Omens War of Omens Jul. 16, 2014
I would like to see some sort of separation between players in multiplayer according to their level. I have a pretty basic deck for now yet I am sometimes matched against someone with lots of fully upgraded cards + rare and epic one's.
Play Solarmax 2 Solarmax 2 Jun. 14, 2014
As everyone said, the AI is pretty good. But it's pretty easy once you figure out how it acts in different situations.
Play AdVenture Capitalist AdVenture Capitalist Jun. 06, 2014
The guy owns banks and oil companies, but he will never forget his international lemonade stand company.
Play Dillo Hills 2 Dillo Hills 2 Feb. 28, 2014
@Thought77 "don't understand how awesome they are". You do realize this is your own opinion, right? If someone doesn't think like you, doesn't mean they "don't understand" something. I know how to play the mines, get to the top three many times, and still dislike them. Sorry for not understanding the "fact" they are awesome.
Play Tainted Olive - Chapter 1 Tainted Olive - Chapter 1 Feb. 28, 2014
For general knowledge, Mora is a word in Hebrew for fright/awe. Not sure if it was the developer's intention.
Developer response from BlackOliveGames

Mora is a Croatian word for nghtmare. That was the intention ;) Nice catch by the way

Play Cyber Chaser Cyber Chaser Nov. 22, 2013
A solution for the "there's too much on the screen": make the objects smaller while making the game window itself larger.
Play Feudalism Feudalism Aug. 07, 2013
Why is there a horse on the ship???
Play The Grinns Tale The Grinns Tale Dec. 03, 2012
Please make configurable hotkeys.. for instace if i want to quickly choose a potion :)
Play The Grinns Tale The Grinns Tale Nov. 23, 2012
It's annoyong when I don't notice that a monster that was targeted by a character was killed and then he just stands and does nothing. It would be great if once a character beated a monster, he would automatically continue to the next, since if I don't want him to attack that monster, I can change it anyway.
Play NoNoSparks: Genesis NoNoSparks: Genesis Sep. 14, 2012
Don't take the credit on the puzzles' concept for yourself.. at least write that it's based on griddlers..