McCoyEVP's Comments

Game Comments
Play Beat Universe Beat Universe Apr. 15, 2012
Nice work on creating a new variant of the typical rhythm/music game (though I am biased against them), it was refreshing to see something new. But, damn man; start off with something a bit simpler as a first song so folks can get used to it!!! Also, it would bee nice to see more stats included in the API (like score per song perhaps, but haven't played through, so don't know if this would be an insane thing). Finally, when notes overlap, it is EXTREMELY too hard to tell when to hit to get a perfect timing. Needs some work, but again, like the different take on the genre.
Play Cursed Dungeon Cursed Dungeon Nov. 01, 2011
Not a bad game at all, but extremely easy if you want to sit idle and grind for a while. Needs a balancing aspect to make it challenging; which it should be. You could grid away in practice, level up, get better gear, etc and makes the rest of the the gae easy as spreading butter (granted there are some users on Kong whom can't spread butter), but there needs to be more of a challenge.
Play Ed Snowball Adventures Ed Snowball Adventures Jul. 21, 2011
Well Danny, here's your feedback: excellent work, especially for such a young developer. Nice humor, good story, animations, etc. The only thing I would like in a sequel (and yes, I want a sequel!) is more decisions/interaction with it. Other than that, it was a rather enjoyable and fun story. Kudos. (Spend like 300 hours on the sequel; I think everyone agrees that we definitely want one!)
Developer response from DannyDaNinja

Thanks, this is the best feedback I've got yet. I'm just designing the second game right now! And thanks for the Kudos ;)

Play GVET GVET Jul. 20, 2011
Rather unique game, fun, bit of a learning curve, but you instinctively get the hang of it as you play. Even without extreme graphics or plot, you pulled off an enjoyable and challenging game. My only complaint is that you have to play it through all at once; no save feature, no continue from level x if you want a break and no pause (unless I am missing something). Overall potentially a really GREAT game, but needs a few tweaks (I for one don't truly like games that need to be completed in their entirety over an approximate 30 minute span, especially if some levels bother me). But that's just my thoughts, other than that, great to see a refreshing idea hit the scene. Kudos. Please continue to impress us.
Developer response from e_cha

Thank you. The game should saves automatically )

Play Intruded Intruded Jun. 26, 2011
Absolutely fantastic graphical work. Love the static-camera look of the game. Excellent 3D style. The game itself could use a storyline, but that aside; a moderate challenge, soothing music score and the amazing look of it balance it a bit. Could use some work (and in agreement with Cyjon, some of your camera angles aren't probably the ideal angles for some stages, though it does add to the challenge), but not really from the programming, graphical or music/sound aspect, but an engrossing plot would sure help. For a good example of the camera angle/depth of field view, take level 16-5: a nice shadow or something would help in determining how far away you are from the spike or else it is just guess work. Kudos. Please keep at it.
Play Ultimate Assassin 3 Ultimate Assassin 3 Jun. 24, 2011
Fun game, but have to say, there is a flaw. Why can't you sneak up on and kill the cops if you can your mark with ease? Enjoyable nonetheless.
Play Numember Me Numember Me Jun. 23, 2011
Fun little game you got there. About being the most difficult, I doubt it. just wait for some accountant who's been using an adding machine their whole life to come along and decimate it. Nice work though.
Play Dragon Ambush Dragon Ambush Jun. 23, 2011
As to reiterate what some others have mentioned: fix the few little bugs, add more maps (like a large map where you move from stage to stage), the sound effects and music options, and even make it more complex by adding an experience system between levels to improve the typical things in this genre (range, damage, price, etc. for all), and toss in an option to buy additional nesting places for dragons. Other than that, off to a pretty good start. Enjoyed it.
Play Ultimate beaky Ultimate beaky Jun. 23, 2011
Not a bad game there. The only thing is that the collision dection is a bit off (sometimes I jump right through stars). Fix that and you're good to go.
Play Wall Jump Wall Jump Jun. 23, 2011
Not a bad concept for a game, actually rater unique; but has MANY issues. Please keep at it.
Play Luminous Symphony 1.1 Luminous Symphony 1.1 Jun. 21, 2011
Actually a rather nice relaxing music game that isn't a cookie-cutter version of... well, anything. Nice work.
Play Battle for Wayland Keep Battle for Wayland Keep May. 23, 2011
Simply fantastic work. I want Ortus NOW!!! Excellent music score, game-play, storyline, graphics... well everything. I just want more now. Oh, and do you host a site where I could score some ferrus leaf? I could really use some especially after a night with Elvina.
Play Piglet Bank Piglet Bank May. 23, 2011
Not a bad little game there. Simplistic and a nice killer of time for about 5 minutes or so. Wish it lasted a bit longer though. Excellent start of something that could evolve into something even better. Please keep up the great work and astound us with a true masterpiece that this simple game could become. Kudos.
Play King of Sweden 2 King of Sweden 2 May. 21, 2011
Odd game there, but good to see something from you other than your typical 'stacker' games. Kinda fun, kinda odd and still can't get past that HUGE boulder!!!
Play Mushroom Maze Mushroom Maze May. 20, 2011
Follow the White Rabbit. Excellent!
Play RallyTour TG RallyTour TG May. 10, 2011
Nice game, but a bit harder to control than Shift 2... Maybe I just shouldn't drive...
Play Doodle God 2 Doodle God 2 May. 09, 2011
For those of you who do NOT know; there is a walk-through for this entire game on this site: http://www.kongregate.com/games/Badim/doodle-god-2-walkthrough, Start with Episode 2 and get a few that you need from there and if you are too stuck, go to the Episode 3 area and everything is listed. Stop complaining, when you see the results, they are quite nice; but you must finish a few combination's in Episode 2 first (which kinda sucks that the same things work later). If you go to it and don't see it, there is a little white arrow to scroll up and down and they are not in the order you can make them in. Some of the combination's were quite well thought out. Good job as always Badim. Don't sweat the haters.
Play drifts drifts Apr. 29, 2011
Well, to be blunt about things; nice relaxing game: nothing complicated, fast paced, violent or otherwise wrong with a casual game. In that aspect, very nice work. Unfortunately, speaking for myself, I would have liked to see more. That seemingly inevitable factor that drives hardcore gamers to play such a game ad infinitum. Achievements! Add that to this (or most Flash games these days) and you got a winner! How long of a chain can you get? How long can you go without hitting a bubble? High Score (taken care of). Etc... I am by no means attempting to devalue your game, it's just to appeal to a broader audience on this site, such things should be considered. Well crafted with no flaws, so it is a solid game. simply, in my opinion, this site ALWAYS wants MORE! And the good thing is, it's not hard to add. Just a thought. Nice work. Keep at it.
Play ChineseChessJam ChineseChessJam Apr. 29, 2011
Really; I mean REALLY needs some instructions. No clue what I'm doing, what moves are, what the symbols mean; pretty much just clicking around and seeing if I can take a piece every once in a while.
Play Bitshift Bitshift Apr. 21, 2011
OK, nice shooter (granted I love shooters), but I though a Shield would PROTECT you from enemy damage, not just take the hit to boost the ability to use an EMP. Kinda odd in my opinion, but definitely different. And being different is what is good about this game, Granted like many shooters, there needs to be a X factor that stands out from the rest. This has a q? factor that makes it different, but not excellent. If you can do this, I am sure you can do MUCH better. Users like upgrades and such in shooters. Hell, they like upgrades in any game and even created a new genre about upgrades. I feel if you added such a system to this game it would be great. As it stands, a bit better than your typical shooter. Of course this is my opinion and is meant to be constructive, so please take no offense. Good work, but from the games you have made in the past, you CAN do much better. Still love your work and please keep on giving us new games to enjoy.