All in all, 4/5. Moving the screen around is a bit awkward in this kind of play style you're trying to go with. Especially with the boss fight. Couldn't really get a good hit on him since he kept going off screen.
Introducing diarrhea land, with many memorable phrases such as:
"I found the map while the construction of my house."
"Chick the Button to Search the key"
"Finally clicking the key and we will win the first piece"
"The touch is Buing"
"Cliclk anywhere to goto Main menu"
"Anyone who touch The Ball of Eternity can achieve eternity."
5/5, but why is it when I got off the road, I don't pop back onto the track like the CPU's do? It just seems like they're on autopilot or something; they're always so passive. Also, I can't brake when I'm going straight forward fast enough and it would be nice if brake upgrades were available. Unless changing the rims has something to do with breaking, or pickup. Whatever pickup means. Speed AND acceleration upgrades together would be appreciated, too. But nice work, nice game, nice design, love this shit.
And on July 13th, 2012, this published game served as an example for all games that made picking up coins tedious as hell to have a coin magnet ingeniously embedded within your mouse pointer. Thank. God.
::SPOILER FOR SOME::
Obviously, you don't need morse code if you're bright enough to realize that you could try 5 letter words that rhyme with "dark" and has something to do with lightning. Jeez, some of you are out of your minds...
I'm not too happy with the graphics... I don't know what it is, but it's too umm... soft. Sharpen up those graphics. The outline on everything could be a lot bolder to set textures apart from the background stuff since everything is the same color pretty much; a tan yellow.