Oh, brilliant, another F2P with an extended tutorial that forces you to take certain actions and then forces you to use your limited premium currency as part of the tutorial, because we're too stupid to read a button's text to know what it does. For the love of games, why are they still doing this?
Shame about the lack of development in BTD games recently. 4 was a massive expansion from 3, with a wide array of new towers, a new unlock system, plenty of maps, etc. 5 was essentially 4 with more pay-to-win content. Given we came here to play Bloons Tower Defence, rather than yet another empire-builder game, in terms of gameplay this is pretty much identical to BTD5 with yet more pay-to-win features. Of course, now there's multiplayer - admittedly a fairly major expansion - but that just makes the P2W even more prominent.
Final boss is still significantly easier than it probably should be. I just beat it using only the starting vikings and 'beer guys', with them and all abilities maxed. Still couldn't get past the '13-28' stage. Oh yeah, and the level estimates are terrible :P
Wish the Restless Blade wouldn't auto-charge at scavengers. I know it's meant to have drawbacks, but I think being completely unable to use shops is slightly too harsh. At least let us talk to scavengers providing we can navigate next to them without stabbing them.
Just saw a message in Party Post than Congressional Security is out. Good thing I saved my ballistic armor.
No-one should have any reason to assassinate me, but it can't hurt.
Assassinations can though.
@benmorgan1 SanderXXX's comment was on the 16th August 2013, which I'm pretty sure was before the crafting system was added. So in a way, his problem was solved. Don't ask why people keep voting it up enough to stay in the 'best comments' though.