Hi ArthurP40, If you haven't figured it out already, Defense is a key stat for continuing the game, when it comes to Fighting bosses and progressing past stronger monsters. Attack is more for Ki p/s so you can train and grind easier. Health is kinda on the lowest priority, It offers a def/att bonus, but it really doesn't have any priority as far as I can tell when it comes to using ryos on bonuses, but should be balanced in training. Maybe that answers your question? :3
So are there any pros to making your own levels? Like any rewards other than being MAYBE on the Hotlist or the Top Rated? I just don't see a big point to making any maps that have effort put into it...
Want a real game? Get any Final Fantasy Tactics game. Story isn't absolute generic piss, and you don't have to listen to some knight yell "TEN HUT" every time you can click his ass. There are also actual tactics involved, not having 2 skills and just slapping the enemy until dead with the same attack. I really hoped this game was going to be good, but it leaves me disappointed. If you are going to make a GAME and not a quick buck, make it like this, without the HORRID voice acting, a FEW main characters that you can get attached to, and make it a one-time purchase on steam or on here. Game has potential if it wasn't shite at being a wannabe tactics game.
The whole contest is an endurance test to see how long you can last before the game gives you suicidal thoughts. Or to see how long before how long the same music being played over and over will drive you mad.
Its alright, but it just reminds me of a less animated runescape. Potentially could be kinda popular, it's not for me though. Better than half the dumped crap on steam at least. I really do hope you guys polish things up, and if I may offer an idea, possibly allow inventory to just stay open. like really i hate having t hover. But yeah, nice to kinda have a generic mmo like runescape to show up in kong.
I don't think of this as a puzzler really, It didn't really have any puzzles other than, "Push this block off that cliff" But it was good as a platformer. It's a bit glitchy, as a lot of people noticed, falling into blocks. And it has nice music + SFX. It was very short though, and just a bit too easy. Maybe next time, make some tougher puzzles and fix the man eating boxes.
Great Game. If you feel like getting through the levels quickly use Sakura. Her Special attack is pretty much OP, hitting everyone on screen, in air or on ground. because of the yellow bar fills up enough to do it constantly, all you really have to do is press U, until you get to the last few guys.
It seems the medium IS really luck based but you have control over it too, don't TRY to land bad, get the launch perfect and have the cart facing forward. flat. The cart will gain a lot of speed from the rocket in the beginning, and you have a decent chance of bouncing.
SWEET! Got the Hard badge! I found a good way to get it too. It is really luck based but you have a little control; First off, you need to launch upwards. start moving yourself into a backflip while continuously doing handstands. Non stop. You dont have to land correctly so dont worry about landing on your head. I was able to get 1900 from doing that so you can try and see if it works for you too.
Found a way to (sorta) fly. If you shoot fireballs down and jump, you will jump off of the fireballs. I haven't figured out what the timing is really but if you practice it you can climb mountains easily.
Difficulty isn't an issue. It's time, you want me to do ALL the objectives in 1 sitting in about 3-4 minutes??? And if I don't I cant unlock the last area? That's the only problem i'm having with the game at all. On the other hand, the ability to use any color in customization is nice.