I have no idea how a game like this could be given a badge. It definitely shows promise, and it could be enjoyable after some polishing, but as it is, this game is not very good. The mechanics aren't explained, so I have no idea what I'm doing or how close I am to level three.
A relaxing game, but the songs barely cue you in on when to jump. On the second and third songs especially, closing your eyes and jumping when it feel natural doesn't work. The jumps are all on beats and notes that don't make sense. I'd like a music game that you can play with your eyes closed, but this sure isn't it. 3/5.
HI can't believe how many people think this is easy. The puzzles make no sense. It's not clear at all how you solve most of the rooms. The fact that the badge is labeled as easy blows my mind. And aside from the bad puzzles, the game itself doesn't make sense; why is there still power in some parts of the city? I thought the generator was disconnected? 1/5.
This is incredibly tedious. Raise stats, clear area, go back and level up every single stat because the areas have little to know flow to them. When you unlock a new stat, the game expects it to be as leveled as every other stat. Which means you need to play each set of lackluster minigames far too many times than is enjoyable. It's incredible how little experience you gain from each game; boost your top score from 300 to 20,000, as I have with one game? Enjoy a meager boost in experience. This game suffers greatly for it's necessity for grinding.
On Insane mode, the first stage is by far the hardest. It helps to hold left and pull back in between the mines, then to jump for above the mines on the ground and below the mines in the air. That stage is just unfair; there is no excuse for having the mines blend in with the road. But after 294 continues, the badge is mine.