MichaelChandra's Comments

Game Comments
Play Creeper World: Evermore Creeper World: Evermore Mar. 30, 2015
So close...
Play Creeper World: Evermore Creeper World: Evermore Mar. 30, 2015
Oh bloody hell, no way 3/29 will work without moving Odin City, nevermind while only using Mortars.
Play Stunt Pilot Stunt Pilot Mar. 25, 2015
Leaving aside that the game is put together in such a way that I cannot get it to work in Firefox, despite allowing scripts from your website and basically everything except facebook, in Chrome I cannot even use the arrow keys and have to use the buttons on the screen to steer. It's a tad annoying like that.
Play Creeper World: Evermore Creeper World: Evermore Mar. 23, 2015
Alas, I tried multiple approaches but winning without moving or blasters appears impossible. Time to try moving then.
Play Creeper World: Evermore Creeper World: Evermore Mar. 23, 2015
Argh, this defensive struggling is an utter pain. -_-
Play Creeper World: Evermore Creeper World: Evermore Mar. 23, 2015
Oooooh, this one is a nice challenge for the no-move mortar-only strategy. I tried without reactors with a rush west, failed, now trying a reactor-defensive strategy.
Play Creeper World: Evermore Creeper World: Evermore Mar. 15, 2015
Also upvoting themselves. So at the very least I can correct things to 0 each.
Play Creeper World: Evermore Creeper World: Evermore Mar. 15, 2015
Y'know I was going to stop downvoting the fake times, but now he started downvoting hawk.
Play ZeeBoo ZeeBoo Mar. 05, 2015
Yet when I then get 1100 after a retry, it goes from 8400 to 9500. But scoring a perfect 1k then got me from 10.6k to 11.6k, so if I don't have to retry I get a repeat of the exp from the previous level on top of that of the current?
Play ZeeBoo ZeeBoo Mar. 05, 2015
I'm encountering a bug in the experience system I think, where it gives the exp twice? For example got 6600 exp, finished level with 900 exp, it shows 7500 and gives me another 900 to 8400.
Developer response from Boison

Thanks! I fix it soon.

Play Creeper World: Evermore Creeper World: Evermore Feb. 26, 2015
2/26: 36:40 without reactors or blasters. This one was an annoying struggle of sloooowly gaining terrain, but unlike others recently it actually was possible without a mortar-rush or blasters. I ended up using mortars built in advance that I swapped out with ones running on empty, using that strategy more would likely allow for a decent jump in time.
Play Creeper World: Evermore Creeper World: Evermore Feb. 06, 2015
I was initially wrong, going straight north can be protected with 2 mortars, allowing you to win enough space for an energy buildup. 18:30 and that likely could have been 5 minutes better had I prepared more reactors first and a bigger rush after.
Play Creeper World: Evermore Creeper World: Evermore Feb. 06, 2015
Correction: There may be the option to only make a path straight north, mortars may be able to handle protecting that.
Play Creeper World: Evermore Creeper World: Evermore Feb. 06, 2015
Yup, impossible. Only possibility would be building mortars 1 by 1 and sending them off before I employ them to clear terrain, and that will likely fail horribly.
Play Creeper World: Evermore Creeper World: Evermore Feb. 06, 2015
Holy heck 2/6 is going to be tough or impossible with mortars-only-no-moving-Odin-City. O_O
Play Creeper World: Evermore Creeper World: Evermore Feb. 05, 2015
Alas, I get overwhelmed after six minutes. :) Blasters it is.
Play Creeper World: Evermore Creeper World: Evermore Feb. 05, 2015
Well, not moving is a nope. ^_^
Play Creeper World: Evermore Creeper World: Evermore Feb. 05, 2015
Nope. ^_^
Play Creeper World: Evermore Creeper World: Evermore Feb. 05, 2015
It's been ages since I had to move Odin City while using Mortars, so this one is a nice challenge. :) Let's see if it's even possible without blasters.
Play The Enchanted Cave 2 The Enchanted Cave 2 Jan. 27, 2015
Really wish there were hotkeys to switching equipment sets, since I got sets to reduce some enemies to 0 damage and others to as-little-as-possible-aaaaaah, and it's really annoying to have to switch all the time when they alternate in small corridors.