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MicroMinion2

Latest Activity: Played Realm of the Mad God (Nov 25, 2017 10:45pm)

Points needed for next level: 44 Level

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    Jun. 15, 2016
SAVING FOR LATER. Hello! I have been playing Monster Legends for quite a long period of time, and my dedication to this game has inspired me to endlessly daydream about made-up monsters in my mind. -------------------------------------------------------------------------------------------------------- [SIZE=3][I][B]Monster Idea #1[/B][/I][/SIZE] [B]Name:[/B] Kanagashi [B]Elements:[/B] Light, Special (Legendary) [B]Trait:[/B] Immune to Stun [B]Description:[/B] [I]Kanagashi, also known as "Blade of Justice" or "The Dragon Knight" is a legendary light warrior from the ether who has come to earth in the form of a ninja. He has made a friendship with and worked for the Lord of Clarity for years. With his sword, he assists the Light forces in eliminating the never-ending troops of the Dark forces, including his eternal rival, Harusami. [/I] [B]Likely Role:[/B] Attacker [B]Appearance Details:[/B] Adult Form: Kanagashi's appearance is a warrior with white eyes like General Ingvar's and white and light-gray ninja/samurai plate armor, including a hood and a red-and-gray jitsu belt. He also wears a white/gray mask, so all you can see of his face are his eyes. There are several red, gray and white ribbons flowing from his body, and he wears ninja sandals, like Harusami. He carries around a large katana in a fighting stance, holding it forward similar to the way Uther the Valiant holds his sword. The katana is adorned with bright pearls and a long red ribbon, and its blade emits light similar to how Harusami's sword emits darkness, and occasionally gives off a large twinkling sparkle. Juvenile Form: A shorter, smaller and less mature version of Kanagashi's adult form. There are only two red ribbons flowing from his body, and his armor is less intricate. He holds his sword away from where he is facing. His sword is smaller and is decorated with only one pearl and has a shorter ribbon. Child Form: A babylike version of Kanagashi, who has a big head and noticeably small body. His gray armor is very simple and he does not have any ribbons on his plate. He does not wear any sandals, and his jitsu belt is a dull red. Instead of a katana, he holds a pair of white nunchakus which emit light from their tips. Egg: A white egg wearing a white & gray ninja hood and mask. [B]Skills:[/B] [U]Default & Special[/U] Kendo Slashes - [I]Deals low Physical damage.[/I] Hikari-No-Ha - [I]Deals low Light damage. [/I] Doragon-No-Kikan - [I]Deals massive Special damage to all enemies. May Stun and apply Stamina Leak to all targets. [/I] [U] Skills Group 1[/U] Chi Slashes - [I]Deals moderate Special damage. 50% chance of applying Stamina Leak. [/I] Doku-No-Ha - [I]Deals moderate Light damage. 50% chance of Poison target. [/I] Blinding Hikari - [I]Deals low light damage. 50% chance of Blinding target.[/I] [U]Skills Group 2[/U] Muramasa Slashes - [I]Deals heavy Special damage. Removes 50% of stamina from target. Requires cooldown.[/I] Fukushu-No-Ha - [I]Deals very heavy Light damage. May make target Bleed. Requires cooldown. [/I] Stunning Hikari - [I]Deals very low Light damage to all enemies. May Stun and apply Stamina Leak to all targets. Requires cooldown.[/I] [U]Skills Group 3[/U] Masamune Slashes - [I]Deals massive Special damage.[/I] Kurariti-No-Ha - [I]Deals moderate Light damage. May apply 2 random negative effects to target. Removes all negative effects from itself. Requires cooldown. [/I] Devastating Hikari - ​[I]Deals heavy Light damage to all targets. Requires cooldown.[/I] [B]General Animation Details:[/B] Physical Attack: Kanagashi glares forward, then quickly disappears in a smoke bomb. His katana appears in front of his target and slashes once before Kanagashi appears holding it and slashes three more times, then quickly vanishes into smoke and reappears in his original position. Magic Attack: Kanagashi goes into a stance similar to Karasu's, holding his katana behind his back, then vanishes with a smoke bomb. When the magic attack is done, he reappears. Walking: He walks like an average human being, I guess? Beaten/Hurt: He skids back (like Taiga, Drekk and a few other monsters) and hops back into place. Victory/Level Up: He jumps up and both his eyes and his sword's blade turn white until he lands on the ground. [B]Skill Animation Details:[/B] Kendo Slashes, Chi Slashes, Muramasa Slashes & Masamune Slashes: Already explained above in "Physical Attack". Hikari-No-Ha: Kanagashi does his magic attack animation, and two swords made of pure light appear above the target and do one slash each. Doku-No-Ha: Kanagashi does his magic attack animation, and two swords made of pure, greener light appear above the target and do one slash each. Fukushu-No-Ha: Kanagashi does his magic attack animation, and three four-edged light gray shurikens fall from the sky before exploding into light on the target. Kurariti-No-Ha: Kanagashi does his magic attack animation, and four four-edged light gray shurikens fall from the sky before exploding into light on the target. Blinding Hikari: Kanagashi does his magic attack animation, and a clone of himself, made of pure light, appears in front of the target and slashes once. Stunning Hikari: Kanagashi does his magic attack animation, and one clone of himself, made of pure light, appear in front of each target and slash twice. Devastating Hikari: Kanagashi does his magic attack animation, and one clone of himself, made of pure light, appear in front of each target and slash three times. Doragon-No-Kikan: Upon using his special attack, Kanagashi performs the "stances" of Karasu/Mecharasu, Haku, Sham-Rokku and Harusami. He then vanishes into a bigger cloud of smoke than usual. An offscreen cutscene is shown of him running at high speeds toward the enemy, slowly glowing yellow, then doing a massive leap and raising his sword. The yellow outline of an Eastern Dragon (similar to Ao Loong) forms within the sword. The game shows the original battle scene again, and Kanagashi jumps into it and smashes the ground with the sword, and the dragon roars and slams into the enemy before the screen flashes for a bit. [B]Inspired by:[/B] [I]Harusami (Monster Legends) [/I] -------------------------------------------------------------------------------------------------------- [B][U][SIZE=3]Monster Idea #2[/SIZE][/U][/B] [B]Name:[/B] Famine [B]Elements:[/B] Earth, Special (Legendary) [B]Trait:[/B] Immune to Possession [B]Description:[/B] [I]Cursed to be eternally hungry and never dying, Famine is a very dangerous monster, capable of performing the most gory and sanguinary kills for one thing - to sate his hunger. He knows it is impossible, but he does it anyway. He believes that when he has absorbed enough souls and eaten enough flesh to rise to power, he can finally devour the earth - and satisfy his hunger. [/I] [B]Likely Role:[/B] Attacker [B]Appearance Details: [/B] Adult Form: Famine is a tall, slender, humanoid with darkened, grayish-brown skin. His bones can be seen from the outside on his body, which is covered with some scars and bruises. He wears a faded, ragged loincloth and there is a lot of gray dust on his body. He wears worn-out black mummy-looking bandages on his feet, and also covering his head so his face cannot be seen except for his mouth. These bandages flow from his head like a ninja's headband. His teeth are very gray and rotten-looking, and he occasionally hangs his dark-bluish tongue from the side of his mouth. Black vines hang from his arms. In his left hand, he holds a long black sword similar to General Nishant's. With his other hand, he carries a massive golden weighing scale on his back, which is only a bit rusted, and not severely damaged like the rest of his body. Juvenile Form: Juvenile Famine is shorter and slightly less skinny. There are less vines on his arms, and he does not stick his tongue out, he clenches his teeth all the time. There are less strings of bandage flowing from his head. He has a much smaller golden weighing scale that he holds with his right arm. His left arm holds a black dagger (basically a fatter and much shorter version of his sword) and holds it as if going to stab someone. There are less scars and bruises on his body. Child Form: Still skinny, but more plump than Juvenile Famine. The vines on his arms are very small, and his tongue is always sticking out but his teeth are also clenched, so he looks like he's biting his tongue. There is only one short string of bandage seen flowing from his head. He does not have a weapon, nor a weighing scale. There is one small scar on his body. Egg: An egg completely covered with black mummylike wrappings, with black dirt on some areas. [B]Skills:[/B] [U]Default & Special[/U] Sword Hungry - [I]Deals low Physical damage[/I]. Swallow - [I]Deals low Earth damage. [/I] Global Hunger - [I]Deals very heavy Special damage to all enemies. May Stun, Bleed and Poison.[/I] [U]Skills Group 1[/U] Reckless Cuts - [I]Deals moderate Special damage. 50% chance to make target Bleed.[/I] Food Shortage - [I]Deals low Earth damage and heals by 15%. [/I] Thirsty - [I]Applies Damage Boost to self and heals by 15%. Accuracy reduced by 10%. Requires cooldown.[/I] [U]Skills Group 2[/U] Ravenous Cuts - [I]Deals moderate Special damage and gains Double Damage. Requires cooldown. [/I] Crop Thief - [I]Deals heavy Earth damage and heals by 20%. Requires cooldown. [/I] Starvation - [I]Applies Double Damage, Stun Immunity and Stamina Leak to an ally. Requires cooldown. [/I] [U]Skills Group 3[/U] Looking For Flesh - [I]Deals very heavy Special damage. May make target Bleed. Requires cooldown.[/I] Essence Plunderer - [I]Deals heavy Earth damage. Heals by 30% and regains 50% stamina. May apply Stamina Leak to target. Requires cooldown.[/I] Cannibalism - [I]​Gives an ally Triple Damage for 3 turns. On the first turn, it will be Corrupted, Blinded and Dazed. On the second turn, it will be Blinded and Dazed. Requires cooldown.[/I] [B]General Animation Details:[/B] Physical Attack: Famine licks his sword with his long tongue, before leaping to the target and slashing it four times. A "bleeding" effect is shown during each slash, similar to Taiga. Magic Attack: Famine lays his sword aside and gets down on all fours, then sticks his face and mouth in the ground before the attack is performed. When the attack is over, he gets back up and picks up his sword. Magic Buff: Famine will plunge his sword into the ground, then roar/scream/whatever upwards as a red light glows from within his mouth and his weighing scale as the move is performed. Walking: Famine walks like a human, but staggers at some points and it may look like he is drunk. Beaten/Hurt: Famine's left leg kicks up in the air, and he and the rest of his body goes backwards. He turns his head behind him and a red light emits from his mouth. Victory/Level Up: He takes out a small carcass of some animal and swallows it. [B]Skill Animation Details:[/B] Sword Hungry, Reckless Cuts, Ravenous Cuts & Looking For Flesh: Already explained above in "Physical Attack". Swallow: Famine does his magic attack animation, and the earth underneath the target turns into a mouth and bites once. Food Shortage: Famine does his magic attack animation, and the earth underneath the target turns into a mouth and bites twice. Crop Thief: Famine does his magic attack animation, and the earth underneath the target turns into a mouth and bites three times. Essence Plunderer: Famine does his magic attack animation, and the earth underneath the target turns into a mouth, a black tongue comes out, and then the mouth bites twice. Thirsty & Starvation: Famine does his magic buff animation, and small clouds of dirt float around the selected ally before falling to the ground. Cannibalism: Famine does his magic buff animation, and two dark brown "biting mouths" (e.g. from Bone Chomp, Stunning Gob, etc.) appear on the target ally. Global Hunger: Famine puts down his sword and roars, and a dark purple "light" "shines" out of his mouth and through the gaps in his bandages. His weighing scale also glows. A cutscene shows a foggy, gray flatland with bald trees, and lots of black skeletal creatures with red eyes emerge, such as skeletons, dogs, horses, and dragons. The screen goes back to the main area as Famine goes back to his original stance and the creatures enter the screen behind Famine and his allies, and move towards the enemies. Each creature chomps the enemy 2 or 3 times. [B]Inspired by:[/B] [I]Famine (Horsemen of the Apocalypse mythology)[/I] -------------------------------------------------------------------------------------------------------- [U][B][SIZE=3]Monster Idea #3[/SIZE][/B][/U] [B]Name:[/B] Charybdis [B]Elements:[/B] Water, Special (Legendary) [B]Trait:[/B] Immune to Freeze [B]Description:[/B] [I]When Sphyrnus was still a child, there was a dangerous lake that no one would approach, as any fisher, boat or ship that sailed there was never seen again. Monsters feared this area and its unseen inhabitant for ages. One day, a pirate known as Varuna came to the lake. He was drowned by the beast but instead of accepting death, he became a soulless sea dweller like Charybdis. Now, the two monsters continue to terrorize the lake and anyone foolish enough to enter their domain. [/I] [B]Likely Role:[/B] Denier [B]Appearance Details: [/B] Adult Form: Charybdis bears a slight resemblance to Lotan. She is a very dark blue squid beast with eight tentacles (including two slightly longer feeding tentacles) that surround a huge toothy mouth under her body (not visible), which she eats with. Her body is dotted with lighter blue spots and six tiny yellow dots that gleam on either side of her face. Her face/head is on her body above the tentacles. Her eyes are not on either side of the body, but close together on the face. They are closed most of the time, but when they are open, you can see that they are glowing yellow, with bright orange slits for pupils. Below her eyes she has a shiny, sharp black squid beak which serves as her secondary mouth, which is visible unlike her main mouth. She has a large squid fin on the upper point of her body. Above the middle point of her eyes, she has a small transparent pearl-like object that occasionally glows yellow. There are two fish-like fins and shark-like gills on either side of her face. Juvenile Form: Juvenile Charybdis is a lighter colored blue than her adult form. Her tentacles are shorter, and there are less spots and only four yellow dots on her body. Her squid fin and glowing pearl are a bit smaller. Her shark gills are slightly thinner and she has only one fish fin per side of her body. Child Form: Charybdis as a baby looks plump and rather ball-like, and she is an even lighter blue color, but still dark blue. She has only six tentacles (including longer feeding tentacles), a few large blue spots and no gleaming yellow dots. She has no shark gills and her pair of fish fins are smaller than in her juvenile form. Her pearl looks a bit big compared to her face, and glows less frequently. The pearl on her head is vertically oval-shaped. Egg: The egg is the same color as adult Charybdis, and has a squid fin on top, which is almost half as big as the egg. There are a few big lighter-blue spots, and there are yellow dots around the center, but they are not gleaming. In the center of the egg is the pearl, which is bigger than usual and a light blue color. Finally, there are six tentacles, including two feeding tentacles, sprouting from under the egg. [B]Skills: [/B] [U]Default & Special[/U] Ship Sink - Deals low Physical damage. Tentacle Fury - Deals low Water damage. Ocean's Maw - Deals massive Water damage to all enemies. May Stun and Freeze all targets. [U]Skills Group 1[/U] Severe Conditions - [I]Deals moderate Special damage.[/I] Dire Waters - [I]Deals low Water damage. 50% chance of Freezing target.[/I] Sea Bed - [I]Deals moderate Special damage. 50% chance of Stunning target[/I]. [U]Skills Group 2[/U] Deck Crashed! - [I]Deals heavy Special damage. May Daze target. [/I] Dead Waters - [I]Removes 50% of stamina from all targets. May apply Stamina Leak. Requires cooldown.[/I] Deep Sea Terror - [I]Deals moderate Special damage to all enemies. Requires cooldown. [/I] [U]Skills Group 3[/U] Titanic's Fate - [I]Deals massive Special damage. May Stun target. Requires cooldown. [/I] Doomed Waters - [I]Deals low Water damage to all enemies. May Freeze all targets. Requires cooldown. [/I] Crushing Depths - [I]Deals low Special damage to all enemies. May Stun all targets. Requires cooldown. [/I] [B]General Animation Details:[/B] Physical Attack: Charybdis will glare above her and pull a large ship from offscreen. She will then open her eyes and roar, before "swimming" to the target enemy and smashing the ship on it, which scatters into many wooden pieces. Magic Attack 1: Charybdis burrows her tentacles into the ground and roars, opening her eyes. When she roars, the attack begins. When the attack ends, she closes her eyes and mouth and returns to her original position. Magic Attack 2: Similar to Magic Attack 2, but instead Charybdis will stretch four of her tentacles upwards, and stick the other four in the ground. After the attack is done, she will close her eyes and mouth and withdraw her tentacles. Walking: Charybdis floats in the air (swimming) and occasionally pushes in and pushes out her tentacles to propel herself to move faster. Beaten/Hurt: Charybdis moves back a bit, and turns her face backwards, opening her mouth. She then floats/swims back to place. Victory/Level Up: Charybdis floats higher in place and waves her tentacles a little, and her head pearl glows a light blue color. [B]Skill Animation Details: [/B] Ship Sink, Severe Conditions, Deck Crashed! & Titanic's Fate: Already explained above in "Physical Attack". Tentacle Fury: Charybdis does her first magic attack animation, and two tentacles sprout up from the ground, surrounding the target, and and each tentacle slaps the enemy once. Dire Waters: Charybdis does her first magic attack animation, and six tentacles sprout up from the ground, two surrounding each target, and and each tentacle slaps the enemy once. Dead Waters: Charybdis does her first magic attack animation, and a water splash appears on each target. Before the splash disappears, two tentacles sprout from each splash, and each tentacle slaps the enemy once. Doomed Waters: Charybdis does her first magic attack animation, and a wide stream of water shoots from the ground, likely covering the target. Right when the water disappears, three tentacles sprout from the ground, and each tentacle slaps the enemy once. Sea Bed: Charybdis does her second magic attack animation, and two tentacles, wrapped around a wooden ship, slam onto the target, causing the ship to smash into many wood pieces. Deep Sea Terror: Charybdis does her second magic attack animation, and six tentacles, two wrapped around each ship, slam onto the targets, causing the ships to smash into many wood pieces. Crushing Depths: Charybdis does her second magic attack animation, and six tentacles, two wrapped around each ship, slam onto the targets twice. After the first slam, there is a small delay, and on the second slam, the ships smash into many wood pieces. Ocean's Maw: Charybdis opens her eyes and makes it so that you can't see her pupils, and roars. As she does this, the background turns into a deep seabed scene and the screen completely floods with water, similar to the special skills of Sphyrnus, Nidaria and Metanephrops. The ground also turns into a dark brown rocky floor. She burrows into the ground and a huge Charybdis beak opens up from the ground in the middle of the battlefield and begins to absorb water. The screen then changes to show a cutscene. There are many cannon ships, battleships and aircraft carriers going to war on the surface of the sea, launching bombs and projectiles at each other. The middle of the water then opens up into a gaping whirlpool and the ships get sucked in. Back in the flooded monster battlefield, the bottom of the whirlpool covers the center of the screen so that the large beak isn't visible. The many different war ships crash into the enemy and cause massive destruction and pieces of ship to fly out towards all directions. [B]Inspired by:[/B] [I]Deep sea mythology [/I] -------------------------------------------------------------------------------------------------------- [B][U][SIZE=3]Monster Idea #4[/SIZE][/U][/B] [B]Name: [/B]Pestilence [B]Elements:[/B] Nature, Special (Legendary) [B]Trait:[/B] Hardened [B]Description:[/B] [I]Pestilence is a reaper being who delivers nasty diseases and plagues to those who don't take proper care of their bodies. He is getting to curse more monsters every day with his illnesses... If you don't want to be next, make sure you wash your hands, brush your teeth and eat your veggies! [/I] [B]Likely Role:[/B] Denier [B]Appearance Details:[/B] Adult Form: Pestilence is a hunched reaper in a stained, ragged and torn dark green cloak. Strings of his cloak hang messily from his hood and cover the spot where his face is supposed to be, and the way the strings of cloak are arranged make it look a bit like he has a face (maybe one that looks like Lostyghost's) where the eyes and mouth are the gaps between the strings. Bloody bone spikes protrude from his back and there is a spiderweb between two of them. Pestilence has two dark-beige skeletal arms (similar to the arms that Demise summons to attack enemies). The left arm holds a scythe with a long wooden snath and a blade made of bone (the bone is arranged in a way to look like the scythe's blade has spines), pointed forward. This bone is covered in many red, green and brown substances (blood, disease and dirt). The right arm holds a glass potion bottle with some dark red liquid in it. A number of flies swarm around Pestilence. Juvenile Form: Pestilence's juvenile form has quite a few differences. The cloak is a slightly lighter green color, and the strings of cloak that hang from his hood are not as long, and thus are not arranged to look like a face like adult Pestilence. There are only three very short and almost invisible bone spikes on his back, and they have no blood or spiderwebs on them. His scythe is not as long, and its blade is not spiny and not as dirty. Juvenile Pestilence carries a smaller, lighter colored potion in his right arm. Fewer flies surround him. Child Form: Pestilence as a child wears a cloak that is, again, a slightly lighter green than Juvenile Pestilence. There are no loose strings of cloak hanging from his hood. There are no visible bone spikes sprouting from his back, and his cloak has very few stains on it. He does not hold a scythe nor a potion, and only two flies surround him. Egg: The egg resembles Pestilence's hood as an adult, and the looses strings of hood make it look a little bit like it has a face. [B]Skills:[/B] [U]Default & Special[/U] Pestilent Strike - [I]Deals low Physical damage.[/I] Pestilent Sentience - [I]Deals low Nature damage. [/I] Plague of the Firstborn - [I]The target will die in 2 turns. The other enemies can't attack for 1 turn.[/I] [U]Skills Group 1[/U] Plague of Blood - [I]Deals moderate Special damage. 50% chance of making target Bleed. [/I] Plague of Frogs - [I]Deals low Nature damage to all enemies.[/I] Plague of Gnats - [I]Deals moderate Special damage. 50% chance of Stunning target.[/I] [U]Skills Group 2[/U] Plague of Flies - [I]Deals heavy Special damage. May Stun target.[/I] Plague of Livestock - [I]Deals moderate Special damage to all enemies. Requires cooldown.[/I] Plague of Boils - [I]May apply Boils[/I][B]*[/B][I] and Stamina Leak to all enemies. Requires cooldown.[/I] [U]Skills Group 3[/U] Plague of Hail - [I]Deals low Special damage to all enemies. May Freeze all targets. Requires cooldown.[/I] Plague of Locusts - [I]Deals moderate Special damage to all enemies. 50% chance to Stun, Daze and make targets Bleed. Requires cooldown.[/I] Plague of Darkness - [I]Deals low Special damage to all enemies. May Blind, Daze and give Nightmares to all targets. Requires cooldown.[/I] [B]*[/B] Boils removes 10% of the affected monster's health ("Deals low Fire damage each turn") each turn and the monster's attacks deal 27% less damage. [B]General Animation Details:[/B] Physical Attack: Pestilence will transform into a large swarm of flies, which scatter in many directions until they go offscreen, and reunite in front of the target enemy, where they will reform into Pestilence. Pestilence will then already have his scythe lifted up with both arms, and when he strikes the enemy, a small line of brown gnats flies across Pestilence and the target. He then turns into the flies again and they fly the same way back to Pestilence's original position. Magic Attack 1: Pestilence swings his scythe and opens up a green portal and throws his potion in it. After the attack, a bunch of flies appear from behind Pestilence and combine in his right arm to create a new potion. Magic Attack 2: Pestilence crushes his potion with his right hand. The glass of the potion is shattered and its liquid is released onto his hand. Using his now dark red right arm, he points at the enemy. All the flies around him zoom forward and disappear. After the attack, Pestilence makes another potion the same way he does in Magic Attack 1, and his hand returns to its normal state. The flies that he sent to attack fly back and go back to orbiting him. Walking: Pestilence moves forward as the flies continue to stay close to him. Even though he is on the ground, it may look like he's floating because his legs aren't visible. Beaten/Hurt: Pestilence hunches forward more as if being slapped on the back, and spits a bit of blood on the ground. The flies fly in a more erratic way while he is doing this. Victory/Level Up: Pestilence shivers while lifting up his scythe. The flies go and circle the scythe before he puts the scythe back down, and then they return to orbiting Pestilence. [B]Skill Animation Details:[/B] Pestilent Strike, Plague of Gnats & Plague of Flies: Already explained above in "Physical Attack". Plague of Locusts: Pestilence does his physical attack animation, but instead of only one line of brown gnats appearing across Pestilence and his main target, three appear for each enemy. Plague of Blood: Pestilence does his first magic attack animation, and a few large drops of blood fall and splatter on the target. Plague of Boils: Pestilence does his first magic attack animation, and a peachy-colored haze appears on the targets before slowly dissipating. Plague of Hail: Pestilence does his first magic attack animation, and pieces of white hail rain from the sky above the targets. The size of the hail is varying. Pestilent Sentience: Pestilence does his second magic attack animation, and a few flies swarm around the target before disappearing. Plague of Frogs: Pestilence does his second magic attack animation, and a bunch of green frogs appear out of nowhere from in front of the targets and hop past them. Plague of Livestock: Pestilence does his second magic attack animation, and a sick-looking bovine runs from behind each target and starts biting before leaving the screen through the same way they entered. Plague of Darkness: Pestilence does his second magic attack animation, and a black silhouette of himself appears in front of each target and slashes its scythe, then disappears into the ground. Plague of the Firstborn: Pestilence lays down his scythe and summons a bunch of flies from offscreen and they come from all directions to gather at his left hand. They form into a dark ball a bit bigger than his hand and turn into an old-looking spellbook, already opened to a page. Pestilence reads off and murmurs words from the book, then flips a page and continues to murmur. Three red roses and many thorns sprout from the middle of the pages. Then Pestilence closes the book and the roses wither and disappear into the book, which also vanishes, turning into a few flies. Pestilence points forward, and the screen goes black before Pestilence reappears behind the target and makes a quick slash with his scythe. A splat of red blood is seen on the other two targets which are going to have their turns lost after the attack. The screen blacks out again and Pestilence reappears at his original position. [B]Inspired by:[/B] [I]Pestilence (Horsemen of the Apocalypse mythology)[/I] -------------------------------------------------------------------------------------------------------- [U][B][SIZE=3]Monster Idea #5[/SIZE][/B][/U] [B]Name:[/B] Tezcatlipoca [B]Elements:[/B] Magic, Special (Legendary) [B]Trait:[/B] Hardened [B]Description:[/B] [I]Tezcatlipoca is a magical golem who is able to control and shapeshift into any form of liquid, solid or gas. He uses his special abilities to prank people; but when it's time to battle, his skills will will rock, shock and splatter his enemies![/I] [B]Likely Role:[/B] Denier [B]Appearance Details:[/B] Adult Form: Tezcatlipoca is a brown earth golem (he looks a bit like Terracrank) with one large eye on his face that glows depending on his emotions or what form he is assuming (solid, liquid, gas), but its main color is light pink. His eye has a pupil that is a slightly lighter color than the rest of his eye. His head is circular but a bit flatter on the top. He does not show his mouth and his shoulders look like shoulder pads that are worn by knights that go to battle. These shoulders have small ovallish orbs on them that glow the same color and work the same way as his eye. In the middle of his chest is a transparent horizontal rectangle. It also glows the same way as the eye and orbs. On his knees and thighs there are more small orbs, but they are circular. His arms are big and golem-like. These arms and the upper half of his body emit steam and smoke that floats upwards, through some openings in his body. The arms and the lower half of his body leak water which falls down to the ground and disappears. Juvenile Form: Juvenile Tezcatlipoca is smaller and less bulky. His shoulders are more puny and the rectangle on his chest is now a square. He has no orbs on his thighs, and his arms and legs are longer. Less steam, smoke and water is released from his body. Child Form: Child form Tezcatlipoca is quite small and his eye is very big compared to his body. His shoulders are normal sized compared to his arms and not very distinctive. He has no glowing orbs, only the small square on his chest. Finally, instead of steam, smoke and water coming out of him all the time, he only has a few puffs of steam and smoke and a few drops of water that are released from his body every once in a while. Egg: Tezcatlipoca's egg is like a brown egg-shaped rock, with two indents on both the top and bottom. In these indents are orbs that glow a pink color. The "equator" of the egg is a long dent, which shows some water leaking from the bottom and smoke and steam rising from the top. [B]Skills:[/B] [U]Default & Special[/U] Solid Punches - [I]Deals low Physical damage.[/I] Liquid Form - [I]Deals low Magic damage.[/I] Tezcatlipoca Physics - [I]The performer of the attack will die but the enemy will receive huge amount of damage.[/I] [U]Skills Group 1[/U] Solid Jabs - [I]Deals moderate Special damage. 50% chance of Stunning target.[/I] Liquid Body - [I]Deals low Magic damage. Removes 20% of stamina from target. [/I] Smoke Alarm - [I]Deals low Magic damage to all enemies.[/I] [U]Skills Group 2[/U] Solid Smash - [I]Deals heavy Special damage. May Daze target.[/I] Liquid Control - [I]Deals moderate Magic damage. Removes all positive effects from target. Applies Stamina Leak. Requires cooldown.[/I] Steam Beams - [I]Deals low Magic damage to all enemies. May make all targets weak against Magic and Water attacks. Requires cooldown.[/I] [U]Skills Group 3[/U] Solid Intervention - [I]Deals very heavy Special damage. May Stun target.[/I] Liquid Dominance - [I]Deals moderate Water damage to all enemies and heals by 25% for each target hit. Requires cooldown. [/I] Remove Oxygen - [I]Deals low Special damage to all enemies. May Stun main target. 40% chance to slow main target. Requires cooldown. [/I] [B]General Animation Details:[/B] Physical Attack: Tezcatlipoca will sink into the ground without moving, then reappear next to the target, eye and orbs glowing red, and punch twice with his fists. He sinks back into the ground and when he ascends back to his spot, his eye and orbs are back to normal. Magic Attack 1: Tezcatlipoca's eye and orbs glow light blue, and his entire body turns into water and falls into the ground. After the attack, steam rises from the ground and reforms him, eye and orbs back to normal. Magic Attack 2: Tezcatlipoca's eye and orbs glow bright green, and his entire body turns into steam/smoke and rises until it goes offscreen. After the attack, the steam/smoke floats back down and reforms him, eye and orbs back to normal. Walking: Tezcatlipoca walks slowly as water, steam and smoke is released from his body. Beaten/Hurt: Tezcatlipoca's body stays still while his head does a 360 degree spin. Large drops of water fall backwards behind him. Victory/Level Up: Tezcatlipoca looks up and "rah-rah's" while shaking his fists, and his eyes and orbs glow a brighter pink. A lot more steam and smoke rises from his body. [B]Skill Animation Details:[/B] Solid Punches, Solid Jabs, Solid Smash & Solid Intervention: Already explained above in "Physical Attack". Liquid Form: Tezcatlipoca does his first magic attack animation, and a pool of water grows from below the target. A hand made of water rises from behind the target and slaps it, disappearing in front of the target. Liquid Body & Liquid Control: Tezcatlipoca does his first magic attack animation, and a pool of water grows from below the target. Two hands made of water rise in front and behind the target and slap it, disappearing in front and behind the target. Liquid Dominance: Tezcatlipoca does his first magic attack animation, and a pool of water grows from below each target. Two hands made of water rise in front and behind and each target and slap, disappearing in front and behind each target. Smoke Alarm: Tezcatlipoca does his second magic attack animation, and a cloud of gray smoke descends from offscreen onto each target. Steam Beams: Tezcatlipoca does his second magic attack animation, and a concentrated line of steam blasts at the targets. Remove Oxygen: Tezcatlipoca does his second magic attack animation, and a cloud of fog gathers at the main target, and stays for a bit before dissipating. While this happens, small puffs of smoke appear and disappear on the other targets. Tezcatlipoca Physics: Tezcatlipoca will motionlessly descend into the ground like in his physical attacks. Water will drip and leak and steam and smoke will rise out of random spots in the battlefield. He will rise out from the ground in front of the target enemy, this time a bit bigger, and his eye and orbs will glow a very bright pink. He will shake and his body will glow into the same bright pink light. Then he will explode into a huge flow of water, steam, smoke and rocks. A small pink light will remain in the place where he was before he exploded, and then fade out after a short time. [B]Inspired by:[/B] [I]Darude and some other monsters (Monster Legends) [/I] -------------------------------------------------------------------------------------------------------- [B][U][SIZE=3]Monster Idea #6 [/SIZE][/U][/B] [B]Name:[/B] War [B]Elements:[/B] Fire, Special (Legendary) [B]Trait:[/B] Hardened [B]Description:[/B] [I]This feared general has declared, fought, and won many battles, and conquered many lands with the help of his massive sword, which is decorated with the blood of thousands of warriors. But conquest is not in his interest. He does not care if he does not rule the world or if everyone else is better than him. His only interests are in fire, violence, torment, suffering, and most of all, blood and death.[/I] [B]Likely Role:[/B] Attacker [B]Appearance Details:[/B] Adult Form: War is a humanoid monster wearing a dark red warrior's helmet, which covers everything but the space where his eyes are supposed to be. None of his face is seen, not even his eyes. His helmet is composed of intricate designs and two large demon horn shapes on its head, and a pair of smaller horns beside the original horns. His helmet has blood and a few tiny dents on it. He wears a complicated dark red bloody breastplate, with a pattern of spikes and dragon scales on it, and five large blood-red jewels on his chest armor, the one in the middle being larger than the others. He wears shoulder pads that are adorned with spikes and blood. His arms and legs are completely covered in more armor, some spikes and of course, blood. A large scar is seen on his breastplate. He wields a massive double-edged sword and a giant Roman-like shield. He holds the sword in front of him with his left hand, and holds the shield with his right, covering a part of his body. The sword itself isn't red (it's the normal color a sword would be, gray), but it looks as if it is red because of all the blood on it. The shield is a pushed-out rectangular shape with a giant red symbol of an eye on it. The front of the shield was originally sandy white but now gray and red because of all the blood. Juvenile Form: War in this form is smaller and there is less blood and dents on his armor pieces. His helmet's eye opening is horizontally thinner and has only two shorter demon horns. His armor is less complicated, and he has only three jewels on his chest. His shoulder pads have less and smaller spikes on them. He does not have the large scar on his body. His sword is much smaller, and his shield is circular-shaped and also smaller. He holds his shield in front of him with his left hand, and his sword with his right. Child Form: Child War is small and has very little blood on his armor. His helmet eye opening is vertically large, and the helmet has two small demon horns. His body armor is simple and doesn't have the dragon scales pattern on it. There is only one jewel on his breastplate, the big one in the middle of his chest. His shoulder pads only have two rather large spikes on each side. There are no scars on his armor. His sword is about as tall as his body when he holds it upwards, and he does not have a shield. He uses his left hand to hold his sword in front of him. Egg: An egg-shape version of War's helmet. [B]Skills:[/B] [U]Default & Special[/U] War's Sword - [I]Deals low Physical damage.[/I] War Minion - [I]Deals low Fire damage.[/I] War Is Upon Us - [I]Deals very heavy Special damage to all enemies. Gives Triple Damage to all targets. May Corrupt and Glitch all targets. [/I] [U]Skills Group 1[/U] Malicious Sword - [I]Deals heavy Special damage.[/I] Conflict Souls - [I]Deals low Fire damage to all enemies. 50% chance to Burn targets.[/I] Boiling Blood - [I]Gives Damage Boost and Berserker[/I][B]*[/B] [I]to ally. May apply Burn.[/I] [U]Skills Group 2[/U] Malignant Sword - [I]Deals moderate Special damage. May Burn and apply Bleed. Requires cooldown.[/I] Hostile Spirits - [I]Deals low Fire damage to all enemies. May make all targets Bleed. Requires cooldown.[/I] Bloodlust - [I]Applies Double Damage, Precision and Rage[/I][B]**[/B] [I]to ally. Requires cooldown.[/I] [U]Skills Group 3[/U] Malevolent Sword - [I]Deals massive Special damage. May make target Bleed. Requires cooldown.[/I] Murdering Wraiths - [I]Deals heavy Fire damage to all enemies. Requires cooldown. [/I] Demonic Armor - [I]Gains Double Damage and Counter[/I][B]***[/B][I]. May apply Bleed to self. This skill drains 25% of War's health on the next turn and the following turn. Requires cooldown[/I]. [B]*[/B] Berserker is the same thing as Dragon Berserker. [B]**[/B] Rage makes the affected monster take 50% more damage from attacks (but not status effects). [B]***[/B] Counter is the same thing as Looped Damage. [B]General Animation Details: [/B] Physical Attack: War points his sword at the enemy, gets a running start and leaps at the target. While midair, he then "smashes down" on the target with the sword and pieces of earth fly out from the ground (like Lux Aura's Anthelion attack). After he gets on the ground, he stabs the target with the sword. Magic Attack: War lifts his sword and the blade ignites out of nowhere into a blood-red flame (like General Darmith's magic attack). As he does this, his eye opening in his helmet glows the same color of red. He points the flaming sword at the enemy. When the attack is over, he shudders (like Commander Alvid's magic attack) and the sword and his eyes return to normal. Magic Buff: War stabs his sword into the ground and flexes. His helmet eye opening and his chest armor jewels begin glowing a bright blood-red color. A few fire sparks float around him. When he has finished buffing, he returns to normal and picks up his sword. Walking: He walks while swinging his arms a bit. He walks like Barbatos. Beaten/Hurt: War positions his shield in front of him as if blocking the attack. He skids back a small bit and some pieces of earth fly off from under his right heel. Victory/Level Up: He points his sword to the sky and it glows red. [B]Skill Animation Details:[/B] War's Sword, Malicious Sword, Malignant Sword & Malevolent Sword: Already explained above in "Physical Attack". War Minion: War does his magic attack animation, and a sword made of pure red fire appears above the target and slashes once before disappearing in a flare. Conflict Souls: War does his magic attack animation, and a sword made of pure red fire appears above each target and slashes once before disappearing in a flare. Hostile Spirits: War does his magic attack animation, and two swords made of pure red fire appear above each target and slash once before disappearing in a flare. Murdering Wraiths: War does his magic attack animation, and two swords made of pure red fire appear above each target and slash twice before disappearing in a flare. Boiling Blood: War does his magic buff animation, and the "yellow damage boost aura" thing (the one seen on Dragon Soul and Ready to Hunt) appears on the target. Bloodlust: War does his magic buff animation, and the "red double damage aura" thing (the one seen on Dragon Berserker and Prehistoric Power) appears on the target. Demonic Armor: War does his magic buff animation, and bits of a lighter red version of his armor come from many directions offscreen and clamp themselves around him. While it's stuck on him, red beams of light shine through from inside the armor. It then releases into bits and goes offscreen (similar to Vortux's Magnetic Armor attack). War Is Upon Us: War's helmet eye opening and chest jewels glow blood-red. He points his sword upward, and it glows a very vivid blood-red color and releases a beam of that light into the sky. A short cutscene is shown of the beam of red light striking a huge cloud, turning the cloud dark red (similar to the color of the cloud summoned by the Light Spikes and Red Clouds attack). Back at the main area, the screen shakes as a bunch of warriors, wearing armor like War's, except gray, come out from offscreen behind War and run toward the enemies, and slash their swords at them. They run offscreen the other side after they have slashed twice. When the warriors come, War points his sword at the enemies and then returns to normal. [B]Inspired by:[/B] [I]War (Horsemen of the Apocalypse mythology) [/I] -------------------------------------------------------------------------------------------------------- [B][U][SIZE=3]Monster Idea #7[/SIZE][/U][/B] [B]Name:[/B] Aplu [B]Elements:[/B] Thunder, Special (Legendary) [B]Trait:[/B] Immune to Stun [B]Description:[/B] [I]Prey does not escape the fangs of this massive cobra, who is the only member left of his species due to the greed of monsters. His speed is like lightning and a whip of his tail is like a crack of thunder. His survival instincts are unmatched, and he survives for the benefit of his species. Here's a warning: Don't threaten any of his eggs, or else you're dead meat. Literally.[/I] [B]Likely Role:[/B] Attacker [B]Appearance Details:[/B] Adult Form: Aplu is a yellow/golden cobra who looks like this (except not as realistic, of course). On top of that, his eyes are bright pink with black slit pupils, his fork tongue is blue (he does not usually show the tongue), he has fangs similar to Eggeater's, he has some golden spines on his back, and his tail has a large golden hook on it. He stands up the same way as the shown image but most of his body is coiled, and his tail is standing up behind him. Juvenile Form: Juvenile Aplu is smaller and shorter, mostly in length. He has less spines, shorter fangs, and a smaller tail hook. His cobra hood is smaller. His body is in less of a coiled shape. Child Form: Child form Aplu is very short in length and a bit fat. He has no spines and a very small pair of fangs, cobra hood and tail hook. His body is not in a coiled shape at all, he is simply standing up like Eggeater in his child form. Egg: A golden/yellow egg covered in scales and with the snake's belly on the middle of the bottom half. The egg is surrounded by a yellow cobra hood. [B]Skills:[/B] [U]Default & Special[/U] Cobra Strike - [I]Deals low Physical damage.[/I] Aplu Sting - [I]Deals low Thunder damage.[/I] Storm Bite - [I]Deals very heavy Thunder damage to all enemies. May Blind all targets.[/I] [U]Skills Group 1[/U] Cobra Assault - [I]Deals moderate Special damage.[/I] Crippling Flash - [I]Deals low Thunder damage. 50% chance of Blinding target.[/I] Aplu Bolts - [I]Deals low Thunder damage to all enemies. Requires cooldown.[/I] [U]Skills Group 2[/U] Cobra Incision - [I]Deals heavy Special damage. May make target Bleed. Requires cooldown.[/I] Paralyzing Flash - [I]Deals moderate Thunder damage. May Stun target.[/I] Aplu Thunder - [I]Deals moderate Thunder damage to one target, and residual damage to the rest. Requires cooldown.[/I] [U]Skills Group 3[/U] Violent Cobra - [I]Deals very heavy Special damage. May make target Bleed. Gains one extra turn. Requires cooldown.[/I] Conducting Flash - [I]Deals low Thunder damage to all enemies. May Conduct[/I][B]*[/B][I] and Magnetize all targets. Requires cooldown.[/I] Aplu Fulmination - [I]Deals heavy Thunder damage to one target, and residual damage to the rest. Gains one extra turn. Requires cooldown.[/I] [B]*[/B] Conduct makes the affected monster weak against Thunder attacks (+50% more damage taken from Thunder attacks). [B]General Animation Details:[/B] Physical Attack: Aplu slithers to the enemy, makes his tail hook glow, and spins around and whacks it with his tail. Right when the enemy gets whacked, a lightning bolt comes down from the sky and strikes the enemy. After that, Aplu faces forward and opens his mouth (revealing his fork tongue), and his fangs glow blue and he bites down. He returns to his position after the attack. Magic Attack: Aplu widens his hood, stands up more and his eyes glow blue. He opens his mouth and sticks his tongue out. A few sparks and electrical surges emanate from his body. After the attack, he returns to normal. Walking: He slithers forward, rocking his body and head back and forth. Beaten/Hurt: Aplu screeches backward and his fork tongue sticks out a lot. A few sparks and electrical surges emanate from his body. Victory/Level Up: He does the same thing as in his magic attack animation but without the sparks and surges. [B]Skill Animation Details:[/B] Cobra Strike, Cobra Assault, Cobra Incision & Violent Cobra: Already explained above in "Physical Attack". Aplu Sting, Crippling Flash & Paralyzing Flash: Aplu does his magic attack animation, and large bolts of yellow lightning strike the target twice. Conducting Flash: Aplu does his magic attack animation, and large bolts of yellow lightning strike the main target four times. After the original target gets struck twice, two bolts of yellow lightning strike the other targets twice. Aplu Bolts & Aplu Thunder: Aplu does his magic attack animation, and large bolts of blue lightning strike each target twice. Aplu Fulmination: Aplu does his magic attack animation, and large bolts of blue lightning strike the main target four times. After the original target gets struck twice, two bolts of blue lightning strike the other targets twice. Storm Bite: Aplu's entire body turns a brighter yellow color and does a movement similar to his magic attack, and a vivid yellow light surrounds his body's shape. An outline-only silhoutte of Aplu's head, with the outlines being yellow (like the light surrounding Aplu's body) appears (this is similar to the tiger outline that appears in Master Fong's special attack). Aplu looks at the silhoutte and "roars", and then quickly snaps down with his mouth, making the silhouette also bite down on the targets and make the screen flash twice. After the flashes, the silhoutte is gone and Aplu is back to normal. [B]Inspired by:[/B] [I]Eggeater (Monster Legends)[/I] -------------------------------------------------------------------------------------------------------- [B][U][SIZE=3]Monster Idea #8[/SIZE][/U][/B] [B]Name:[/B] Death [B]Elements:[/B] Dark, Special (Legendary) [B]Trait:[/B] Immune to Instant Death [B]Description:[/B] [I]This reaper was given his name because his job in the world of Monster Legends is to end the lives of elderly monsters who are past their expiration dates, and to make sure that they have a safe journey to the afterlife. He does not abuse his power and kill unless necessary. Those who try to end Death, will experience death![/I] [B]Likely Role:[/B] Denier [B]Appearance Details:[/B] Adult Form: Death looks just like the reaper in the image below. The only notable differences between my version and this one is that the shape of my Death's scythe's blade is less intricate and has dark smoke rising from it, and the snath is wooden and brown. Also, he holds his scythe upright with only his right hand (with the blade pointing backward) and holds a beautiful red rose in the other. He is faceless and the only part of his real body you can see is his pale skeletal hands. Juvenile Form: Death in this smaller form has his scythe in both hands, holding it in front of him by the snath. He does not hold a rose or anything else as his hands are occupied. His scythe emits less smoke. Child Form: Child Death holds his scythe, which is pretty small, behind him, with his left hand. He carries a small skull in his right hand. His smoke releases very little smoke. Egg: An egg wrapped by a black reaper hood. The center of the egg is a black hole. The egg resembles Death's face. [B]Skills:[/B] [U]Default & Special[/U] Deadly Touch - [I]Low chance to Stun target.[/I] Scythe Swing - [I]Low chance to apply a 100% Damage Reduction to target.[/I] Time Coming - [I]Enchants all enemies. There is a chance that they will be instantly defeated.[/I] [U]Skills Group 1 [/U] Dead Hand - [I]The target will die in 4 turns.[/I] Morbid Scythe - [I]May give Nightmares, Poison, and Stamina Leak to target. Requires cooldown.[/I] Death Servant - [I]Drains 15% of target ally's life. Heals self by 15% and gains one extra turn. Requires cooldown.[/I] [U]Skills Group 2[/U] Cold Touch - [I]May Freeze target. May Slow target. The target will die in 3 turns. Requires cooldown.[/I] Soul Reap - [I]Removes 50% of stamina from target. Gains 50% stamina and heals by 25%. Requires cooldown.[/I] Murder Verdict - [I]Drains 80% of target ally's life. Any enemy who defeats this target will also be defeated [/I][B]*[/B][I]. Requires cooldown.[/I] [U]Skills Group 3[/U] Angel of Death - [I]The target will die in 2 turns.[/I] Mass Death - [I]All targets will die in 3 turns. Targets can't attack for the next turn. Requires cooldown.[/I] Soul Preparation - [I]The target ally will die after its next turn. Death will gain three extra turns and double life for five turns. Requires cooldown.[/I] [B]*[/B] Murder Verdict - Any monster who defeats the affected monster will also be defeated. [B]General Animation Details:[/B] Physical Attack: Pestilence will transform into a large swarm of pitch black bats, which scatter in many directions until they go offscreen, and reunite in front of the target enemy, where they will reform into Death. He will then lean forward and touch the target with his left index/pointing finger and quickly disappear, turning into the bats again, who fly back to Death's standing position. Magic Attack: Death grabs his scythe's snath with both hands and swings it downwards at the air. Before he does it, the blade gets surrounded with a black energy. Magic Buff: Death raises his open palm in the air and it releases dark energy. A spell circle made of the same energy forms under him and begins to slowly spin around. When the buff is performed, he clenches his palm into a fist and the circle pushes out and disappears, and his hand returns to normal. Walking: Death walks like Pestilence, seemingly floating because his legs aren't visible. Beaten/Hurt: Death turns his head backward and a bunch of bats fly out and disappear from his body. Victory/Level Up: Death shivers while lifting up his scythe. The spell circle from his magic buff animation appears "behind" his body (to the left of him in 3D). [B]Skill Animation Details:[/B] Deadly Touch, Dead Hand, Cold Touch & Angel of Death: Already explained above in "Physical Attack". Scythe Swing & Morbid Scythe: Death does his magic attack animation, and a pitch black scythe rises from the ground in front of the target and swings downward before disappearing into the ground. Soul Reap: Death does his magic attack animation, and a black shadow version of him appears in front of the target from the ground and swings its scythe downward before disappearing into the ground. Mass Death: Death does his magic attack animation, and a black shadow version of him rises out of the ground in front of each target, and they swing their scythes downward before disappearing into the ground. Death Servant: Death does his magic buff animation, and a black skull shape appears and then disappears on the target ally. Murder Verdict & Soul Preparation: Death does his magic buff animation, and a brighter version of his spell circle appears on the target ally. Time Coming: Death raises his open palm in the air and a different spell circle appears behind him. All of the screen is flooded with black, and a cutscene is shown of Death pointing a finger at the player. Back at the battlefield, the screen unblackens (Death also lets his hand down and makes his spell circle disappear) and a giant shadow of Death grows out of the ground and slashes once at the enemies before evaporating into the air. [B]Inspired by:[/B] [I]Grim Reaper, Death (Horsemen of the Apocalypse mythology)[/I] Skill Animation Details: War's Sword, Malicious Sword, Malignant Sword & Malevolent Sword: Already explained above in "Physical Attack". War Minion: War does his magic attack animation, and a sword made of pure red fire appears above the target and slashes once before disappearing in a flare. Conflict Souls: War does his magic attack animation, and a sword made of pure red fire appears above each target and slashes once before disappearing in a flare. Hostile Spirits: War does his magic attack animation, and two swords made of pure red fire appear above each target and slash once before disappearing in a flare. Murdering Wraiths: War does his magic attack animation, and two swords made of pure red fire appear above each target and slash twice before disappearing in a flare. Boiling Blood: War does his magic buff animation, and the "yellow damage boost aura" thing (the one seen on Dragon Soul and Ready to Hunt) appears on the target. Bloodlust: War does his magic buff animation, and the "red double damage aura" thing (the one seen on Dragon Berserker and Prehistoric Power) appears on the target. Demonic Armor: War does his magic buff animation, and bits of a lighter red version of his armor come from many directions offscreen and clamp themselves around him. While it's stuck on him, red beams of light shine through from inside the armor. It then releases into bits and goes offscreen (similar to Vortux's Magnetic Armor attack). War Is Upon Us: War's helmet eye opening and chest jewels glow blood-red. He points his sword upward, and it glows a very vivid blood-red color and releases a beam of that light into the sky. A short cutscene is shown of the beam of red light striking a huge cloud, turning the cloud dark red (similar to the color of the cloud summoned by the Light Spikes and Red Clouds attack). Back at the main area, the screen shakes as a bunch of warriors, wearing armor like War's, except gray, come out from offscreen behind War and run toward the enemies, and slash their swords at them. They run offscreen the other side after they have slashed twice. When the warriors come, War points his sword at the enemies and then returns to normal. Inspired by: War (Horsemen of the Apocalypse mythology) --------------------------------------------------------------------------------------------------------

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