nah nah, if I had activated x2 gold before the fight, and then I find an additional chest inside the level and draw x2 gold again, I expect x4 gold. 3/5 for making an addictive and difficult game with unrewarding flaws like that.
No, not knowing what the upgrades do gives the game a unique charm. All this game needs is something bypassing having to start from the beginning every time. It's not more rewarding when you repeated, and it's not less damaging, so it comes down to kind of developing skills, rather than upgrading (which you of course do as well), which this game doesn't allow much room for. There is no way of *learning* over time how to avoid damage.
Ok, I'm hooked. I also love the sandboxness of this sandbox game, so I'll rate it 5/5. But spending 25% of the screen on a crocodile that does NOTHING other than informing you that a new day has come, which at the same time is a non variable constant...
Took me a while: secret upgrades upgrade the speed of your vehicles by 5% or 10%. There are 4 upgrades on each level, 6x4=24, and this is also the number of the vehicles you own. It does not matter which car you are driving when collecting, it will upgrade the car that it is meant to.
The classes are even more specific (+specialty, +vulnerabilities) than in the first game, which is amazing. But there is something about the graphics I don't like in comparison to the first... The shopping system is also tiring, I'd rather have a finite number of possibilities. 5/5, THANK YOU FOR ENTERTAINING US
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