Tip: Not only the enemy has a preference for your strongest ships, BUT also for those that you adquired recently, so try to evenly distribute the armors and repairs AND put the strongest weapons in your first ship and go in a descending order until the newest ship, which should have the crappiest weapons.
Tip: The enemy attacks the ships with the highest firepower, instead of putting all your best weapons on a random ship, distribute them among all of your ships so that they don't focus on a single ship (divide and conquer, unite and lead)
Using the trick I explained I'm making 10M a second, only with capacitors and A LOT of reactor platings and A LOT double seaborgium reactors. This took me like 4 hours, pretty sure you should update this, the 4 and 5 heat vents are useless and the reactor platings double as heat vents (read my previous reply). Anyway, great game :D
The super, wondrous and ultimate heat vents are useless since, thanks to the heatsinks upgrades, the 1% reduction in heat from the maximum heat created by reactor platings is greater than the deheating from heat vents. For example: Ultimate heat vent costs 5B and cools up to 40k per tick while the ultimate reactor plating costs 10M and cools 40k with 4 heatsink upgrades and up to 60k with 6 heatsink upgrades. Please fix this or leave it for smart players that figured this out, thanks! :D
Please add a confirmation for the reset button so that if I accidentally press it instead of losing everything a box appears saying: "Are you sure you want to reset all your progress?" that blocks the reset button until I press "y" or "n" in the keyboard. Thanks :D
Note: This game takes A LOT of memory and doesn't even work when the grid is completely full, please make the grid about 10x10 so that greedy players like me don't have the temptation of filling the grid completely OR allow players to lower the update speed so that the game checks the state of the grid less often (say once in five seconds at the slowest game option) BUT the tick speed is kept the same. So with +5 power per tick, after 5 seconds, the power would change from 0 to 25 and so on. This is a must, either use a 10x10 grid or allow players to change the updating speed of the grid (NOT the tick speed), thanks :D
Whoops, won on my first attempt, we need a level harder than deity, like super-deity or galactic emperor or simply make deity x3 as hard. Anyway, AWESOME game I loved it this is what I call minimalistic strategy very well done! :D
(replying your comment) Well you described perfectly what I meant by the movement, make pathfinding better (or better yet, disable it and just allow users to use WASD) and screen transitions smoother. Changing the orientation from diagonal to vertical would help greatly. Don't forget to add a zoom too! Gameplay-wise I can't really say much because your game is unplayable because of those reasons, send me a PM when you fix them and I'll beta-test the gameplay for your game, good luck! :D
Good game, no wait, GREAT game, but its broken in so many ways and the movement is really bad done, no zoom options and some other problems. Please fix all of these and when your game is finished publish it again please, this has potential but not like it is now :)
Note: You should probably take notes of my comments in a notepad or something since you'll probably forget about something hehe. Also more random suggestions for my best developer friend! Instead of random techs found in artifacts make a skill tree where opening artifacts gives you ability points instead of random abilities (and planet-repair or money of course, just make it so that they give ability points instead of random abilities but leave the others unchanged). The skill tree would be relatively simple and some techs would be superior to others but will require to unlock some before unlocking them. Another suggestion, more missions: Protect the spy (a small ship is in mid-space and going towards you, protect it until it arrives), destroy the experimental lab (a small enemy building). Ah, and one more thing, ACHIEVEMENTS, just make 100 of them (no less), players LOVE them :D
And by "different" I mean a strictly learn-as-you play one. First players click new game and the initial plot is show with a HUGE skip button, then they're shown a small message that can be instantly dismissed that is just a box with an arrow that points towards a button that looks like a "?" sign at the top-right of the screen and that says: "This is the tutorial hover over it if you need information about the game". When players hover over it the game pauses and an image is shown like this one: http://postimg.org/image/nmzbt4pq1/. That briefly describes the bare minimum necessary to understand the game and only while you're hovering the "?" button, for more unnecessary details like tips&tricks just make a guide accessible at the menu screen. And that's it, with this trick you could have gotten more than 4 stars, but lazy players are too lazy for long, un-skippable tutorials, they want to play now :D
You know I think that you're allowed to say "Oh fuck" when this kind of awesome game got a 3.3, seriously what the hell??? This is a simple, hyper-clean not-overly-strategic game, this should have gotten a really high score but a 3.3 what??? OK, I think where the problem is, funny thing: The tutorial, seriously I think that we've proven it, un-skippable and long tutorial, no matter how awesome it is, means disaster. This game deserved more, so I think that you should use the same engine to create a much improved game with a few more features (so that you don't have to re-do everything!) and with a different tutorial.
Well and this is it! I could keep going on forever! You have no idea how much do I love when developers care about my suggestions! I've made a chatzy chat just in case you want to talk in there, hopefully it'll be useful to gather beta-testers to balance your future games! Here it is just follow the link: http://us21.chatzy.com/65936316760139 :D
#3 Ships! Why only turrets? Just make a few good ol' ships that are launched just like rockets do but take even longer to launch and can withstand a few hits (did I tell you that you have to shoot them down not just shield from them?). You could also add miner ships to repair the planet in real-time and shield ships that can withstand a lot of damage and that will put themselves between enemy bullets and your planet.
#2 Aliens, three types would be ideal! Regular aliens, green or red, they're just like you but stronger and less classy, they'd rather build large guns than hi-tech laser/plasma/electron weapons. "Elven" aliens, smartasses focused on science that would rather kill you with microwave rays than with a good ol' conventional rocket. And lastly "Special" aliens with advanced weapons that are slightly more powerful than the regular aliens and slightly more advanced than the "Elven" aliens, also they matter to the plot.
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