Love the concept of the game, something that's very odd though the best producing Nanosentinel currently costs 18 x 10^27 to go buy 100, output will double from about 18 x 10^24, yet the nanosequencer will cost about 4 x 10^30, and while the block size triples, it will still be 40 times less production, and it seems that it'll only get pricier as the game goes on (so it won't catch up in production). The only reason it seems to get those lower ones, is so you can get the network milestones, but the lower ones end up costing you more.
I wish the passive stat bonuses weren't worthless. They only increase your base stats without equipment, so by the time you get to any level that will benefit you you already have equipment that dwarfs that. At level 50 if I dump every point I have into the bonuses for my ships HP I can get it up to 170% HP which is only +3400, meanwhile my level 999 ships armor gives me over 2 million HP, and even if you don't take as extreme level of equipment just any equipment you get at just about any level is going to be better worth it. At no point in the game is it beneficial to put points into any of those stat bonuses.
Not a big fan of letting your current equipment dictate what's available for purchase. Didn't realize until I bought some super fancy rare leather coat that gave almost 1000 hp more than the "standard" stuff, exit the shop and come in, and sure enough normal stuff for cheaper that gave more HP to me, just less bonuses.
Sirwoofy: I think you mean the last 4 recruits are unobtainable.
Just doing the math at what I have, a bit over 5 decillion/s (10^33) the (spoiler) first "unobtainable" is 999 septendillion (10^54), which means at my current rate it would take on the order of 10^23 seconds, which is on the order of about 10000 times older than the Universe. That in itself makes the title of that recruit quite appropriate!
What's the point in showing all those numbers in the legend screen? Is it even feasible to get that high? I'm making upwards of 60 billion a second, even then 10^55 would take 5 x 10^36 years to get to! And that's much artifacts.
Looks to have promise except for one major issue, it seems to be laggy as all hell. Attack, there's a lag between when the attack hits and showing damage, click on anything in the level up, there's a lag between recognizing I just clicked and showing the result. I'm not playing on a tablet, I'm playing on an actual computer with a graphics card, lots of ram, a good CPU, not sure why it's doing this.
Love the game, but you need to fix that bug with the Mummy queen/whatever where you grab the book the game freezes. At least let us know what spell it is, because I want to continue playing the game but the lack of going back to old levels to get stuff makes me not want to just ignore the book.
Level 11 had all sorts of glitches whenever I bought units later on. Screen froze, and my units went to the exit (minimap did work), only able to get 2 stars on it as a result because they apparently didn't kill more than 70%
as others have said, you really cripple yourself from the start by picking close range weapons. Also what happened to the story? No offense to the creator but that was the main reason why I went through the levels is to see more of the whacky story... then it just stopped.
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