Re: Crash bug. Not an older version of Firefox, latest version, simply does not have any other choices available other than girl, but I can't do anything except add hearts. Happened last night as well, however this morning it reset itself, maybe I should simply wait a day.
need to get that save/load feature worked on pronto. Game crashed (script error) and now when I reload the game it is at the very beginning except with all achievements, but the tutorial will not let me do anything, only choice is a hard reset, something which I am not willing to do.
Biggest complaint, I want more! Fantastic concept of a game.
Some things that I noticed, first play through get generic gear, i.e. every suit a dragon armor is the same, every orcish sword is the same, 1st reset everything has a level associated with it, 2nd reset nothing different except it seems that drop rates are lower.
Is there a point in increasing critical past 100%? You critical hit every time right? Is the percentage for life steal the percentage chance you'll do it? Or the the percentage of health you get with each attack?
Wanted to add some comments about the game, while there are definitely parts of the game that I don't like as they scream "freemium" cash cow, the game itself is quite enjoyable after a while I simply stopped caring as there was no real sense of progression, no "end game" or something to achieve. I get the idea of games like this in that they simply get harder and harder and your guys get stronger, but there needs to be some overall goal other than clicking more and making numbers get larger.
Really think you messed up on your idea for how teams work, they should get all the multipliers that you get by updated cars and race, as it stands they make zero sense to use at all. Now if they got all the multipliers I've already applied, then they'd make tremendous value.
Love the concept of the game, something that's very odd though the best producing Nanosentinel currently costs 18 x 10^27 to go buy 100, output will double from about 18 x 10^24, yet the nanosequencer will cost about 4 x 10^30, and while the block size triples, it will still be 40 times less production, and it seems that it'll only get pricier as the game goes on (so it won't catch up in production). The only reason it seems to get those lower ones, is so you can get the network milestones, but the lower ones end up costing you more.
I wish the passive stat bonuses weren't worthless. They only increase your base stats without equipment, so by the time you get to any level that will benefit you you already have equipment that dwarfs that. At level 50 if I dump every point I have into the bonuses for my ships HP I can get it up to 170% HP which is only +3400, meanwhile my level 999 ships armor gives me over 2 million HP, and even if you don't take as extreme level of equipment just any equipment you get at just about any level is going to be better worth it. At no point in the game is it beneficial to put points into any of those stat bonuses.
Not a big fan of letting your current equipment dictate what's available for purchase. Didn't realize until I bought some super fancy rare leather coat that gave almost 1000 hp more than the "standard" stuff, exit the shop and come in, and sure enough normal stuff for cheaper that gave more HP to me, just less bonuses.
Sirwoofy: I think you mean the last 4 recruits are unobtainable.
Just doing the math at what I have, a bit over 5 decillion/s (10^33) the (spoiler) first "unobtainable" is 999 septendillion (10^54), which means at my current rate it would take on the order of 10^23 seconds, which is on the order of about 10000 times older than the Universe. That in itself makes the title of that recruit quite appropriate!