Its pointless collecting character cards in a rock paper scissors match. I'm stuck with 3 characters that have no way of beating a specific character 90% of the time(who shall remained unamed). Change it to a character select with the ability to level up characers! This is not really a card game so stop treating it like one.
Idea - Throw option
Counters Intecept, does 25 damage and forces opponent to switch to a character who also receives 25 damage. Throw eliminates energy gain the next round. Failed Throw stuns the user.
Gives an option to players who can predict their enemy's Intercept but have no energy to attack, and resting would not be rewarding enough.
Milki's comments