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Miroe

Latest Activity: Played Binary Treasure (Feb 9, 2012 1:14pm)

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  • Gender

    Male
  • Location

    Zurich
  • Member Since

    May. 06, 2009
  • Age

    21

Projects:__
2009__
February-May__

Knights of the Green Arrow (Reignbow):__

I found the Shootorial somewhere in the internet and made my first steps in flash. Because I thouged Vector-graphics were just too boring I made all graphics in Photoshop (PNG). It took me four weeks and includes an ability system, an equipment system, savegames difficulties, unique bossfights and the gorgeous music of Fani Qu. Later I translated it from german to english and cut it down to 10mb of horrible quality (first it was 400mb).__

May__ One Tough Pixel (Pixelshooter):__

When I was watching some films onYoutube I recognized a game called Everyday shooter. It was quiet simple but fun and I tried to do something similar. It ended in a slim clone of Everyday shooter that wasn’t as good as the original but the simple gameplay and the graphic style made it my most successfull game.__

One fast Pixel (Blue Space):__

A firend tried to make a maze game from a turtorial he found somewhere. Cause this genre didnt take that much perfomance of the computer and I always wanted to do something with the flash filters, I made Blue Space (later one fast Pixel). Ironically, this game causes the worst lage of all my games because of the unfortunate level managing. All levels are just one big Movieclip… called “levels”.__

April__ Creepee Gaym (-no project Title-):__

I visited a Profile of a guy called Saramander or so. The first April has just passed and I had the Idea to make THE WORST GAME EVER. Actually this was not easy and I still not know if I really made it (lots of bad games on Kongregate). It has only one button (to shoot) and only one type of enemiey per level (Which really need no fantasy to invent them… the first enemies are rats – every RPG has rats, the seconds are zobies – nothin to say, the third enemies are just a mix of rats and zombies). The spellin was horrible and the two player mode just added a spectator. Finaly the pullover of your hero has the word Crap backwarts and the othe one Wannabe.. it was removed form the “New games List”.__

May__

I wanna find the Scroll (Bambus):__

The Idea came form a game called I wanna be the Guy wich was just frustrating and ridiculously difficult. I made one step back and a new level managing system: Every level is a single movie clip. I tested every level after I made it until I could finish it in 5 minutes exept of the last one, wich has three parts that I can finish in 5 minutes. When I tried to finish my own game, I recognized that the last level was harder than the first four in a row so I’m sure that nobody else will finish it (There is someone who said he would one day… thats brave). If someone really finishs the game you get the number how many times you died since you startet the game first my eternal respect.__

June__

EMR-45(-no project title-):__

I saw Star Treck and remembered that I once played a star Teck game that was such complicated that I surrendered one day (Every button on the keybord had at least 3 functions). I already had an idea how this game would look like. I remembered a moment in the developement of One though Pixel when I realized that a resolution of 10×20 pixels had no sense and incteased the resolution to 600×800 without changing the speed or size of the main cube. When I tested it, the cube was just a dot and the missiles had over 10 seconds to reach the enemes. When I saw the swarm of Bullets that flew across the screen against the enemy army I knew that one day I would make a game like that. EMR-45 was that game. It was not as fast as a mainstream shooter like my fortunate success one tough pixel but the effects, the enemies and the ship were differet. Now I know that It was a mistake to change from “easy to learn but hard to master” to “incredible to learn but boring afterwards”.__

One tough Pixel2__

Because of the fact, that i got 6000 plays on OTP1 wich is the most one of my games ever had, I tried to get the best ingedients of my first game and make a new, even better game. The result had five mistakes. The performance was poor, it only worked on PC because of the mouse problem on macs, the stage system was removed, the square was huge and inert and finally the new energy and life system took every challenge from the game.__

Call Of Routine (3DTest)__
If you ask what the purpose of the whole thing is… its the 3 Dimensional boxes you fly over. The rest should only be some joke about war and surveillance.

mysterious maze(mystery):
A game that plays with illusions. Because one would not expect this in such a simple game it works quiet well, even if it makes the maze itself pretty frustrating__

Planned Projects__

Very strong Heroes__
An Dialogue-only-joke-RPG with 3 classes and multiple chapters. This is what im working at at the moment__

One smart Pixel__
When you take a look at my avatar picture, youll see the squares with eyes. The first is from One tough pixel (shooter), the second is form one fast Pixel(maze game) and the third could be One smart Pixel(kind of tower defense). The Idea is to move across a level and planting “defense tools” wich atack enemies. Status:(looking for ideas)__

?Fluxil? (fluid):__
A Hack-And-Slay Game with pseudo-3Dimensional-randomly-generated Dungeons, intelligent Enemies, and around 20 abilities over 3 different classes you can switch between during combat. Status: Dungeon creating works, looks good, but not good enough (details), enemy AI can prevent itself from falling down a pitch, follow the hero and build groups, 2/3 of the abilities are made, skill and level system are not yet done.

?Velum?(Cirrus):__
The game takes place on a gas planet where humanity has always lived on the back of giant flying whales until the tornado pioneers left their homes to begin a new life in the eyes of tornados where they built giant flying bases. You are a youg cloudship captain helpin a young colony. The greatest feature of the game is the fact that every ship is built made of single parts and has an interior architecture wich can break apart when you get hit by something. You can place your cannons engines, sails etc yourself in the rooms of a ship. This is going to b an open world game. But there are lots of challenges behind me. Example: You allwes look in the same direction. This means when your ship rotates, all the clouds, enemies, flying bullets have to rotate too and holt the correct position, speed and direction. i also had to forged the thing with collisions between two ships because it caused lag like hell wenn every part behaved like a bullet. Status: World is done but void, You still have to costumize your ship while flying. At the moment, Im at the headquarter.

Games by Miroe (13) (see all)

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Play Binary Treasure
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Binary Treasure

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Revolutionary RPG-Concept with tons of items, e...

Play Evotool
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Evotool

V 1.1 I made this Game in German, so dont look...

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