Mirthstrike's Comments

Game Comments
Play Papa's Wingeria Papa's Wingeria Jun. 29, 2014
Eventually there's going to be "Papa's Game Studio", in which you are tasked to churn out dozens of tedious, grindy, unfun games, all identical save for the veneer of a new coat of graphical paint.
Play Solarmax 2 Solarmax 2 Jun. 22, 2014
Hotkeys for game speed, please. With how quickly outnumbered forces die out combined with the instantaneous reaction speed of the AI, you need to have it on the slowest setting to micromanage, but then capturing planets becomes a tedious chore. I'd rather toggle speeds with Q/W/E or something, than waste mouse time and effort clicking the arrows every time.
Play Solarmax 2 Solarmax 2 Jun. 12, 2014
I appreciate the desire for minimalistic design, but it would be nice to have some in-game resource for answers about game mechanics that aren't readily apparent through the first half-dozen stages or so. Why do I need to wait out two different 'capture' timers on contested planets? Is attrition non-linear? Why does the AI with half my initial resources end up out-producing me when I'm taking over neutral planets with my excess while contesting its own aquisitions?
Play Dangerous adventure Dangerous adventure Jun. 09, 2014
Slow and grindy, which makes getting impossible chest fields all that much more frustrating.
Play Dillo Hills 2 Dillo Hills 2 May. 22, 2014
1/5 Need to wait for other people to play the game to get the Badge of the Day.
Play Pixelo Pixelo May. 20, 2014
I love these kinds of games, but the interface for this one is more difficult than the puzzles :(
Play Mighty Knight Mighty Knight Apr. 29, 2014
Death animation slowdown plus "You failed" wait time far too long, pointless, obnoxious screenshake on every swing, and really dumb AI that you have to rely on for several of the bonus stages mar what could have been a really solidly designed game.
Play Endless Migration Endless Migration Apr. 23, 2014
How about an upgrade that allows your birds to see further than 20 feet in any direction?
Play Champions Of Chaos 2 Champions Of Chaos 2 Mar. 19, 2014
Oh, look. This boss is immune to all status effects, and his melee hit dispels everything. I guess all the strategy I've been learning gets tossed out the window, and I just throw my biggest nukes turn after turn.
Developer response from EpicLLama

That guy is hard to kill, so you better use your biggest nukes!:D

Play Hostage Crisis Hostage Crisis Mar. 03, 2014
Why does it take two clicks to Restart a level, instead of just making it 'R' like everybody else?
Play Exit Path Exit Path Mar. 03, 2014
If you're going to try to give me an aneurysm with your rewind effects every time I die, I reserve the right to use pause immunity to cheese the axes.
Play 10 More Bullets 10 More Bullets Oct. 26, 2013
As always, screenshake should come with an option to toggle it off. I'm not epileptic or anything, I just don't like playing games that try to give me migranes.
Developer response from sushistory

to-do listed.

Play CastleMine CastleMine Sep. 03, 2013
Having auto-pause on loss of focus is nice, but please make it an option, rather than mandatory. Also, I know a lot of people play on mobile devices these days, but hotkeys are very useful to us old-fogey PC types.
Play Cursed Treasure 2 Cursed Treasure 2 Aug. 31, 2013
Great game, but I hope the massive memory leaks in it get fixed soon. When Flash player is taking up more memory than a 3D MMO, something's going amiss...
Play Min Hero: Tower of Sages Min Hero: Tower of Sages Aug. 21, 2013
When the game freezes, it fubars the calculation for how many stars you've earned -- either that, or if you replay a floor and get fewer stars the second time, it saves the new total. My "Me" page lists me as having -1 stars...
Play Min Hero: Tower of Sages Min Hero: Tower of Sages Aug. 21, 2013
The gem management screen freezes so often, I find myself having to save after every few actions just to not be constantly wasting 10 minutes of inventory management at a time.
Play Min Hero: Tower of Sages Min Hero: Tower of Sages Aug. 19, 2013
Really, *really* needs a way to check enemy stats in combat, or at least their element. I'm not going to memorize hundreds of sprites and elemental interactions just for a flash game.
Play One Step Back One Step Back Aug. 11, 2013
The orange ones really need to stop spawning once you have them all. If you go down the center of the hourglass level the first time through, it's basically impossible to retrace your steps well enough to get them all on the way back.
Play The Bravest Hunter The Bravest Hunter Jul. 19, 2013
I love it when I select an attack, and my character moves forward and whiffs three times. It'd be one thing if another character's attack pushed the enemy out of range, but this was my first attack of the round, and she just stops an extra sword-length too far from the opponent. I could have lived with it, except it was against the trio of level 4 casters who one-shot 2/3rds of my level 11 team each round.
Play The Bravest Hunter The Bravest Hunter Jul. 19, 2013
Also, why the hell doesn't "unequip all" unequip my weapon, so that I can use it as a material to buy a new one? Do I seriously have to buy another crap weapon just to equip, in order to use my real weapon as a trade-in?