Mirthstrike's Comments

Game Comments
Play Champions Of Chaos 2 Champions Of Chaos 2 Mar. 19, 2014
Oh, look. This boss is immune to all status effects, and his melee hit dispels everything. I guess all the strategy I've been learning gets tossed out the window, and I just throw my biggest nukes turn after turn.
Developer response from EpicLLama

That guy is hard to kill, so you better use your biggest nukes!:D

Play Hostage Crisis Hostage Crisis Mar. 03, 2014
Why does it take two clicks to Restart a level, instead of just making it 'R' like everybody else?
Play Exit Path Exit Path Mar. 03, 2014
If you're going to try to give me an aneurysm with your rewind effects every time I die, I reserve the right to use pause immunity to cheese the axes.
Play 10 More Bullets 10 More Bullets Oct. 26, 2013
As always, screenshake should come with an option to toggle it off. I'm not epileptic or anything, I just don't like playing games that try to give me migranes.
Developer response from sushistory

to-do listed.

Play CastleMine CastleMine Sep. 03, 2013
Having auto-pause on loss of focus is nice, but please make it an option, rather than mandatory. Also, I know a lot of people play on mobile devices these days, but hotkeys are very useful to us old-fogey PC types.
Play Cursed Treasure 2 Cursed Treasure 2 Aug. 31, 2013
Great game, but I hope the massive memory leaks in it get fixed soon. When Flash player is taking up more memory than a 3D MMO, something's going amiss...
Play Min Hero: Tower of Sages Min Hero: Tower of Sages Aug. 21, 2013
When the game freezes, it fubars the calculation for how many stars you've earned -- either that, or if you replay a floor and get fewer stars the second time, it saves the new total. My "Me" page lists me as having -1 stars...
Play Min Hero: Tower of Sages Min Hero: Tower of Sages Aug. 21, 2013
The gem management screen freezes so often, I find myself having to save after every few actions just to not be constantly wasting 10 minutes of inventory management at a time.
Play Min Hero: Tower of Sages Min Hero: Tower of Sages Aug. 19, 2013
Really, *really* needs a way to check enemy stats in combat, or at least their element. I'm not going to memorize hundreds of sprites and elemental interactions just for a flash game.
Play One Step Back One Step Back Aug. 11, 2013
The orange ones really need to stop spawning once you have them all. If you go down the center of the hourglass level the first time through, it's basically impossible to retrace your steps well enough to get them all on the way back.
Play The Bravest Hunter The Bravest Hunter Jul. 19, 2013
I love it when I select an attack, and my character moves forward and whiffs three times. It'd be one thing if another character's attack pushed the enemy out of range, but this was my first attack of the round, and she just stops an extra sword-length too far from the opponent. I could have lived with it, except it was against the trio of level 4 casters who one-shot 2/3rds of my level 11 team each round.
Play The Bravest Hunter The Bravest Hunter Jul. 19, 2013
Also, why the hell doesn't "unequip all" unequip my weapon, so that I can use it as a material to buy a new one? Do I seriously have to buy another crap weapon just to equip, in order to use my real weapon as a trade-in?
Play The Bravest Hunter The Bravest Hunter Jul. 19, 2013
As pertinent as all the other criticisms of the game are, I want to give it a 1/5 solely for the eye-gouging font alone.
Play Incursion 2: The Artifact Incursion 2: The Artifact Jul. 11, 2013
Considering the lack of pause commands, and the amount of micro you want us to do in the later levels, it really needs to be easier to move a barracks' units quickly.
Play 3LIND game 3LIND game Jul. 08, 2013
Nice game. I only needed help on level 15.
Play Super Invaders Super Invaders Jul. 05, 2013
The big saucer surrounded by 8 little ones has about 10x too much health. It takes several minutes to kill just that one ship, with level 3 rockets. When it's more efficient to kill yourself to start over to collect cash, rather than destroying it, it's time for a rebalance.
Play Don't Escape Don't Escape Jun. 26, 2013
Any game with "atmospheric static" effects needs to include an option to turn them off. It's just annoying, and doesn't contribute to the mood as much as its users like to think it does.
Play Memohuntress Memohuntress Jun. 25, 2013
Oh, an item hunt game? Yawn...wait, PARALLAX?
Developer response from SpikeVallentine

HAHA! EXACTLY! Love your comment, man!

Play JellyGo! JellyGo! Jun. 16, 2013
What's the point of having a "Skip Level" option if it gets disabled on the hard ones?
Play Questopia Questopia Jun. 15, 2013
I was a bit disappointed to discover that the race selection only affects your character's appearance -- starting attributes and gear are all the same.