Mirthstrike's Comments

Game Comments
Play Earn to Die 2: Exodus Earn to Die 2: Exodus Jun. 08, 2015
Extra star for putting a mute option before the splash screen!
Play Kill the Plumber Kill the Plumber May. 23, 2015
Fun concept, but far too many stages are timed so strictly that not only do you need to know what to do immediately, but you have to be holding down the movement keys before the stage even starts to have a shot of making it in time.
Play Decision 3 Decision 3 Feb. 06, 2015
I dumped all my early gold into maxing the minimap, but it still doesn't show anything except my position :(
Play Witch Hunt Witch Hunt Jan. 19, 2015
+1 star for not making us mouseover coins to collect them!
Developer response from kreig13

I hate those in games, too! Hahah

Play Zombie Tactics Zombie Tactics Nov. 08, 2014
The Athlete's passive that increases damage based on remaining Stamina needs either its numbers or info adjusted. It's telling me it should add 15% of my unspent Stamina to my attack, but with 340 stamina remaining (after the amount spent for Forward Pass) it only does an extra 7 damage.
Play Super Stacker Super Stacker Aug. 20, 2014
Complete game, no badges. No level select, so I have to start from scratch? Bad form :(
Play Papa's Pizzeria Papa's Pizzeria Aug. 14, 2014
I finally mastered the Time Management category on Kongregate when I decided not to waste any of my time on the tedious, derivative Papa's games.
Play Papa's Wingeria Papa's Wingeria Jun. 29, 2014
Eventually there's going to be "Papa's Game Studio", in which you are tasked to churn out dozens of tedious, grindy, unfun games, all identical save for the veneer of a new coat of graphical paint.
Play Solarmax 2 Solarmax 2 Jun. 22, 2014
Hotkeys for game speed, please. With how quickly outnumbered forces die out combined with the instantaneous reaction speed of the AI, you need to have it on the slowest setting to micromanage, but then capturing planets becomes a tedious chore. I'd rather toggle speeds with Q/W/E or something, than waste mouse time and effort clicking the arrows every time.
Play Solarmax 2 Solarmax 2 Jun. 12, 2014
I appreciate the desire for minimalistic design, but it would be nice to have some in-game resource for answers about game mechanics that aren't readily apparent through the first half-dozen stages or so. Why do I need to wait out two different 'capture' timers on contested planets? Is attrition non-linear? Why does the AI with half my initial resources end up out-producing me when I'm taking over neutral planets with my excess while contesting its own aquisitions?
Play Dangerous adventure Dangerous adventure Jun. 09, 2014
Slow and grindy, which makes getting impossible chest fields all that much more frustrating.
Play Dillo Hills 2 Dillo Hills 2 May. 22, 2014
1/5 Need to wait for other people to play the game to get the Badge of the Day.
Play Pixelo Pixelo May. 20, 2014
I love these kinds of games, but the interface for this one is more difficult than the puzzles :(
Play Mighty Knight Mighty Knight Apr. 29, 2014
Death animation slowdown plus "You failed" wait time far too long, pointless, obnoxious screenshake on every swing, and really dumb AI that you have to rely on for several of the bonus stages mar what could have been a really solidly designed game.
Play Endless Migration Endless Migration Apr. 23, 2014
How about an upgrade that allows your birds to see further than 20 feet in any direction?
Play Champions Of Chaos 2 Champions Of Chaos 2 Mar. 19, 2014
Oh, look. This boss is immune to all status effects, and his melee hit dispels everything. I guess all the strategy I've been learning gets tossed out the window, and I just throw my biggest nukes turn after turn.
Developer response from EpicLLama

That guy is hard to kill, so you better use your biggest nukes!:D

Play Hostage Crisis Hostage Crisis Mar. 03, 2014
Why does it take two clicks to Restart a level, instead of just making it 'R' like everybody else?
Play Exit Path Exit Path Mar. 03, 2014
If you're going to try to give me an aneurysm with your rewind effects every time I die, I reserve the right to use pause immunity to cheese the axes.
Play 10 More Bullets 10 More Bullets Oct. 26, 2013
As always, screenshake should come with an option to toggle it off. I'm not epileptic or anything, I just don't like playing games that try to give me migranes.
Developer response from sushistory

to-do listed.

Play CastleMine CastleMine Sep. 03, 2013
Having auto-pause on loss of focus is nice, but please make it an option, rather than mandatory. Also, I know a lot of people play on mobile devices these days, but hotkeys are very useful to us old-fogey PC types.