Small issue, I do all the side paths and knocked out the tournament as early as I could... which means that, with my level, I no longer gain Souls from the enemies I'm fighting... and since you lowered XP requirements, that means that I level up in these lower areas too quickly to have a chance at gaining souls off of the enemies in the next area. o_O
Dunno, kinda get the impression souls are a liiiiittle important near end game. :P
aceless, you can actually live off of the water and food dropped by bandits without ever entering a town. Personally, I have a lot of fun as a personal challenge skipping the first town, beating up a bandit with my fists, stealing his sword, using that to cut down some gun slinger, stealing his gun... furthest I ever got was behind the wheel of the fastest vehicle, with plenty of fuel, water, food, and ammo. :P
Word of warning though, the Kisekae sets are designed for Japanese audiences originally, which means most of the models are nude under their clothing... American audiences tend to be squeamish about that sort of thing. Also - double check every set you download, some of the sets were designed for, ehm, adult purposes.
You might be interested in Kisekae "KISS" Dolls for your daughter, an older freeware designed for making simple dressup dolls with various levels of details ranging from static images to dynamic, interactive articles. Much simpler to design for than flash, with a wider scope of tools for the heavy designers. Also, as a side note, the shoes should go under the skirt, not over it. :)
http://en.wikipedia.org/wiki/Kisekae_Set_System and http://otakuworld.com/kiss/ are two good links.
Is my computer just too fast to run this game or something? Just spent about 6 hours of investing and reinvesting interest to get the 100k needed to get the shooting range, figuring the xp from it would be good for recovering my losses...
I have Pingy open in 50 tabs to lag my machine as much as possible and I still can't get over a 15 hit combo, much less the supposed 50 I'm required to do as the second quest. Before I lagfested my machine I wasn't even able to make 3 hit combos.
WTF. Wish I could get the hours I've wasted on this game back.
The shooting range is intentionally difficult, but you also get loads of exp from it. Try putting your mouse speed up a bit if you find it hard to hit the targets :D
Finally, a way to play the market, say by allowing us to buy fish at double the market price (say I was level 40 as in the above example, and whales were going for 40 coins each, I could buy a whale for 80 coins in the hopes that prices would adjust soon, allowing me to sell for 200 coins roundabout.) would be nice and add depth to the game.
Might I offer for fishing a way to make it more level relevant? I'd suggest giving each type of "fish" a base value (say for whales, 10) and then a random multiplier that is anywhere from 10% of your level to 50% your level, rounded up. This would, for example using whales, mean:
Level 01 - Whales are worth 01 - 05 coins.
Level 10 - Whales are worth 10 - 50 coins.
Level 40 - Whales are worth 40 - 200 coins.
Level 100 - Whales are worth 100 - 1000 coins.
This could be justified in game as "higher level fisher pings yields higher level fishing things."
Also, I'm sure others have suggested it, but I'd also recommend randomizing the prices per fish, instead of just a "high or low" market in general. This would make tracking prices and managing your sales more complex than the current "What are whales worth? Okay, that's a good price, sell all the fishes!"
Mind boggling that each of my mortals has a 25 minute lifespan, and that they procreate creating new mortals every 3 minutes.
Mathematically speaking, Juanita will be a middle aged woman by the time she meets Pedro, her distant relative who lives on the other side of the city. How distant of a relative? Just her great-great-great-great-great-great-grandfather. Who's still out on the fields gathering gold, nonstop.
o.o
It's pretty much the difference between fighting mobs with 10k+ health for 0.05%, or fighting mobs with 6k health for 0.04%... as a rogue, our opening combination leaks the mob for about 4000-7000 health, so... yeah, wish I had thought of this earlier, might have made the 80 grind much quicker.
I've noticed that grinding level 80 mobs nets me 0.05% xp per kill, while grinding level 70 mobs nets me 0.04% xp per kill... as a level 78 rogue in epics, this pretty much means "spend 10 seconds killing a mob, or oneshot a mob for 0.01% less xp."
Only downside is I'm getting gear drops 10 levels below me (I'm probably the only person who will ever request an Epic filter. >_s what dungeons are for -otherwise the grinding is much quicker down here.
Lol, 5 minutes of my life wasted that I'll never get back.
Who knew cracking eggs and cutting bell peppers was so difficult? =3
Now, I'm going to get back in the kitchen and make me a sandwich.
Hurray, Epic Wait 4 is here... uh, I mean, Epic War 4... sorry.
Somebody obviously didn't pay any attention at all to feedback on what made his games bad, and instead only tried to improve what he thought was good.
If it ain't broke, try to fix it. If it is broke, ignore it.
Oh, my, has anyone else actually read the kred advertisement? "Kreds are the only currency you need on Kongregate. Kreds give you access to premium content, exclusive power-ups and awesome gear in some of the best games on Kongregate. Purchase kreds now to dazzle your friends in multiplayer games, and we promise to keep your secret safe as long as you wield your power responsibly!" So, we'll help you cheat and keep it a secret, young padawan, essentially. LOL.