Modulus365's Comments

Game Comments
Play KOHCTPYKTOP: Engineer of the People KOHCTPYKTOP: Engineer of the People May. 26, 2013
You know you're not a programmer when you use the entire board to make the first 3 circuits.
Play Get Closer Get Closer Apr. 23, 2013
Cute game. Controls, especially in the inner rings, felt too weak, didn't have enough force in them to overcome the "conveyor belt" movement. Story was short. It was predictable, cliché and didn't have a lot of depth to it. Nonetheless a good starting game.
Play Auti-Sim Auti-Sim Feb. 25, 2013
This game has a simple mechanic, and when the player tests with it, they may understand what the game is about. It's strange seeing the world through the eyes of someone we cannot truly understand, but this game comes close. However, when it comes to actual game experience, there is no actual story or a goal, however, for what you're doing, that may not actually be a problem. Another thing is that clipping through the stairs and stuff kinda takes away from the experience. Just either make them accessible or block the player from going on them at all.
Play The Codex of Alchemical Engineering The Codex of Alchemical Engineering Jan. 28, 2013
I wish there was an easier way to put wait times into the program...
Play Folds -- Origami Game Folds -- Origami Game Jan. 28, 2013
What I wouldn't give for some sort of "magnet" for easy half folds
Play Focus Focus Jan. 25, 2013
Oh look. Dual-wielded speeding rapid-fire heat-seeking fragmentation missile launchers. Joy.
Play Untangle Untangle Jan. 08, 2013
Where's the button that let's you fling it across the room?
Play Mike Shadow: I paid for it! Mike Shadow: I paid for it! Dec. 06, 2012
The best part? He gets his head stuck in the machine afterwards!
Play Time to wake up Time to wake up Nov. 11, 2012
Wait a sec, all the corridors are just the same corridor, but flipped over!
Play Flightless Flightless Nov. 07, 2012
I'm pretty sure it's been said before, but most of your other games, while very creative and have interesting mechanics, doesn't have that 'hook' that keep players playing to the end. (at least, that was my case anyways) This game though, it was interesting, it had a good mechanic, good artwork, and better than usual execution! Congratulations, Nitrome!
Play ir/rational Redux ir/rational Redux Oct. 29, 2012
Uhh, puzzle 7/10 is missing an drop-down list option
Play Portal 2D Portal 2D Oct. 02, 2012
This game is really glitchy. Bridges make things jump, there's a weird bug in 13 where you jump in a portal to the white-bricks at the top of the screen without the bridge and you fly. Needs some retesting and reworking. (pun not intended)
Play Portal 2D Portal 2D Oct. 02, 2012
Looks like somebody forgot to lock the unlockable guns...
Play Pheus and Mor Pheus and Mor Sep. 28, 2012
There's a bug where if you restart just after a character meets his demise, but before the game automatically restarts, the game will restart twice.
Play Pheus and Mor Pheus and Mor Sep. 28, 2012
Good game, very nice story. Somewhat reminiscent of "Fireboy and Watergirl" games. I would add better movement controls.
Play Haiku Hero Haiku Hero Aug. 24, 2012
Use the letters Q and Z as much as possible
Play Clockwords: Prelude Clockwords: Prelude Aug. 17, 2012
Magnets. Problem solved.
Play Clockwords: Prelude Clockwords: Prelude Aug. 17, 2012
I'm surprised how many words don't have "e" in them!
Play Dude and Zombies Dude and Zombies Aug. 09, 2012
Square wheels? No wonder he broke down!
Play Morningstar Morningstar Aug. 08, 2012
Very nice, awesome cutscenes. I think that some things could have some sort of highlight to make players want to look there. For example, make the wire next to the generator console brighter or more standing out. Still a good game, though.