Cute game. Controls, especially in the inner rings, felt too weak, didn't have enough force in them to overcome the "conveyor belt" movement.
Story was short. It was predictable, cliché and didn't have a lot of depth to it.
Nonetheless a good starting game.
This game has a simple mechanic, and when the player tests with it, they may understand what the game is about. It's strange seeing the world through the eyes of someone we cannot truly understand, but this game comes close.
However, when it comes to actual game experience, there is no actual story or a goal, however, for what you're doing, that may not actually be a problem. Another thing is that clipping through the stairs and stuff kinda takes away from the experience. Just either make them accessible or block the player from going on them at all.
I'm pretty sure it's been said before, but most of your other games, while very creative and have interesting mechanics, doesn't have that 'hook' that keep players playing to the end. (at least, that was my case anyways)
This game though, it was interesting, it had a good mechanic, good artwork, and better than usual execution! Congratulations, Nitrome!
This game is really glitchy. Bridges make things jump, there's a weird bug in 13 where you jump in a portal to the white-bricks at the top of the screen without the bridge and you fly. Needs some retesting and reworking. (pun not intended)
Very nice, awesome cutscenes.
I think that some things could have some sort of highlight to make players want to look there. For example, make the wire next to the generator console brighter or more standing out. Still a good game, though.
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