So basically.... Launch "bad", collect all money on left side, hit as many garlics as possible, fall down right side. Not really a rewarding launcher game - need to rethink the mechanics of this one. And why so many "skills"?! Good attempt, keep improving :)
Nice concept, enjoyable game... the acorn cap was buggy for me, wouldn't allow me to perform any actions and just kept stacking other objects on top of it. Had to continually refresh until I got the sequence of events right...
1. There is an 11th puzzle.
2. Puzzle 11 results in death.
3. IF the 11th puzzle exists AND the 11th puzzle results in death THEN I am dead.
4. I am dead.
5. This is a rational logic game.
6. The are 10 puzzles maximum.
7. IF there are 10 puzzles maximum AND IF this a rational logic game THEN here can't be an 11th puzzle.
8. There can't be an 11th puzzle.
9. IF there IS an 11th puzzle AND there CAN NOT be an 11th puzzle THEN rational logic fails.
10. Rational Logic fails.
11. IF this is a rational logic game AND rational logic does not exist THEN this game does not exist.
12. This game does not exist.
13. IF the game does not exist THEN there cannot be any puzzles.
14. There are no puzzles.
15. IF there are no puzzles THEN puzzle 11 does not exist.
16. Puzzle 11 does not exist.
17. IF puzzle 11 does not exist AND puzzle 11 results in death THEN I am alive.
18. I am alive.
19. IF I am dead AND I am alive THEN I should call Schrodinger's Cat for advice.
Would be nice if the shops added value - for example, running shoes for +25% bonus to running training, propeller beanie for +25% bonus to flying training, goggles for +25% bonus to swimming training, etc. That way, you could actually compound your investment in your training. I can understand some initial grinding to earn the $$, but once you have the $$, it would be nice to improve your stats, either directly or through training bonuses.