Moochy's Comments

Game Comments
Play Epic War 5 Epic War 5 Oct. 07, 2011
Oh, Gods, please turn your talents to other styles of games, these have gotten stale and old. I'm sure you could produce something great, but we just keep seeing these samey, repetitive, boring games.
Play Papa's Freezeria Papa's Freezeria Aug. 08, 2011
For the love of crap, stop making these games...
Play Doodle God 2 Doodle God 2 May. 15, 2011
Internet + Sex =/= Porn. I AM SAD.
Play Portal Defenders Portal Defenders Oct. 05, 2010
Loved it. The difficulty is perfect. You don't get it the first time, but every replay gets you a little further until you finally figure out the best ways to kick arse. That said, Wadolf's laz0r seems a little bit over the top with his tendancy to lock you down with it for three hits, then kick you to the floor and use it again. Then again, that just means you learn to avoid it like the goddamn plague.
Play The Breach The Breach Jun. 09, 2010
It's the bastard child of Doom and Metroid! The second boss: Five fat guys with no arms or legs, suspended by chains, with massive vaginas on their chests out of which an alien will pop for you to play Interplanar Whack-A-Mole on. You took the best parts of Metroid Prime, that being the compelling plot, and replaced them with the worst parts from doom (annoying, badly-writted 'Logs' that are supposed to be a reward). Once you get the triple-bullet upgrade, it's a matter of running forwards holding space. Even the hardest enemies, the Cultists, will sit and wait. Also, is it me, or does this game contain a shitload of sexual imagery? Giant tubes on the wall that spit out globs of fluid, other giant tubes that produce eggs that hatch into mosquitoes, aforementioned vagina-sumo-whackamoles... And why did we inexplicably see a mountain in the background near the end? If you're going to say something impossible we saw in a vision has appeared in reality, at least explain it.
Play SteamBirds SteamBirds Mar. 29, 2010
Could do with a way to plot out your path over several turns rather than inching along when you're trying to do large maneuvers. Otherwise, good stuff.
Play Frantic Frantic Dec. 16, 2008
I finished two levels in a row by sitting in the bottom center, only bothering to actually play when the bosses appeared. Did nobody pick this slight problem up in testing?
Play Mytheria Mytheria Nov. 15, 2008
I used a blue deck on all the challenges. Pretty small deck, just used about 14 assorted robots, three hive mind cards, and a couple of Focus Lens cards for giggles. Having a simple Pincer Bot become a hardy 4 power fighter made things very easy.
Play Storm the House 3 Storm the House 3 Nov. 06, 2008
I'm not sure that Hard mode is even possible... Didn't seem to be.
Play Frantic Frantic Nov. 04, 2008
Really enjoyed this game. Nice length, too, the game ends a couple levels after you max out your upgrades, so you're constantly on the rise. The difficulty does waver up and down a bit, but I managed to pull through losing only one life. 4/5 for not having API.
Play Storm the House 3 Storm the House 3 Nov. 03, 2008
Got a glitch with the jeep. One rode up, started shooting at me, and wouldn't go down. Shot it with grenade launcher, uzi, and it got hit by a bunch of passing missiles. Nothing. Got me killed, which was annoying.
Play Escape from really boring island 3 Escape from really boring island 3 Oct. 30, 2008
So you'd censor the hilarious Meat Boy ending, but not the blatant swears on the wall? Why does the chat block out the F-Bomb, but a poor game that has it written on the wall not? Madness.
Play SHIFT 3 SHIFT 3 Oct. 29, 2008
Disregard that, found the restart button. ^^
Play SHIFT 3 SHIFT 3 Oct. 29, 2008
Well, needed a bit more testing. I somehow managed to become completely stuck. Wall to my left and my right, and a locked panel below me. Now way out. Nice.
Play Get the chicken and Fox to the other side Get the chicken and Fox to the other side Oct. 22, 2008
I am yet to produce a better game, therefore I must bow to your ungodly skills and rate 5/5.
Play Argue (Real-Time Strategy) Argue (Real-Time Strategy) Oct. 21, 2008
Meh.... I wasn't really impressed. It's nicely animated and everything, but when it boils down to the gameplay, I was bored after three matches. The only technique I saw used was to spam a selection of low value symbols and counter opponents attacks.
Play Ether War Ether War Oct. 10, 2008
Pretty sweet game. The sense of a massive war is good, and the length of the game is good for the involvement. Any longer might have been boring. The particle effects were fairly stunning, the gameplay somewhat original with the two bases. Altogether, it was a good, solid bit of fun.
Play Magical Rainbow collecting Flower thingy Magical Rainbow collecting Flower thingy Sep. 27, 2008
Colours! Win! 5/5 and favourited.
Play loops of zen loops of zen Sep. 24, 2008
This game is actually pretty brilliant. It's a nice difficulty, and is strangely relaxing. The options to mute and restore save files need to be a bit more obvious, but then again, having them on the splash screen should be enough. I'd be happy if you'd just explained it in the 'Instructions' section. That said, it's still a great game. Simple, yet genius. Well deserved 5/5.
Play Warlords: Heroes Warlords: Heroes Sep. 19, 2008
This game and it's design say a lot of things about the maker. One is that he's okay at art, but still uses gradients for some reason and animates badly. Another is that he is good at programming a game and making it work, but has no clue about how to make a good, balanced game. The combat is disguisting. In a game where you do nothing but fight oncoming enemies, you've made the combat as skill-based as rock-em-sock-em robots. You say the luck element makes it more realistic? Well, in realistic terms, can I at least chose what attack I'll use? No?