3/5 Fix the appalling and ever increasing delay in swapping between Producers and Upgrades (yes I know refresh fixes it temporarily, but it's game killing *really f'ing annoying*), which gets to the point of a prompt asking whether or not to continue running the script pretty quick (bunch of different scripts, some on Kong, some on jsdelivr.net). Then throw in a bit more gameplay, info (especially production/s and (at least initially) an indication of next demon incoming) and the world (or at least a 4/5 from me. I'm easy) could be your hamster.
Could be fun, but unit selection boxes won't disappear and make the game unplayable with latest Flash and Firefox. Unrated but would definitely try again if fixed (I liked the idea of the first game and this seems an improvement).
Could be fun, but only allowing one answer when there are multiple possible words (e.g. letters 'TRA' and the answer has to be 'ART', not 'RAT' or 'TAR') is a bit sucky. Also, I appreciate it's a port of a mobile game, but moving to the bottom of the screen to go to the next level is awkward using a mouse, a centre-screen pop-up would be better.
I don't normally bother commenting or rating really bad games, but this is so bad it's funny. It looks OK, but it's an example of just about everything you shouldn't do in an escape game, from pixel hunting to lack of any logic. If you can get through this without using the walkthrough *at all* and without defenestrating (best verb in the English language) your computer, you're a better person than I. :) Truly dire 1/5
Potentially great game. 1. Fix bugs (e.g. +50% metal production upgrade doesn't increase metal production) 2. Hotkey to *toggle* spinny blade 3. Might be my (old) PC but I found it almost impossible to kill blobs by clicking once there were a lot (30+) on the screen, even with an autoclicker. I'm going to guess that's framerate based on sluggish menus, but possibly the blob hitbox is too small? I really like this, it's a neat idea, looks nice, plays well......it's just..... It feels like a game made without any playtesting, and it's harder to play than it should be.
Beautiful, stunning, perfect. Along with William and Sly, one of those very rare games that's genuinely uplifting and left me with a smile on my face. Major kudos to Messrs Rudowski, and an unconditional 5/5.