Neat! Less of a TD and more of a puzzle - You have to figure out what towers to place where and then pretty much let the wave run. Unfortunately, the mouse-over tower stats don't display correctly when paused, so you kinda have to memorise them. As a straight TD it's pretty basic and sucky, but with the puzzle aspect (intentional or not) it's quite fun.
5/5. "What?", you say,"For a bubble shooter?". Yep. It's nothing new as far as gameplay, but it's pretty much perfect. Color, sounds, animation (*love* the wobbling bubbles! And they don't affect the gameplay), aim, difficulty...the only criticism I could find was not being able to click very near the sides for a bank shot. I've played plenty of crap bubble shooters, and this is a great example of how even an unoriginal game can be superb when the dev takes care to do it right. Based on this I'm gonna check out his/her other games. :)
Just excellent. Every little detail - the music, the sound effects, being able to look all around, logical but tricky puzzles, the artwork, everything! Simply excellent. These are the *only* point and click games where I've got so into the game it's as if I'm in the story (makes jumpscares majorly scary :) ). I've rated every game 5/5 so far. Thank you!
FYI, 26 days of casual playing to unlock Empire. The relationship between the facilities gets waaaay more complex as you unlock the higher areas :) After a month of playing, I'd really like to rate this 6/5 - there's really nothing else quite like it.
Logic of regular vs crystal spells is messed up. After your first reset, when you can start running crystal spells, it takes about an hour to get to crazy numbers (like 9^e85). At that point the game freezes and after refreshing the page says I need to hard reset. I think the problem is the player gets a cash bonus for crystal, but can also create crystal. Once you've got all your crystal spells going, your cash grows insanely fast (exponentially?). Otherwise it's a nice little game. I particularly like the graphics.
Woo! Just played it through a second time, and there's different (possibly random) buildings and definitely different endings. There was quite a difference between the two games based on which buildings I got (first time I was low on followers but everything else was OK, second time I maxed out almost everything by the end). I wanna play it a third time now :) That's a pretty high recommendation.
Endovior - "...but 'click lots of times' is kind of a terrible mechanic" - I second that. But it's still a pretty awesome game. Although at first glance it appears to be an idle game, it most definitely isn't. Took me about 2 hours to play it through to the end. There's a story, multiple endings (I think), annoying baddies that attack you (although they're not *too* annoying if you can expand fast enough). Quite honestly I was riveted, sufficiently so that I'm going to play it through again shortly :) The best keyword description I can come up with is - Incremental, Sim, Business, Upgrades, Time-Management (kinda). 5/5 for originality and playability, but -0.25 for all the damn clicking.
Less idle and more like a cross between incremental and business sim. Absolutely LOVE how you can incrementally 'prestige' by selling off just a single business sector *whenever you like*. Would have been 4/5 but the prestige bit makes it 5/5 and a damn fine game.
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