Yeah, this was something I made a few years back. I never got around to finishing it, and I've started working on a new project now so I just kind of posted this to Kongregate to see what people thought. You guys comments are awesome and when I do get around to messing with this again (I dunno if I will or not, I'm moving on to Pushbutton Engine and maybe Unity3D so maybe a port of this game to one of those with better graphics and game play :-P)
To those who are complaining about not being able to run locally(AS3, someone else would have to do AS2, though I dunno who still uses AS2 :-P)
After: var url:String = stage.loaderInfo.url;
Add: if(url == "filepath to locally stored game") return;
Or you could change it from if (domain != "kongregate") to if (domain != "kongregate" && url != "filepath to locally stored game")
Even though I am bringing up a really old topic lol.
While I did just e-mail you I noticed a few other things I would change and didn't feel like going back to e-mail you again, so hopefully you read this.
Make it so the balls start on the paddle and have them be launchable at different angles.
Add more levels... One is boreing.
Work on the graphics.
Also is this as2 or as3?
It wasn't an attempt to be a good flash game, it was but a learning experience for me. Keep that in mind. I do plan after this to start making some good flash games, certainly a lot higher quality than this (Not really that hard at all).
I totally agree, it sucks. Which is why I'm posting it as so I can feel better about starting on a new game, with a better look and feel to it, with better game play and a story. It was, as I said in the description my plaything for learning flash. No where near a front page game for sure, but it has been something very fun to learn on.
Involving physics would be interesting. I'm not sure exactly how. Maybe adding a shop in which you get points to buy stuff with by solving physics problems?
I found the error! I don't know why but for some reason a hitTestObject is returning true when there is actually no collision and it's trying to call removeChild on something that hasn't been added in the first place.