To JimGreer: Yes, you put badges on 5-10 times the number of singleplayer games, but these MMO's take longer than countless singleplayer games put together, and they rely on monetizing features that should just be available for free in the first place. I understand that they're profitable, but they seriously put a kink in what's otherwise a fantastic, enjoyable lineup of badged games. "Just don't play it" is not satisfying to those who enjoy maintaining complete badgelists. Most games typically rely on a fair balance of persistence and skill, but now it's becoming harder and harder to maintain full completion unless you pay money to turn an artificially-inflated game into a playable one.
Correction to my earlier comment: It's not bugged -- it's just that it doesn't improve your score even if you further optimize a 3+ star. That's 40 levels + 22 extra stars, or 3*40 + 22 = 142. Can't do any better than this.
Guys, if you dislike games like this, then *quit spending money on them*. Advertisements pay dickall compared to these kinds of monetizing methods. As long as you keep buying, they'll keep selling. Of course, these games are a sizable portion of Kong's revenue, so...
"Congratulations! You just won the Assassin's Greed Badge and 60 points!" Freaking finally. A mediocre game at best -- the later levels pretty much come down to pure luck. Games that rely on luck to step in for difficulty just do not deserve any higher than 3/5.
Recorded some stuff:
Normal Ending: http://www.youtube.com/watch?v=Ywvbfc8S7hg
Special Ending: http://www.youtube.com/watch?v=qMm0tsUFWCc
Johnny, Swig, Deadeye, Tessa: http://www.youtube.com/watch?v=D9ZRZkztQP0
Mare, Ginny, Nefertiti: http://www.youtube.com/watch?v=YXsa_1Q3JuM