MuteVampire's Comments

Game Comments
Play Chuck the Sheep Chuck the Sheep Feb. 02, 2012
blahhh. With quests like "Get to Snowy Fields without breaking a balloon" in play, why can't I seem to find a "quit current run" button. I finished upgrading way before I got to that quest, now It takes me half a given zone just to hit enough stuff to die
Play Rebuild 2 Rebuild 2 Oct. 19, 2011
Unrelated, but has anyone else had this? In the 5 games I've played, gathering every person in the city, EVERY SINGLE CITY has a guy with the exact same face named Bob Billa. I think he's stalking me through a zombie apocolypse... o__o
Play Rebuild 2 Rebuild 2 Oct. 19, 2011
The hard badge is actually pretty easy if you want it to be. Beat any game on a lower difficulty, train 5 people of your choice to be level 10 in all skills, then start a leave the city mission with them and save the game. Start a tiny city in seriously challenging mode, and keep re-loading the previous city save and doing it again until you start next to a hospital. MAKE SURE you get that hospital by turn 3, as you will very likely have sickness related deaths before you have zombies attack the walls in any meaningful volume. Also, do not reclaim any churches until you have 100% happiness, or the death cult member will kill themselves when you tell them no, and you really can't afford to lose people until you control most of the map (and the person you lose may just be one of the 5 from previous city, which is a real shame)
Play Creeper World: User Space Creeper World: User Space Sep. 25, 2011
@compsciguy you might be missing the part where you were running at a deficit in the first place. When you are set up to use more energy than you make (such as running too many guns and building too many things) once you run out of stored energy you will be running at a deficit. You will continue running at your maximum output, until you lower depletion or increase production to an amount great enough to buy off the deficit and start storing power again.
Play Sleepy Stu's Adventure Sleepy Stu's Adventure Sep. 18, 2011
@agentX7Y: all levels from the first that allows karma routes can be beaten both good and bad, including the last one. The mystery skill for evil destroys blocks, and a clever player can make places to jump on to using this, and make their way to the top of the map, then hit the switch and work their way down row by row until they find the red portal.
Play Feed Us Feed Us Sep. 02, 2011
Man, some of the people in this game are freaking HARD CORE. Don't believe me? Name one person who could swim to the surface then proceed to paddle away from danger after all flesh had been stripped from their head. Just one! Didn't think so.
Play RPG Shooter: Starwish RPG Shooter: Starwish Jun. 21, 2011
aaaand that makes the third consecutive time where i've gotten to the level before death wouldn't effect my endings, and died on that level. First time it wasn't because of terrain glitching, still just as frustrating. Time to put the game back down for a few days.
Play RPG Shooter: Starwish RPG Shooter: Starwish Jun. 12, 2011
@theunlimitedg yes there is. with about 5 points in engine mods, fly up, then clockwise around the screen (to the right, down, then back to the left). You do need a few points in engine mods, though. In general, 5 will get you through any level except the swamp. You'll want 10-15 to out-maneuver the Wisp. Also, how does this game not have badges yet?
Play Animal RaceWay Animal RaceWay May. 06, 2011
Glitch: If you remove all speed-boosting items, max out your speed, re-equip your speed boosting items (bringing you to over 1000 speed), then click racing stripe over and over, it keeps adding 20 speed every time.
Play Flagstaff: Chapter Two Flagstaff: Chapter Two Apr. 30, 2011
@Vswe: people keep saying that the mage and ranger are OP because once you spend 4 upgrade points on either of them, you have a character that can do 20 damage per round to enemies from further away than most of their allies can retaliate from. The ranger boasts of a slight range advantage, while the mage can teleport around to more quickly get out of dead ends and can be hit by both Royal Command and Chivalry, effectively giving her two turns in one and allowing her to one-round kill an Apple Saucerer with a shot to spare for someone else or kill off any 2 other enemy units. The Knight features more raw damage, but since it's all melee it's difficult to bring all that damage to bear against more than one target, and while the Knight blocks most attacks, a carefully used Mage or Ranger only ever gets hit in the final boss room.
Play Flagstaff: Chapter Two Flagstaff: Chapter Two Apr. 30, 2011
@Elmyr: what good does a survival/endurance mode do when enemy health is fixed at too little to survive a single round of attacks, combined with the fact that you can heal more than they can do against any single one of your heros by spending 3 on heal and bumping the front line's health once? Realistically, the entire game winds up feeling slower than it is because once you've upgraded ranger and/or mage's damage to the cap and spent on bonus actions, there's nothing left to challenge you.
Play My Little Army My Little Army Apr. 15, 2011
Heh. Kong Monsters with Ultimate Stingers can kill anything in a swarm. They have the Stop effect so often that any single thing they face can't move, making the Mike's Revenge missions a joke. Will have to wait till later to throw them at the Orca King and see how they fare.
Play My Little Army My Little Army Apr. 14, 2011
FEAR my nigh-immortal little army of 8 pachyderms riding upon horses! that's right, it's the elephant cavalry! XD Not a bad game, just sloooooowwww at times
Play Great Dungeon in the Sky Great Dungeon in the Sky Nov. 17, 2010
Cheapest, most abusive character in this game, as far as I've found? Flies. They're lightning fast, can get anywhere as a flying unit, and can only realistically attack from inside the minimum range of most enemies, only ever running in to difficulty in areas with troll swarms, and even then they're capable of tackling those with some hit-and-run tactics, due to being able to fly over most attacks. Played the game until I'd unlocked all characters using them.
Play Great Dungeon in the Sky Great Dungeon in the Sky Nov. 14, 2010
blarg it keeps bugging when i try to go to character selection so i need to refresh if i don't want to beat the level so i can keep camping it for new unlocks >_<
Play Hidden Dimensions Hidden Dimensions Oct. 21, 2010
Needs something, missions or story mode or something, to make the infinite grind worth the effort. It takes a good while to get ANY progress towards the cards or other races, and it gets boring and repetitive without something besides the end goal to work towards.
Play Vertical Drop Heroes Vertical Drop Heroes Sep. 14, 2010
Not that the music is bad, it isn't, but a way to access the options menu without quitting your current campaign would be nice
Play Tile Factory Tile Factory Sep. 01, 2010
The some relay is not, in fact, superfluous. It allows one copier to be triggered by two separate sensors at the same time without producing two of the item it copies, by feeding both in to a some gate. It can also clear up messy wiring when you want many sensors to feed in to one gate or tool.
Play Dungeon Sweet Dungeon Dungeon Sweet Dungeon Aug. 15, 2010
apologies for the double post, but the ability to either sell traps or just destroy them to clear space would make upgrading to the better traps less time consuming just waiting for the heroes to randomly break the cheaper traps (and hoping that they do not break the better ones in the process.) Monsters you can generally move to a fairly suicidal position and let them go down fighting, but traps are tough to remove intentionally.
Play Dungeon Sweet Dungeon Dungeon Sweet Dungeon Aug. 15, 2010
Pro tip for people complaining about how weak monsters are: consider your placement. One hero against one monster will be a very one-sided battle indeed. Try to make situations where the hero will step on a trap and be surrounded by 3 monsters. As the hero triggers the trap, your monsters will also get a surprise hit in, then as the hero cuts down each monster one at a time, your other monsters keep hitting. Remember, you're an Overlord! use swarms of monsters! You hold no ties to pansy goody-goody single combat! (bonus points tip: monsters can't walk through traps. Use traps to keep your walking monsters in the right place for the ambush)