Mythrilvael's Comments

Game Comments
Play Epic Boss Fighter Epic Boss Fighter Apr. 03, 2014
Good starter-level bullet-hell. Bullet-hell fans will find it a bit too easy though, and with varying character size it is a bit unclear where the hit box starts and ends. 4/5
Play Learn to Fly Idle Learn to Fly Idle Mar. 18, 2014
I have a snowball cannon that fires weapons of inter-planetary mass destruction. Not even the devil can stand against me!
Play Paladog Paladog Feb. 13, 2014
Damn ghosts are such a pain in the butt.
Play Bunny Invasion: Easter Special Bunny Invasion: Easter Special Feb. 06, 2014
Lag issues on a badge of the day. Very disappointing.
Play Dynetzzle Dynetzzle Jan. 23, 2014
Simply beautiful. A refreshing take on number puzzles and geometric reasoning! Only wish there were more. 6/5
Play Sentry Knight Sentry Knight Jan. 11, 2014
Good execution on a classic game style. 5/5
Play Clash of Cards Clash of Cards Dec. 17, 2013
Needs work on: -tutorial: how the phases work, explain different attack types, effect of speed on retaliation, Wrath of Orr, etc. - UI: definitely add a 'mouse-over zoom'... if a player hovers over a card, have it zoom to the detailed version of the card - UI: faith symbols are very small... makes it difficult to tell whether you have what you need for spells - many more small changes Love the concept of the Wrath of Orr mechanic. Adds a layer of depth to the game. Makes players consider their play instead of just playing the "strongest" cards they have indiscriminately. Music is catchy. Art is decent. Game looks promising. Very important to fix spelling mistakes, since they make the game appear very unpolished, and are easy to change. Better tutorial is a must. Many new players will not bother to read instructions and will definitely be confused. For now, 3/5, but I'm rating 4/5 because I can see a ton of potential.
Developer response from daizor

Thank you for your detailed comment! I have dreamed about making a game with elegant and original game play. I know I have a lot of work to do and it takes time, but, for instance, new spell cards will be implemented really soon. I am testing some of them now. Spell cards will change everything, you will be able to see how an idea of "using creatures as a resources" works. I hope I will not disappoint CCG lovers. I believe that with the guidance of gamers community I can make a good CCG.

Play Idle Mine Idle Mine Dec. 12, 2013
... and the the games was all like, "All your quadrillions r belong to us. Do not pass GO, do not collect $200!" Back to mining poo.
Play Strand Strand Dec. 03, 2013
New take on the "connect" concept. Well executed, and a nice difficulty curve while remaining non-complex. 5/5
Play Shopping Cart Hero Shopping Cart Hero Dec. 03, 2013
Poor execution of a non-original game concept. 1/5.
Play BloodRealm BloodRealm Nov. 10, 2013
Game looks beautiful, though the memory leak issue definitely needs fixing before long. Brings any system to its knees in no time without frequent refreshing.
Play Ghost Hacker Ghost Hacker Nov. 03, 2013
Badge is considered hard more for time investment than difficulty IMO. If it required completion on the harder difficulties then it might be a little more interesting.
Play Gentle Gravity Gentle Gravity Oct. 24, 2013
Never trust hipster? auto-5/5
Play Royal Offense Royal Offense Oct. 20, 2013
There's a bug where you can't target spells, and then then can no longer see battle progress, and it will not register if your army finishes the opponents off.
Play How Smart Are You? How Smart Are You? Oct. 16, 2013
Agree with KenoguLabz. The knight can reach any square on the board. Here, it can move from start to end square in just 5 moves.
Play Zombo Buster Zombo Buster Oct. 04, 2013
@KonichiSwan - Dev obviously doesn't have English as their first language. That said, it wouldn't take much to fix up the numerous grammatical errors for a more polished feel.
Play Zombo Buster Zombo Buster Sep. 16, 2013
Game appearance is very polished. I got the impression there were some puns/cultural references being made, but some got lost in the poor translation.
Play Classic Battleships Light Vol 1 Classic Battleships Light Vol 1 Jul. 27, 2013
@Menkarlina - That is the equivalent of looking at the answer, and simply filling in the puzzle based on that. Even if this were not possible, one could simply do the puzzle once, then repeat it and fill the answers in immediately. Since the puzzles are not randomly generated, the solutions are static. For this reason, the high scores are worth approximately nothing, and you're effectively robbing yourself of any purpose in playing the game int he first place.
Play Skyscrapers Light Vol 1 Skyscrapers Light Vol 1 Jul. 16, 2013
Very clever take on Sudoku. Love it!
Play Mars Colonies Mars Colonies Jun. 18, 2013
Pipelines grey when inactive. Green for energy, and blue for water when connected and adequately supplied. Buildings display lightning bolt when in need of energy, and water drops when in need of water.