Potential, but poor execution. Ship levels are too linear. Need to vary them with some being better for bombarding, and others better for boarding. In the current state, I'd argue that crits 1-shotting is a good thing because without it, the person with highest ship upgrade auto-wins everything.
Final boss... full upgrades, more than half an hour and over 500 kills later, all my teammates have died despite me picking up every healing pot that drops, and I'm left chasing a 1/3 health boss around... even when I break his shield I only get in about 2-3 hits before the horde of baddies stuns me and I spend the next 3 minutes trying to break the shield again. Also multiple glitches unhittable baddies just sitting around at random. Very disappointing final fight.
Needs work on:
-tutorial: how the phases work, explain different attack types, effect of speed on retaliation, Wrath of Orr, etc.
- UI: definitely add a 'mouse-over zoom'... if a player hovers over a card, have it zoom to the detailed version of the card
- UI: faith symbols are very small... makes it difficult to tell whether you have what you need for spells
- many more small changes
Love the concept of the Wrath of Orr mechanic. Adds a layer of depth to the game. Makes players consider their play instead of just playing the "strongest" cards they have indiscriminately. Music is catchy. Art is decent.
Game looks promising. Very important to fix spelling mistakes, since they make the game appear very unpolished, and are easy to change. Better tutorial is a must. Many new players will not bother to read instructions and will definitely be confused. For now, 3/5, but I'm rating 4/5 because I can see a ton of potential.
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