Mythrilvael's Comments

Comment

Trimps Preview

Play Trimps Preview

Jul. 03, 2015

Rating: +1

@DrRitchie - 1Sp = 1e24, 1T = 1e12. In 2 hours you'd collect 1.35e12 * 60 * 60 = 9.72e15 food... which is virtually nothing compared to what you have. Not surprising the number isn't moving at all.

Doodle God Blitz

Play Doodle God Blitz

May. 21, 2015

Rating: +-2

"Free" hints for reloading the page. If that's not a lowdown way to pad your game's play-count/views for ads, I don't know what is...

Swarm Simulator

Play Swarm Simulator

May. 20, 2015

Rating: +-1

@albertros753 Stops at Overmind VI

Swarm Simulator

Play Swarm Simulator

Mar. 12, 2015

Rating: +2

DextR: "686,705 years left for an upgrade, I'll just go have a nap FOR 670 CENTURIES!!" Millenia... not centuries.

Solarmax 2

Play Solarmax 2

Jun. 15, 2014

Rating: +-1

107/108 stars... but damn that last level is brutal.

Mighty Knight

Play Mighty Knight

Apr. 29, 2014

Rating: +8

Final boss... full upgrades, more than half an hour and over 500 kills later, all my teammates have died despite me picking up every healing pot that drops, and I'm left chasing a 1/3 health boss around... even when I break his shield I only get in about 2-3 hits before the horde of baddies stuns me and I spend the next 3 minutes trying to break the shield again. Also multiple glitches unhittable baddies just sitting around at random. Very disappointing final fight.

Puzzle Legends

Play Puzzle Legends

Apr. 22, 2014

Rating: +3

Particularly liked the unique 'tricks' to solving 3-2, 3-7, 3-8. Very clever. 5/5

Puzzle Legends

Play Puzzle Legends

Apr. 22, 2014

Rating: +0

Love the retro '8-bit' look and sound. Too often game-play takes the back burner to graphics, and it is impressive to come up with catchy tunes with such a limited variety of sounds. Well done.

Epic Boss Fighter

Play Epic Boss Fighter

Apr. 03, 2014

Rating: +1

Good starter-level bullet-hell. Bullet-hell fans will find it a bit too easy though, and with varying character size it is a bit unclear where the hit box starts and ends. 4/5

Learn to Fly Idle

Play Learn to Fly Idle

Mar. 18, 2014

Rating: +2

I have a snowball cannon that fires weapons of inter-planetary mass destruction. Not even the devil can stand against me!

Paladog

Play Paladog

Feb. 13, 2014

Rating: +3

Damn ghosts are such a pain in the butt.

Bunny Invasion: Easter Special

Play Bunny Invasion: Easter Special

Feb. 06, 2014

Rating: +2

Lag issues on a badge of the day. Very disappointing.

Dynetzzle

Play Dynetzzle

Jan. 23, 2014

Rating: +0

Simply beautiful. A refreshing take on number puzzles and geometric reasoning! Only wish there were more. 6/5

Sentry Knight

Play Sentry Knight

Jan. 11, 2014

Rating: +0

Good execution on a classic game style. 5/5

Clash of Cards

Play Clash of Cards

Dec. 17, 2013

Rating: +80

Needs work on: -tutorial: how the phases work, explain different attack types, effect of speed on retaliation, Wrath of Orr, etc. - UI: definitely add a 'mouse-over zoom'... if a player hovers over a card, have it zoom to the detailed version of the card - UI: faith symbols are very small... makes it difficult to tell whether you have what you need for spells - many more small changes Love the concept of the Wrath of Orr mechanic. Adds a layer of depth to the game. Makes players consider their play instead of just playing the "strongest" cards they have indiscriminately. Music is catchy. Art is decent. Game looks promising. Very important to fix spelling mistakes, since they make the game appear very unpolished, and are easy to change. Better tutorial is a must. Many new players will not bother to read instructions and will definitely be confused. For now, 3/5, but I'm rating 4/5 because I can see a ton of potential.

Developer response from daizor

Thank you for your detailed comment! I have dreamed about making a game with elegant and original game play. I know I have a lot of work to do and it takes time, but, for instance, new spell cards will be implemented really soon. I am testing some of them now. Spell cards will change everything, you will be able to see how an idea of "using creatures as a resources" works. I hope I will not disappoint CCG lovers. I believe that with the guidance of gamers community I can make a good CCG.

Idle Mine

Play Idle Mine

Dec. 12, 2013

Rating: +6

... and the the games was all like, "All your quadrillions r belong to us. Do not pass GO, do not collect $200!" Back to mining poo.

Strand

Play Strand

Dec. 03, 2013

Rating: +1

New take on the "connect" concept. Well executed, and a nice difficulty curve while remaining non-complex. 5/5

Shopping Cart Hero

Play Shopping Cart Hero

Dec. 03, 2013

Rating: +0

Poor execution of a non-original game concept. 1/5.

BloodRealm

Play BloodRealm

Nov. 10, 2013

Rating: +0

Game looks beautiful, though the memory leak issue definitely needs fixing before long. Brings any system to its knees in no time without frequent refreshing.

Ghost Hacker

Play Ghost Hacker

Nov. 03, 2013

Rating: +1

Badge is considered hard more for time investment than difficulty IMO. If it required completion on the harder difficulties then it might be a little more interesting.